1.个人等级现在趋向于队伍等级而不是"内在"等级。防止你跟着队伍打了每场比赛然后发现你个人等级不够买装备或者竞技场点数比队友少。
2.与同等级队伍打输赢12分,原来是8分。
3.等级配对系统扩展。大多数1500等级以上的玩家会发现提高等级比以往容易了一些。(本条不确定)
4.低于1500等级的玩家每周得点等同于1500等级。
对于我这种便当玩家来说泪流满面啊XDDDD
Kalgan的FAQ
隐藏等级转移角色会消失么
不会
什么决定了我的隐藏等级?输赢?韧性?伤害治疗?
输赢
输赢的最大得失等级是多少?
-24
队伍/个人等级最高扔是3000么
是的.
下面是英文原文:
1. Personal Ratings will now always trend toward Team Ratings (instead of the internal matchmaking rating). This should eliminate the odd behavior players noticed of seeing their PR change in ways that seemed bizzare. It also eliminates the possibility that you can play every game with your team, yet be ineligible to get items when the team qualifies for them (or ineligible to receive full points).
2. You will now gain or lose around 12 points when winning or losing to teams of roughly equivalent matchmaking rating to your own team (previously this number was 8).
3. The rating scale has been extended to a range of 240 to about 2800 to more accurately reflect what was possible under the old system. This means that most players over 1500 will experience some slightly easier than expected rating gain as their team adjusts upward to the new scale.
4. Players with less than 1500 rating will still get the same number of points as players at 1500.
Kalgan的FAQ
-Is hidden rating wiped on character transfer?
-no
-What determines hidden rating besides win/loss? Resilience, damage, healing?
-only winning/losing determines the rating
-What is the min/max amount of points able to be lost/won now?
-24
-Is the TR/PR cap still 3000 with these changes?
-edit: didn't read this one correctly at first, yes TR/PR do still have a hard cap at 3k, although we don't expect players to get that high regardless.
We made some adjustments to the rating system last night that are now in effect.