间谍的主要能力是把自己伪装成敌人的步兵单位,包括狗或者熊。猎犬——与在前几部RA系列游戏中一样,和现在的熊、机器蜻蜓能够发现间谍。还有和以前一样的是——一个伪装起来的间谍不能被普通攻击,但可以被强制攻击。=GTEND=
Being able to get the disguise relies on good scouting, either through good use of scouting units or the Surveillance Sweep support power. Selecting the right units to disguise is also very important since Spies are amphibious units. When sending a Spy through the water, select a disguise of an amphibious enemy unit. Dogs, bears, Shinobis, Engineers, and the three commandos are good choices here. Using land only infantry is a dead give away, and will blow your Spy’s cover in the water. Spies can also disguise themselves as Dolphins. This is a good disguise for the water; however the disguise stays as a Dolphin on land as well.
成功地找到伪装目标依赖于良好的侦察,这可以通过善用侦察单位或者战场监视这一支援技能来完成(译注:盟军的中间第一个技能)。因为间谍是水陆两栖单位,所以选择正确的伪装目标是相当重要的。当间谍需要入水时应该选择伪装成敌方的水陆两栖单位,狗、熊、忍者、工程师、还有3种英雄在这里都是不错的选择。伪装成不能下水的步兵是致命错误,这会让你的间谍在下水时暴露身份。间谍还能伪装成海豚,这在水里是不错的伪装,但间谍上岸后仍会保留海豚的伪装(译注:杂技表演的新项目,海豚上岸走路。。。)。
Using Terrain to Your Advantage 利用地形发挥优势
A good disguise can increase the survivability of your Spy, but knowing the layout of the map is also extremely important. Sending your Spy along the edges of the map is a good idea because many people do not scout these areas, even more so if they do not have a navy. Moving your Spy behind a ridge or neutral building can hide him even if the enemy has that area scouted. This leaves the Spy hidden in an area that can only be seen if your opponent rotates their camera angle.
好的伪装能大大提高间谍的生存能力,但通晓地图的布局也是相当重要的。让你的间谍延着地图边缘走是个不错的主意因为许多玩家不会去侦查那些区域,有些甚至因为没有海军而无法侦查。把间谍放到悬崖或者建筑后面能让他们在已被敌人侦查过的区域内有效地躲藏。这能让间谍躲在只有旋转视角才能看见的角落。
Spies and Structures 间谍与建筑
The biggest non-battle influencing property that spies have is their ability to infiltrate enemy structures. Getting them in can be a daunting task, but in certain cases can open up chances for attacks or can give a player valuable intelligence as to what your opponent is doing. Sending your spies into different buildings provides different effects, which are listed below:
Construction Yard – Reveals fog of war from the building radius of your enemy’s Construction Yard. It’s perfect for seeing the layout of your enemy’s base as well as keeping tabs on what units are coming out of production structures.
Power Plants – Shuts enemy’s power off for 30 seconds. This is useful against turtlers before staging a major offensive or air strike.
Refineries – Entering a Spy into an enemy Refinery will steal $2,000 from your enemy regardless of how much money they have.
Unit Production Structures – Shuts the production structure down for 30 seconds making unit production and repairs impossible. As an added bonus, you will be able to see all units of produced from that structure for a short period of time.
Technology Structures - This will temporarily stop production of any tier 3 units or structures. More importantly though, it will reset the enemy’s radar, leaving only portions of the map where their units and structures are visible.
Superweapons – The Spy will reset the cool down counter back to its original time, useful for buying extra time to prepare before it is used.
间谍最强大的非战斗技能就是渗透建筑。虽然把他们弄进敌人的建筑是一件辛苦的工作,但一旦他们进入了敌人的建筑就能为你创造进攻的机会或者通过让你看到敌人在做什么来让你掌握有价值的情报。间谍进入不同的建筑会有不同的效果,详情见下:
基地:可以获得敌人基地的视野。这样有助于了解敌人基地附近的地形布局还能及时了解敌人在生产什么单位
电站:切断电力供应30秒。这在对龟缩型玩家发动总攻或空袭时很管用。
矿场:无论你的对手有多少资金,间谍进入矿场后都会为你偷取2000现金(译注:据大树说别人不到2000也要被扣2000。欠的慢慢还。。。)
单位生产建筑:关闭建筑的生产与维修功能30秒。作为奖励,你还能在短时间看见所有此工厂生产的单位(译注:没说享受那些单位的视野哦。估计只是能看那单位和周围很小一块范围)
科技建筑:能让对手3级的单位和建筑暂时停止生产并重置地图,也就是立即合上战雾。(不知道造到一半的高级单位是暂停还是归零。)
超武:重置倒计时来为你争取更多的时间。