纯属一派胡言!浅析XBOX360版孤岛危机事件

2007-01-22 12:27:09 来源:不详 作者:佚名 编辑:dsgames568 浏览:loading

  之前X360版孤岛危机的消息一出,舆论各界就炸开了锅。首先,从根本上很多人就希望能看到这款游戏能够出现在家用机上。其次,就是很多不人将1UP的新闻原稿视而不见。所以才产生了后面大家所看到的关于,1UP的记者已经看过了X360版,并且确认除了一些细节方面缩水外,整体游戏将和PC版完全一致的虚假消息!


以现阶段家用机的实力,想要完美移植是绝对不可能的

  小编在此也不想去声讨那些不负责任的“新闻制造者”。小编只是想将新闻原稿放出,和广大玩家一起来看看,这所谓的360版孤岛危机。

  首先,先给大家看看新闻原稿:

  This is getting really confusing. In one corner we have Cevat Yerli (CEO of Crytek) explaining that there's absolutely no plans for a console port of Crysis. But in the other corner you have reports such as this one which suggest otherwise. I'll definitely be following up on this report with information from Crytek. There's a possibility that the guys in this podcast started getting mixed up with the Xbox360 version of Age of Conan. They do say though that it won't be the same game as on the PC which sounds exactly like something Crytek would do. They wouldn't just port a game, they'd make it unique for that specific platform.

  1UP also talked for atleast 5 minutes about their experience with Crysis at CES 2007. They discuss the graphics, nano-suit and tell stories of what they witnessed when observing Crysis. This really is podcast to be heard. I've edited out the rest of the podcast so it only leaves the part about Crysis, but I've also provided a link to the full podcast where Crysis starts to mentioned around 19 minutes into the mp3


别说完美移植,就光是普通的缩水移植,难度就不小

  很明显,新闻原稿中CEO of Crytek并没有表示在家用机平台上移植《孤岛危机》的计划,但是同时也声称并不是完全没有可能在家用机玩到《孤岛危机》。只不过这将会是一款和PC上完全不同的游戏。看到这,相信很多人都会明白了。这个作法和当年的《孤岛惊魂》的XBOX版作法完全相同。就是使其成为一款独立的游戏,这样既不会受到硬件的限制而导致缩水,同时还能吸引很多已经买过PC版的玩家再次购买。是一种相当高明的作法。


  众所周知,X360采用的是DX9的技术,而《孤岛危机》则是一款对应DX10,并且让无数顶级PC汗颜的游戏。从游戏的视频上我们不难看出,游戏的画面素质远超先阶段的所有家用机游戏。所以在硬件参数已经固定的家用机上移植这样的游戏,难度是可想而知的。就算能够移植,那么开发商能保证游戏缩水的程度吗?如果画面只有原先的60%,那么还会有人去买吗?至于PS3版的《孤岛危机》,大家还是忘记吧。因为PS3采用的是DX完全不同的OPGL2,所以移植的难度几乎是难于登天。

  以上就是之前沸沸扬扬的X360版《孤岛危机》事件的始末。还是那句话,想要玩到真正的《孤岛危机》吗?还在等什么!去升级PC吧!

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