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暗影狂奔:归来 14号升级档+DLC+3DM破解补丁

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发布日期  2014年02月28日
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资源类型  升级补丁
文件大小  928.00 MB
推介等级  ★★★
运行系统  XP/Win7
游戏语言  英文
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《暗影狂奔:归来》14号升级档+DLC+3DM破解补丁

使用说明:

1、解压缩
2、复制Update文件夹下的升级补丁到游戏目录覆盖
3、复制Crack文件夹下的破解补丁到游戏目录覆盖
4、运行游戏

已集成游戏发售至今全部升级档和龙陨DLC

PS: 13号(v1.2.0 RC3升级档后原版游戏《暗影狂奔:归来》集成官方简体中文)

更新说明:

Release Notes Beta 1.2.0 RC4

New Features, Improvements
- [Save] Added ability to save game at any point on the player’s turn! You can access this using several places in the game:
PDA via “Save” option
“Quick Save” feature currently bound to the ‘F5’ key while in game.
“Save and Quit” when exiting the game.
- [Save] GM’s can initiate an autosave via trigger in Editor. This does not create a ‘rewind’ point, but will allow players to return to it in the case of death or quitting without saving.
- [Save] Game over screen now allows to load from last save.
- [Save] Hardcore mode added that will disable save-at-any-point functionality: autosaves will still be performed during scene transition and at GM initiated points (however, all other methods of saving will be disabled for this game slot).
- [Save] ‘F9’ hotkey added to quick-open load menu from PDA.
- New totem selection screen.
- Improvements to loading bar to more accurately display loaded content and loading tasks
- Conversations show triggering actor portrait
- [Triggers] Added title field to display text popup.
- [Triggers] Set the body model of an actor
- [Triggers] Actors can be detained for transitions within the same scene
- [Triggers] Isolate a team to allow one specific team to act before it returns to normal
- [Triggers] Check if door is open or closed
- [Triggers] Check if player is controlled as a drone or spirit
- [Triggers] Permanently add AP by trigger, or by campaign progress
- [Triggers] Get all actors with exceptions
- [Debug] Toggle debug mode is Alt ~ or Ctrl F1
- [Debug] Better tracking of trigger history, analysis txt from a dump
- [Editor] Allow teleport regions for player characters only
- [Editor] Added comparison of tags to a wildcard pattern with * ?
- [Editor] Added toggles for allowing prerequisites to control Hack State of Matrix Nodes
- [Editor] Added trigger to check unspent karma
- [Language] Chinese language support added!
- [Feature] Adding a fill animation for team healing events.
- [Feature] Allowing non core races to be in party screen (Not including slaves: Drones/Spirits).
- [Feature] Adding tool tips in load screen.
- [Feature] Adding vfx for shaman points.
- [Feature] Added whoosh sound to screen labels
- [Feature] Allow actors to spawn without a fist
- [Feature] Vulnerabilities added for bleeding, disarming, mental attacks, movement, ap, dumpshock

Bug Fixes
- Doors and AI have smarter shoving to push them forward if it closes on them
- Actors use doors more intelligently, reduced use from a sharp angle
- Fixed an issue that caused the non-archetype Troll to gain massive HP boosts.
- Fixed an issue that caused IC to spawn with incorrect HP values.
- Fixed issues with rebelled AI spirits not attacking after their master dies
- [Triggers] Fixed an issue with Any and All tags returning incorrect value.
- [Triggers] Fixed an issue where wait for <x> resumed from the wrong step in true and false branches
- [Options] Fixed bug where checkboxes would check/uncheck after the screen loaded.
- [Windows Touch] Fixed full screen keyboard input on windows.
- [Hiring] Fixed bug with equipment being swapped between hirelings.
- [Editor] Fixed issues in the hackable node tab.
- [Debug] Fixed command “execute <x>” where x is the name of the trigger
- [Debug] Disable keyboard hotkeys while typing in the command console field
- [Save] Fixed duplicate player bug.
- [Save] Fixed bug where some data was being retained during scene transitions.
- [Save] Fixed bug where raining begins on load.
- [Save] Fixed bug where saving to a new slot could sometimes overwrite the core autosave.
- [Save] Fixing bug where cyberware cooldowns were reset after loading from a save.
- [Barriers/Buffs] Fixing issue where barriers would not last as long as they should.
- [HUD] Fixing issue where portraits are not updated when going into combat mode.
- [PDA] Character sheets now show character's max HP as well as their current HP
- [AI] Improved AI Turn speed
- [DMS] Fixing bug where Dodger is the only hireable in the Telestrian mission.
- [Gameplay] Fixed stun immunity
- [Gameplay] Fixed issue with free spirits attacking neutral shopkeepers
- [AI] Allow AI to attack new enemies and forget old enemies when they switch teams
- [AI] Prevent AI from attacking their teammates
- [Save] Fixed bug where Nuyen increases on load
- [DMS] Duplicate hireling removed from Telestrian Office run
- [Save] Fixed bug where Nuyen is lost
- [Save] Fixed bug where story variables dropped from save file
- [AI] AI moving in freemove no longer cause player to wait
- [Gameplay] Chainshot hits all selected targets
- [Bugfix] Fixing bug where user could attempt to Doc Wagon an already revived target.
- [VFX] Creating a way to continuously loop a VFX
- [Save] Turning off the ability to toggle on Hardcore mode.
- [Save] Fixing migration issue with rewinding to a combat scene.
- [Save] Fixing some drag issues when deleting entries.
- [Save] Adding safety check to remapping.
- [Save] Don't play triggered sounds on load unless they're looping.
- [Editor] Adding toggle to show triggering actor window during conversations.
- [Editor] Adding toggle to allow player movement beyond camera regions.
- [Bugfix] Fixed issue with triggers which set vulnerabilities
- [Bugfix] Fixed some issues with AI taking a long pause to attack when on the edge of fog of war
- [Bugfix] Fixed issue with additional HP added on Cyberware install.
- [Bugfix] More clear distinction to prevent combatants from spawning inside collision tile, ambient actors can spawn wherever
- [Bugfix] Fixed issue where stunned actors who are attacked again would freeze in place
- [Bugfix] Safeguard to prevent the only player from being removed from the party if UGC sets them to AI controlled
- [Bugfix] Fixed issue with barriers being used on occupied tiles
- [Bugfix] Fixed issues with in-scene detain transitions regarding drones and spirits
- [Bugfix] Fixed some issues with IC appearing white.
- [Bugfix] Fixed issue that prevented confused actor to attack team or ally
- [Bugfix] Fixed issue with a door closing on an AI player, now will shove forward and out
- [Bugfix] Fix issue causing conversation option to be locked out (new)
- [UI] Fix issue causing enemy to show blue team disk (new)
- [Bugfix] Fix issue causing incorrect HP after character creation (new)
- [Save] Fix to issue where PC could be duplicated when rewinding a save to combat scene (new)

Known Issues
- [Resolved] Barrier spells last for incorrect duration
- [Resolved] Selecting create new save will overwrite the active save
- [Resolved] Hiring list is missing from Telestrian Office run
- [Resolved] Environmental vfx not clearing between levels/saves
- [Resolved] Nuyen sometimes increases when a save is loaded
- [Resolved] Hireling duplicate for Telestrian Office run
- [Resolved] Lonestar in final scene are not passive
- [Resolved] Nuyen can be reset upon rewind
- [Resolved] Story variables can sometimes be dropped from save file
- [Resolved] AI set to Patrol in freemove cause Player to wait
- [Resolved] Chainshot does not hit all targets
- [Resolved] Zoom constraints can be broken
- [Resolved] Installing Cyberware adds more HP then it should
- [Resolved] Camera pan during combat is slow
- [Resolved] Conversation options can lock out
- [Resolved] Main character is duplicated when rewinding a save to combat scene
- Health for IC is inconsistent in Editor vs in Game
- IC may have bloated HP due to inconsistent values
- Hiring roster may be missing story characters (Coyote, Shanon Half-Sky)

缺少d3dx9_xx.dll/PhysXLoader.dll/配置不正确等常见问题解决方法>>

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  • 游戏名称:
    暗影狂奔:归来
  • 游戏制作:
    Harebrained
  • 游戏发行:
    Harebrained
  • 游戏平台:
    PC
  • 上市时间:
    2013.07.25
游民指数:
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特色属性:赛博朋克 科幻 
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