游民星空 > 攻略秘籍 > 攻略 > 正文

《孤岛危机: 弹头》狙击和高斯步枪添加消音器的方法

2008-09-25 18:22:14 来源:不详 作者:佚名 编辑:dsgames568 我要投稿

  -->
- <actions>
  <param name="fire_cock" value="fire_cock" />
  </actions>
- <muzzleflash>
  <firstperson effect="muzzleflash.SniperRifle.Sniper" time="1" helper="muzzle_flash_effect" light_helper="muzzle_flash_light" light_radius="2" light_color="0.5,0.5,1" light_diffuse_mult="8" />
  <thirdperson effect="muzzleflash.SniperRifle.Sniper_tp" time="1" helper="weapon_term" light_helper="weapon_term" light_radius="2.3" light_color="0.5,0.5,1" light_diffuse_mult="8" />
  </muzzleflash>
- <muzzlesmoke_ice>
  <firstperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="muzzle_flash_smoke" />
  <thirdperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="weapon_term" />
  </muzzlesmoke_ice>
- <reject>
  <firstperson effect="weapon_fx.shells.gaussrifle" helper="shells" />
  <thirdperson effect="weapon_fx.shells.gaussrifle" helper="shells" />
  </reject>
- <recoil>
  <param name="angular_impulse" value="0.5" />
  <param name="back_impulse" value="3.0" />
  </recoil>
  </firemode>
- <firemode name="melee" type="Melee">
- <melee>
  <param name="helper" value="collision" />
  <param name="offset" value="0.85" />
  <param name="damage" value="70" />
  <param name="impulse" value="60" />
  <param name="delay" value="0.13" />
  <param name="duration" value="0.35" />
  </melee>
- <actions>
  <param name="attack" value="melee" />
  </actions>
  </firemode>
  </firemodes>
+ <zoommodes>
- <zoommode name="ironsight" type="IronSight">
- <zoom>
  <param name="suffix" value="ironsight_" />
  <param name="suffix_FC" value="fc_" />
  <param name="support_FC_IronSight" value="true" />
  <param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" />
  <param name="zoom_in_time" value="0.2" />
  <param name="zoom_out_time" value="0.2" />
- <stages>
  <stage value="1.4" />
  </stages>
  </zoom>
- <zoomSway>
  <param name="maxX" value="0.012" />
  <param name="maxY" value="0.015" />
  <param name="stabilizeTime" value="1.5" />
  <param name="minScale" value="0.2" />
  <param name="strengthScale" value="0.75" />
  <param name="strengthScaleTime" value="0.75" />
  <param name="crouchScale" value="0.75" />
  <param name="proneScale" value="0.0" />
  </zoomSway>
- <spreadMod>
  <param name="max_mod" value="0.1" />
  <param name="attack_mod" value="1.0" />
  <param name="decay_mod" value="1.0" />
  <param name="speed_m_mod" value="0.5" />
  <param name="min_mod" value="0.0001" />
  <param name="rotation_m_mod" value="1.5" />
  <param name="spread_crouch_m_mod" value="0.75" />
  <param name="spread_prone_m_mod" value="0.5" />
  <param name="spread_jump_m_mod" value="1.0" />
  </spreadMod>
- <recoilMod>
  <param name="max_recoil_mod" value="1.0" />
  <param name="attack_mod" value="1.0" />
  <param name="decay_mod" value="1.0" />
  <param name="impulse_mod" value="1.0" />
  <param name="maxx_mod" value="1.0" />
  <param name="maxy_mod" value="1.0" />
  <param name="angular_impulse_mod" value="1.0" />
  <param name="back_impulse_mod" value="1.0" />
  <param name="recoil_crouch_m_mod" value="0.75" />
  <param name="recoil_prone_m_mod" value="0.5" />
  <param name="recoil_jump_m_mod" value="2.0" />
  <param name="recoil_strMode_m_mod" value="0.75" />
  </recoilMod>
  </zoommode>
- <zoommode name="reflexsight" type="IronSight" enabled="0">
- <zoom>
  <param name="suffix" value="reflex_" />
  <param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" />
  <param name="zoom_in_time" value="0.2" />
  <param name="zoom_out_time" value="0.2" />
  <param name="reflex_aimDot" value="0" />
  <param name="reflex_dotEffect" value="Objects/Weapons/Attachments/reflex_rifle/dot.cgf" />
  <param name="hbob_ratio" value="2.5" />
  <param name="scope_mode" value="1" />
  <param name="scope_nearFov" value="27" />
- <stages>
  <stage value="1.8" />
  </stages>
  </zoom>
- <zoomSway>
  <param name="maxX" value="0.012" />
  <param name="maxY" value="0.015" />
  <param name="stabilizeTime" value="1.5" />
  <param name="minScale" value="0.2" />
  <param name="strengthScale" value="0.75" />
  <param name="strengthScaleTime" value="0.75" />
  <param name="crouchScale" value="0.75" />
  <param name="proneScale" value="0.0" />
  </zoomSway>
- <spreadMod>
  <param name="max_mod" value="0.1" />
  <param name="attack_mod" value="1.0" />
  <param name="decay_mod" value="1.0" />
  <param name="speed_m_mod" value="0.25" />
  <param name="min_mod" value="0.0001" />
  <param name="rotation_m_mod" value="1.0" />
  <param name="spread_crouch_m_mod" value="0.75" />
  <param name="spread_prone_m_mod" value="0.5" />
  <param name="spread_jump_m_mod" value="1.0" />
  </spreadMod>
- <recoilMod>
  <param name="max_recoil_mod" value="1.0" />
  <param name="attack_mod" value="1.0" />
  <param name="decay_mod" value="1.0" />
  <param name="impulse_mod" value="1.0" />
  <param name="maxx_mod" value="0.75" />
  <param name="maxy_mod" value="0.75" />
  <param name="angular_impulse_mod" value="1.0" />
  <param name="back_impulse_mod" value="1.0" />
  <param name="recoil_crouch_m_mod" value="0.75" />
  <param name="recoil_prone_m_mod" value="0.5" />
  <param name="recoil_jump_m_mod" value="2.0" />
  <param name="recoil_strMode_m_mod" value="0.75" />
  </recoilMod>
  </zoommode>
- <zoommode name="assaultscope" type="IronSight" enabled="0">
- <zoom>
  <param name="suffix" value="scope_" />
  <param name="blur_amount" value="1" />
  <param name="blur_mask" value="textures/weapons/assaultscope_blur.dds" />
  <param name="dof_mask" value="textures/weapons/assaultscope_blur.dds" />
  <param name="zoom_in_time" value="0.2" />
  <param name="zoom_out_time" value="0.2" />
  <param name="scope_mode" value="1" />
  <param name="scope_nearFov" value="8" />
  <param name="scope_offset" value="-0.0005,0.16,0.0" />
- <stages>
  <stage value="3.5" />
  </stages>
  </zoom>
- <zoomSway>
  <param name="maxX" value="0.012" />
  <param name="maxY" value="0.015" />
  <param name="stabilizeTime" value="1.5" />
  <param name="minScale" value="0.2" />
  <param name="strengthScale" value="0.75" />
  <param name="strengthScaleTime" value="0.75" />
  <param name="crouchScale" value="0.75" />
  <param name="proneScale" value="0.0" />
  </zoomSway>
- <spreadMod>
  <param name="max_mod" value="0.1" />
  <param name="attack_mod" value="1.0" />
  <param name="decay_mod" value="1.0" />
  <param name="speed_m_mod" value="0.5" />
  <param name="min_mod" value="0.0001" />
  <param name="rotation_m_mod" value="1.5" />
  <param name="spread_crouch_m_mod" value="0.75" />
  <param name="spread_prone_m_mod" value="0.5" />
  <param name="spread_jump_m_mod" value="1.0" />
  </spreadMod>
- <recoilMod>
  <param name="max_recoil_mod" value="0.75" />
  <param name="attack_mod" value="0.75" />
  <param name="decay_mod" value="1.0" />
  <param name="impulse_mod" value="1.0" />
  <param name="maxx_mod" value="0.5" />
  <param name="maxy_mod" value="0.5" />
  <param name="angular_impulse_mod" value="1.0" />
  <param name="back_impulse_mod" value="1.0" />
  <param name="recoil_crouch_m_mod" value="0.75" />
  <param name="recoil_prone_m_mod" value="0.5" />
  <param name="recoil_jump_m_mod" value="2.0" />
  <param name="recoil_strMode_m_mod" value="0.75" />
  </recoilMod>
- <scope>
  <param name="scope" value="scope_assault" />
  <param name="dark_in_time" value="0.15" />
  <param name="dark_out_time" value="0.15" />
  </scope>
  </zoommode>
- <zoommode name="sniper" type="Scope" enabled="0">
- <zoom>
  <param name="suffix" value="scope_" />
  <param name="blur_amount" value="1" />
  <param name="blur_mask" value="textures/weapons/assaultscope_blur.dds" />
  <param name="dof_mask" value="textures/weapons/assaultscope_blur.dds" />
  <param name="zoom_in_time" value="0.15" />
  <param name="zoom_out_time" value="0.125" />
  <param name="scope_mode" value="1" />
  <param name="scope_nearFov" value="6" />
  <param name="scope_offset" value="0.0,0.2,0.0059" />
  <param name="hbob_ratio" value="2.5" />
- <stages>
  <stage value="4" />
  <stage value="10" />
  <stage value="16" />
  </stages>
  </zoom>
- <zoomSway>
  <param name="maxX" value="0.012" />
  <param name="maxY" value="0.015" />
  <param name="stabilizeTime" value="1.5" />
  <param name="minScale" value="0.2" />
  <param name="strengthScale" value="0.75" />
  <param name="strengthScaleTime" value="0.75" />
  <param name="crouchScale" value="0.75" />
  <param name="proneScale" value="0.0" />
  </zoomSway>
- <spreadMod>
  <param name="max_mod" value="0.1" />
  <param name="attack_mod" value="1.0" />
  <param name="decay_mod" value="1.0" />
  <param name="speed_m_mod" value="0.5" />
  <param name="min_mod" value="0.0001" />
  <param name="rotation_m_mod" value="3.0" />
  <param name="spread_crouch_m_mod" value="0.75" />
  <param name="spread_prone_m_mod" value="0.5" />
  <param name="spread_jump_m_mod" value="1.0" />
  </spreadMod>
- <recoilMod>
  <param name="max_recoil_mod" value="1.0" />
  <param name="attack_mod" value="1.0" />
  <param name="decay_mod" value="1.0" />
  <param name="impulse_mod" value="1.0" />
  <param name="maxx_mod" value="0.5" />
  <param name="maxy_mod" value="0.5" />
  <param name="angular_impulse_mod" value="1.0" />
  <param name="back_impulse_mod" value="1.0" />
  <param name="recoil_crouch_m_mod" value="0.75" />
  <param name="recoil_prone_m_mod" value="0.5" />
  <param name="recoil_jump_m_mod" value="2.0" />
  <param name="recoil_strMode_m_mod" value="1.5" />
  </recoilMod>
- <scope>
  <param name="scope" value="scope_sniper" />
  <param name="dark_in_time" value="0.15" />
  <param name="dark_out_time" value="0.15" />
  </scope>
  </zoommode>
  </zoommodes>
+ <accessories>
- <accessory name="Silencer">
  <attach helper="silencer_attach" layer="silencer" />
  <detach />
- <params>
- <firemodes>
- <firemode type="single">
- <fire>
  <param name="damage_drop_per_meter" value="0.0" />   装消音器后子弹威力衰减值/m
  <param name="damage_drop_min_distance" value="0" />   子弹威力全伤害距离
  </fire>
- <muzzleflash>
  <firstperson effect="muzzleflash.AssaultRifle.silenced_smoke" helper="muzzle_flash_effect" time="0.1" />   钳口火焰效果,我是参考SCAR的,可以自己改
  <thirdperson effect="muzzleflash.AssaultRifle.silenced_smoke_tp" helper="weapon_term" time="0.1" />   第三人称下的枪口火焰效果
  </muzzleflash>
- <actions>
  <param name="fire" value="fire_silenced" />
  <param name="fire_cock" value="fire_silenced" />
  <param name="spin_down" value="spin_down_silenced" />
  </actions>
  </firemode>
  </firemodes>
  </params>
  </accessory>  
- <accessory name="LAMRifle">
  <attach helper="attachment_side" layer="flashlight" />
  <detach />
- <params>
- <firemodes>
- <firemode type="default">
- <spread>
  <param name="min" value="1.0" />
  <param name="max" value="2.5" />
  <param name="speed_m" value="0.1" />
  <param name="rotation_m" value="0.2" />
  </spread>
  </firemode>
  </firemodes>
  </params>
  </accessory>
- <accessory name="LAMRifleFlashLight">
  <attach helper="attachment_side" layer="flashlight" />
  <detach />
  </accessory>
- <accessory name="AssaultScope" zoommode="assaultscope">
  <attach helper="attachment_top" layer="scope" />
  <detach />
- <params>
- <firemodes>
- <firemode type="default">
- <fire>
  <param name="unzoomed_cock" value="1" />
  </fire>
  </firemode>
  </firemodes>
  </params>
  </accessory>
- <accessory name="SniperScope" zoommode="sniper">
  <attach helper="attachment_top" layer="scope" />
  <detach />
- <params>
- <firemodes>
- <firemode type="default">
- <fire>
  <param name="unzoomed_cock" value="1" />
  </fire>
  </firemode>
  </firemodes>
  </params>
  </accessory>
- <accessory name="Reflex" zoommode="reflexsight">
  <attach helper="attachment_top" layer="scope" />
  <detach />
  </accessory>
  </accessories>
  </item>



>>孤岛危机 专区

上一页 1 2
友情提示:支持键盘左右键“← →”翻页
标签:攻略
游民星空APP
随手浏览游戏攻略
code
单机游戏下载
休闲娱乐
综合热点资讯
游民星空联运游戏