PvP中“喝水”的大nerf
在2.4中,我们做出了一项修改,将“坐下喝水”后最初几秒钟的法力回复完全取消。
There is indeed a change in 2.4 intended to offset some of the mana regen from drinking away from the very beginning of the duration.
然而,我们完全确信,这项修改不会改变玩家们“在副本战斗的间隙坐下喝水时”的法力回复数量——即使你们打得非常快速也一样。如果你坐下喝水的时间至少有4秒——绝大多数玩家都这么做——你将不会觉察到你的法力回复速度有任何改变。
However, we specifically made sure the water would not change the amount of mana regenerated by players who drink between pulls or during gauntlet runs. You should see little to no difference in the amount of mana yielded if you sit to drink for at least 4 seconds, which most players do.
目前,你喝水的时候,法力回复大概2秒一跳;在修改之后,你喝水的第一跳不会给你任何的法力回复量;第二跳将给你补回66%(比目前的回复量多66%);而第三跳将给你补回剩下的33%;之后的法力回复量恢复正常。所以,在你坐下喝水6秒后,你补回的法力就将和原来一模一样。
So right now you get a tick roughly every two seconds. After the change the first tick will give you nothing, second tick will give you normal tick+66% extra, the third tick normal+33% extra, and then it levels back off after that. So, at the ~6 second mark (or after three ticks) you've made as much as you would have before.
我们决定,这项修改将仅仅在竞技场内生效。我们希望让竞技场外的玩家不会觉得“喝水”的感觉有什么不同。
You haven't read it wrong, but we've decided to have that rule only apply inside arenas. It's an inconsistency, but one we're ok with to prevent water from feeling unnecessarily weird everywhere else.
http://forums.worldofwarcraft.com/thread.html?topicId=4493403696&postId=44929400437&sid=1#156
——补充一句,其实BLZ还没有决定到底把“喝水”的修正应用于整个游戏还是只在竞技场中生效。但是“脱离战斗喝一小口水”这招基本在竞技场中被废了:基本上不会有什么有蓝职业能在地上坐四秒钟而不被拖进战斗的。
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