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[翻译:官方蓝贴澄清]BLZ关于最近异常火热的ROLL外挂问题

发布时间: [2009-1-17]  游民星空 http://www.gamersky.com

  There have been a bunch of questions, a lot of concern, and a ton of speculation about how WoW's "rolling for loot" works. I want to give you guys some info to help everyone better understand this system.
  关于WOW的装备拾取的ROLL机制,这里有过一大堆的问题,很多的担心以及无数的猜测.我想给筒子们提供一些信息以方便你们对这个系统进行更好的理解.

  - The random numbers are generated on the server, not the client
  随机ROLL点数是在服务器上生成,而非客户端

  - The packet for a loot roll contains this info: which corpse, which item, and boolean (yes/no) if you want to roll or pass; there is no roll, range, etc...
  装备拾取ROLL的数据包包含以下信息:哪一具尸体,哪一个物品,以及布尔数(yes/no)你是否想ROLL或者放弃;其本身不包括ROLL及ROLL范围等...

  - There is no "re-roll" mechanism. You tell the server you want to roll and it generates a single random roll for you. Network retries will not make it re-roll, nor can the client ask for one. If you asked it to roll again, it knows you have already rolled and will not do it.
  这里没有所谓的"重新ROLL"机制.你告诉服务器你想ROLL,服务器就会为你生成一个单一的随机ROLL点数.通过网络重试并不能让服务器进行重新ROLL,客户端本身也不能向服务器提出类似请求.如果你让服务器再次ROLL,服务器知道你已经ROLL过一次,它会拒绝你的ROLL请求.

  - The server sends the roll results (or pass) to all the party members. You could hack it to make your client see the wrong roll, but the server would still know what you really rolled and award the loot accordingly.
  服务器将ROLL结果(或放弃)发送给团队成员.你可以通过骇客方式在你的客户端上显示你想要的ROLL点数,但是服务器仍然知道你真正已经ROLL到的点数并根据实际点数大小将装备进行正确分配.

  - The problem with tied rolls causing FFA looting has been fixed for the next patch. If there is a tie, the server will randomly pick one of the tied players as the winner.
  关于ROLL点数相同而造成的可以自由拾取的问题在下一个补丁会得到解决.如果2个玩家的ROLL点数一样,那么服务器会随机从这个玩家中选取1位作为ROLL的胜出者.

  - The loot and /random rolsl do not use the same packets. A /random roll just sends the low and high values for the range requested. Those values are checked on both the client and server to enforce that low >= 0, high >= low, and as of the next patch, high <= 1,000,000.
  装备拾取和随机ROLL并非使用同样的数据包.一次随机ROLL仅只发送ROLL请求范围的下限及上限值.在服务器上和客户端上都会对这些值进行核对以执行下限值大于等于0,上限值大于等于下限值的规则,比如在下一个补丁中上限值将小于等于100万.

  - As with the loot rolls, the random roll is generated only on the server (and only once) and then sent to players in the vicinity.
  关于装备拾取ROLL,此类随机ROLL只会在服务器上生成(且仅生成一次),然后瞬间发送给玩家.

  - /random results are displayed in yellow text to distinguish them from emotes which are orange. We will look into further distinguishing these messages to prevent "roll spoofing".
  随机ROLL结果通常以黄色文本显示以区分于橙色的表情文字.我们会进一步研究如何区别这些信息以防止"ROLL欺骗"

  - WoW currently uses the IBAA pseudo-random number generation algorithm. We have a library of generators and can switch at any time if the need were to arise.
  WOW目前使用的是IBAA伪随机数字生成算法.我们自己有一个生成器库,如果需要我们可以随时切换生成器.

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