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《最高指挥官》游戏修改详细心得

2007-04-06 22:35:39 来源:本站原创 作者:佚名 编辑:dsgames568 我要投稿

再来看URB2305,Cybran族的核弹:

基本属性同盾,但它是武器,看此段:

    Veteran = {(等级升级)

        Level1 = 100,(1星所需杀人数)

        Level2 = 200,

        Level3 = 500,

        Level4 = 1000,

        Level5 = 2000,(5星所需杀人数)

    },

    Weapon = {

        {

            Audio = {

                Fire = Sound {

                    Bank = 'URLWeapon',

                    Cue = 'URB2305_Missile_Cruise',

                    LodCutoff = 'Weapon_LodCutoff',

                },

            },

            BallisticArc = 'RULEUBA_None',

            Buffs = {

                {

                    Add = {

                        OnImpact = true,

                    },

                    AppliedToTarget = true,

                    BuffType = 'STUN',

                    Duration = 15,

                    Radius = 40,

                    TargetAllow = 'ALLUNITS',

                },

            },

            CollideFriendly = false,

            CountedProjectile = true,

            Damage = 0,

            DamageType = 'Normal',

            DisplayName = 'EMP Flux Warhead',

            EnergyDrainPerSecond = 0,

            EnergyRequired = 0,

            FireTargetLayerCapsTable = {

                Land = 'Land|Water',

                Seabed = 'Land|Water',

                Sub = 'Land|Water',

                Water = 'Land|Water',

            },

            FiringTolerance = 2,(落点误差)

            ForceSingleFire = true,(没有试验)

            InitialProjectileStorage = 100,(初始(造好后)自带的弹药数)

            Label = 'NukeMissiles',

            ManualFire = 1,

            MaxProjectileStorage = 100,(最大储弹量)

            MaxRadius = 20000,(最大攻击范围)

            MinRadius = 0,(最小攻击范围)

            MuzzleSalvoDelay = 0,

            MuzzleSalvoSize = 1,

            MuzzleVelocity = 0,

            NukeInnerRingDamage = 70000,(内圈伤害值)

            NukeInnerRingRadius = 30,

            NukeInnerRingTicks = 24,

            NukeInnerRingTotalTime = 24,

            NukeOuterRingDamage = 500,(外圈伤害值)

            NukeOuterRingRadius = 40,

            NukeOuterRingTicks = 20,

            NukeOuterRingTotalTime = 10,

            NukeWeapon = true,

            ProjectileId = '/projectiles/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp',(ProjectileId(发射物序号),这里很重要,按给出的路径:安装目录下\projectiles.scd(rar)/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp,打开后可以看到核弹弹头速度等,按拦截导弹速度修改后,对方两族拦截速度慢,就不能拦截你的nukeclear了)

            ProjectilesPerOnFire = 1,(每次开火的发射物数,同上没有试验)

            RackBones = {

                {

                    MuzzleBones = {

                        'Projectile',

                    },

                    RackBone = 'Projectile',

                },

            },

            RackFireTogether = false,

            RackRecoilDistance = 0,

            RackReloadTimeout = 0,

            RackSalvoChargeTime = 0,

            RackSalvoReloadTime = 0,

            RackSalvoSize = 1,

            RackSlavedToTurret = false,

            RateOfFire = 1,(重要参数,开火速率,像cy的T3轨道炮为0.0375)

            TargetCheckInterval = 0.5,

            TargetRestrictDisallow = 'UNTARGETABLE',

            TurretDualManipulators = false,

            TurretPitch = 0,

            TurretPitchRange = 0,

            TurretPitchSpeed = 0,

            TurretYaw = 0,

            TurretYawRange = 0,

            TurretYawSpeed = 0,

            Turreted = false,

            WeaponCategory = 'Missile',

            WeaponRepackTimeout = 5,

            WeaponUnpackAnimation = '/units/urb2305/urb2305_aactivate.sca',

            WeaponUnpackAnimationRate = 1,

            WeaponUnpacks = true,

        },

    },

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