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《文明4》科研计算公式

2008-06-04 14:59:43 来源:本站原创 作者:动作冒险 编辑:dsgames568 我要投稿

翻译:江左
引自civfanatics,其中有一些是我们以前可能没注意到的。
Technology Research Explained....科研的解释
Research. It's the fundamental way of advancing in life and in Civ IV, and a necessary part of making your way up the food chain in Civ IV from doormat to winner (whether via space race, diplomacy, conquest, or culture). Unfortunately, it's also the way to figure out how research actually works in Civ IV.
科研在生活与civ4中都是进步的基本方法(俺考试主要作弊,顺便提一句),而且,在civ4中,是挤上食物链顶端,从受气包变成赢家的必要手段(不论是通过宇宙竞赛、外交、征服还是文化)。可惜,这也是了解civ4中科研运作方法的手段。
Fortunately for you all, I've done all that. This article came about because I was interested in what the optimal start to the game was. However, upon working out that information, I was startled to discover that the amount of research differed from what my lone city was producing. I dug further in depth into the mechanisms of the game and figured out how research is priced, accumulated, and applied in the game.
大家运气好,俺都做了一遍。因为我对游戏的优化感兴趣,所以才写了这篇文章。??然而,在工作的过程中,我惊奇地发现科研的数额与我唯一的城市的产出不同。我在数学方面深入之后,研究出游戏里的科研是如何定价、累积以及运用的。
This article will explain the ins and outs of how your beakers get put to work to research the technologies that make or break your game of Civ. To learn more, read on....
本文将阐述玩家的烧杯如何转化成科研的细节。预知详情,那就继续……
One important note.提示。
FLOOR means rounding DOWN to the nearest integer AND it has higher precedence than all other operators EXCEPT FOR parentheses. You will see it used a lot in the article.
FLOOR表示向下取整(round down to the nearest integer),并且除了圆括号(parentheses),它比其它运算符号(operator)有更高的优先级(precedence)。文中经常使用向下取整。
The basics (of generating beakers)(生产烧杯的)基础
1) Each city generates a raw amount of commerce via the squares that are being worked and the trade routes in the cities.
1)每个城市都通过土地和城中的商路取得商业收入。
2) This commerce is in turn translated into beakers (research), coins (gold), or notes (culture) via the technology and culture sliders. The actual amount of beakers and notes are gained by using the specified slider rate in the following equation:
2)上述商业收入通过科研和文化控制条被依次转化为烧杯(科研)、金币(资金)或音符(文化)。烧杯和音符的确切数量是通过控制条上特定的税率,根据下列公式确定的:
FLOOR (total commerce * the specified slider rate).
下取整(总商业 * 特定税率)
The remainder is then given in gold.
其余部分转化为资金。
So, yes, you WILL get AT LEAST one gold from each city that has a commerce that is not a multiple of 10, if your science or culture is not 100%.
于是嘛,从每个商业收入不是10的整数倍的城市中,只要科技或文化不是100%,玩家将得到至少1枚金币。
3) Each city then takes each amount and adds in any additional sources of research, gold, or culture (via shrines, production processes, and specialists, mainly).
3)每城都得出这些数额,再加上额外的科研、资金或文化来源(主要是通过祭坛、物产转化和专家)。
4) Each city then multiplies it by whatever modifiers it has depending on what buildings it has built (e.g., beakers are multiplied by 1.25 if it has a library, gold is multiplied by 1.5 if it has a bank, etc.). NOTE: multipliers are ADDITIVE (i.e., if you have a library and university, your beakers will be multiplied by 1.5 (1 + 0.25 + 0.25) NOT 1.5625 (1 * 1.25 * 1.25)).
4)这个数额乘以根据各城所造建筑而得到的修正值(例,如有图书馆,烧杯则乘1.25,如有银行,资金乘1.5,等等)。注意:乘数(multiplier)有叠加性(ADDITIVE)(例,如有图书馆和大学,烧杯应乘以1.5(1+0.25+0.25),而不是1.5625 (1*1.25*1.25))。
5) The beaker totals are then added up across the cities and the sum is your base beaker total.
5)各城的烧杯总数加到一起就是玩家的总烧杯数。
%……#%◎◎×※……~!『,鬼子还真罗嗦,不过这小子弄的数学方法很严谨,怕是俺的翻译大伙倒看不明白。

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  • 文明4
  • 游戏制作:2K Games
  • 游戏发行:2K Games
  • 游戏平台:PC
  • 上市时间:2005.10.27
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