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《海盗时代:沉船之城 》完全心得,技巧及游戏FAQ

2009-08-05 16:31:58 来源:游侠 作者:wawa99 编辑:gsgames568 我要投稿

14项技能分为个人技能和航海技能,都是7项。这些技能提升不仅供应个人等级提升所需要的经验还会提供获得相应特技所需的经验。而这14项技能经验的获得则需要在游戏中进行使用到这些技能的行为,用得越多升级越快。例如贸易技能,在游戏中从事各类交易活动都能提升,作交易所任务,和交易所交易,和小贩交易甚至在船埠卖船买船都能提升。

14项技能如下(俄文翻译来源于christiedo朋友的英化补丁):

FencingLight----英化补丁后名称light weapon

{

Skill to be turned the light weapon - predominantly by foils and by small according to the size tools of murder. It depends on reaction and perception. (R*0.9+.I*0.1)

}

轻武器,攻击力比较弱但是攻击速度绝对快,是封杀敌人动作的利器,初始等级和升级经验受敏捷和直觉影响。

Fencing

{

The ability to cope with sabres - weapon, which requires not only force, but also specific skill. It depends on force and reaction. (P*0.6+.R*0.4)

}

中量级武器,攻击力和重量都适中,有相当的杀伤力攻击速度也不慢同时力气(energy)消耗也不大,初始等级和升级经验受力量和敏捷影响。

FencingHeavy-------英化补丁后名称heavy weapon

{

The possession of heavy broadswords, by axes and by swords requires unusual physical force. It depends on force and endurance. (P*0.9+.E*0.1)

}

重量级武器,攻击力强悍不过也比较重,速度稍微慢动作容易被拿轻武器的敌人打断力气消耗也大,初始等级和升级经验受力量和耐力影响。

Pistol

{

Skill to use highly technological devices, capable of sending small lead balls up to the great distance. It requires adroitness and specific success. Who knows it, where this bullet will fly... It depends on reaction and success. (R*0.5+.S*0.5)

}

火枪,无视对方的防御动作给予对方严重伤害,这一作中手枪能重新装弹,相当好用。装弹时间由手枪的型号不同而异,看说明书上一个图有一把雷鸣灯散弹枪……不知道哪来的…… 初始等级和升级经验受运气和敏捷影响。

Fortune

{

Fortune. It - luck. It is necessary everywhere. It depends on udachi.(.S)

}

幸运,就是运气,哪都需要,闪避拦截你的舰队,搜查杀死的敌人身上所得到的物品,商店摆卖的特殊商品(护身符、雕像一类的装备)的出现都和此能力有关。初始等级和升级受运气和直觉影响。此技能经验提升方式虽然多不过也比较难练,酒馆总督府和人赌博、使用各类药物、炮击出暴击等都能提升。

Leadership

{

Leadership. When people see that with you not you propadesh' in any alteration, they begin in you to believe, and here narrower than tavern they are complete desiring to be joined to you in the marches, but hostile vessels are surrendered, hardly after catching sight of your flag. And if authority is high, can be assured - your people will take for the boarding of the most marine devil. It depends on leadership and learning ability. (A*0.9+.T*0.1)

}

领导能力,副官忠诚度变化幅度、水手士气变化、接舷战水手的强度都受这个数值影响。初始等级和升级经验受魅力和智力影响。击沉敌舰,攻入城镇、格斗中亲手杀死敌人,完成各类任务都能提升该技能。

Commerce

{

Trade. The skill to podorozhe to sell that the fact that yesterday purchased podeshevle. The knowledge of advantageous commercial routes, business grasp and friendly relations with the owners of stores - all this fills pockets by pleasant gravity and makes possible not to think about such trifles as wage for command or the shortage of canvas in the hold. Mind and specific charm of leader be required. (T*0.8+.A*0.2)

}

贸易,买卖时候的价钱受此技能影响。初始等级和升级经验受魅力和智力影响。从事各类交易活动都能提升,作交易所任务,和交易所交易,和小贩交易甚至在船埠卖船买船都能提升。

Accuracy

{

Accuracy. One of the most necessary qualities for those furrowing sea expanses. Real captain will not begin to expend powder and nucleus on that in order to scare entire fish in the region, each volley - it is accurate into the purpose! And when salt wind will scatter powder smoke above the captain's bridge, the horizon must be pure from the hostile wash-tubs! Without the perception and the specific luck here not to manage. (I*0.8+.S*0.2)

}

命中,炮击的命中率。初始等级和升级经验受运气和直觉影响。炮击命中目标就能提升该技能。

Cannons

{

Cannons. To rapidly equip Cannons, to rapidly roll, and thus far the echoes of the shot yet not of stikhli among the sortings - again to clean, to clog, to direct, not to forget to in time pour gun by water so that it would not overheat... Among crash and flame of fatal battle - nothing excess - to load, to roll, volley! It requires knowledge and force. (T*0.6+.P*0.4)

}

炮术,大炮的装填速度受此技能影响,初始等级和升级经验受力量和知识影响。在战场开炮就能提升该技能无论是否命中目标,所以在战场里就算对这鲨鱼开炮也能提升此技能。

Sailing--------英化补丁后名称Navigation

{

Navigation. Ability to lead ship into the port through the storm and fog. Skill to use navigation instruments and to govern squadrons. The largest and most terrible ship will fly, as if bird, easily obeying to the solid hand of experienced skipper. It depends on perception and learning ability. (I*0.2+.T*0.8)

A deficiency in the navigation leads to minuses into all skills and characteristics of hero

class 1 it requires 95

class 2 it requires 80

class 3 it requires 65

class 4 it requires 40

class 5 it requires 25

class 6 it requires 1

difference between the current and desired value of navigation will be the value of minus from the class of ship.

}

航海术,可顺利使用的船只等级受此技能影响。6级和以下级别的船只需要

1级航海术就能开,5级船需要25级航海,4-40、3-65、2-80、1-95,越级开船每跳一级则基础能力下降2点伴随的是各类技能提升的经验增加并会影响个人属性(主要是生命力)的成长。初始等级和升级经验受直觉和智力影响。

Repair

{

Repair. When enemy brings down aboard your ship deg of nuclei, resounding into the chips of board and converting sail into the sieve, when under the impacts of squall treshchit housing, and wind vomits tackle, as threads - repairing becomes very important from the ship skills. Here the main thing - endurance, even without power of observation not to manage. (E*0.8+.I*0.2)

}

修理,在海上使用备用帆布和板材修复船只的速度和使用紧急修理特技的效果受此技能影响。初始等级和升级经验受忍耐力影响。

Grappling------英化补丁后名称Boarding

{

Boarding. To accurately bring ship to the hostile board, from the very first to throw cat and by avalanche to attack the quivering enemy, by hurricane to be carried on the decks and to take enemy ship, as the deserved prize - all this requires big enough skill and experience, but rich output will easily pay all efforts. Reaction and keenness are necessary. (R*0.7+.T*0.3)

}

接舷术,影响发动接舷战的范围等级越高可发动接舷战的范围越大。初始等级和升级经验主要受敏捷影响。

Defence

{

Defence. Day after the day grows together command with its ship, and here each sailor already stands tens of salag from the tavern. To protect their people during the battle, not to give to them is foolish and it is thoughtless to perish - the task of a good captain. Endurance and sensitive management of leader is equally important in the mobilization of crew to the protection of ship. (E*0.5+.A*0.5)

}

防御,保护船上成员,降低水手伤亡的技能。初始等级和升级经验主要受忍耐力和直觉影响。1.10版个人受到伤害也能提升此技能,1.08版则只有水手受到伤害才提升,具体此技能对个人格斗防御有没效果有待摸索。

Sneak-----英化补丁后名称LUCK

{

Sneak. By that not noticed to pass past the enemy protection, to be hidden in the boundless oceanic desert from the persecutors or as thunder among the clear sky to attack the happy-go-lucky enemy - a good captain must manage this skill. Such is impossible without the high success and the power of observation. (S*0.5+.I*0.5)

}

潜行:夜间潜入时候影响被卫兵发现的几率,此技能高的话在卫兵面前瞎晃他也不会发现你,低的话以进入视野就会被发现。初始等级和升级经验主要受运气影响。要提升此技能就要找个敌对国家的港口或者堡垒,晚上11点后到早上6点前潜入,尽量在卫兵周围晃,被发现了加经验不被发现也加经验,不过不在卫兵周围晃,仅仅潜入则不会提升。

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