蓝贴
竞技场点数丢失问题
我们已经收到不少玩家的报告,说他们没有获得上一次结算的竞技场点数。
我们已经知道了这个问题,目前正在调查中。现在,我们可以确认,不会有任何竞技场点数丢失,而这些没有获得的竞技场点数会在这个问题得到解决后恢复。
我们目前没有办法为这个问题提供一个准确的预计解决时间,但一旦有更多信息,我们会继续更新的。
巫妖王之怒中经验条需求的改动
Drysc对巫妖王之怒中经验条需求改动的信息进行了评注:
Possibly, we haven't announced or even decided on anything final whatsoever, but it really doesn't matter how much the XP curve is increased. The important factor is how much XP you'll be getting from the quests and kills.
You can make the bucket 10x bigger, but if the water filling up the bucket increases comparably then it's really no different. What that does though is makes older water sources less desirable to fill your bucket from. |
这是可能的,在最终结果上,我们尚没有宣布或者做出任何决定,但对于经验曲线的上升变化,这其实是无关紧要的。重要的是你能从完成任务和击杀中获得多少经验。
例如你可以让一个桶子变为原来的10倍大,但如果灌满所用的水量也同比增长了,那这其实并没有什么改变。旧水不装新桶。
卡扎克的问题
有玩家问是否计划将卡扎克移走或修改日常任务地点,以便防止被有些玩家引到而导致群体暗影箭雨清场。Bornakk对此回答说:
There are currently no plans to move him. If you stay to the western side there isn't much of a chance of him getting to you, or you can gather up some friends and remove him from the area for a few days. |
当前并没有计划说要将其移走。如果你呆在西边,他并不会有太多机会碰到你,或者说你可以喊些朋友一起来将他从这个地方"移走"几天。
对于玩家试图用飞行坐骑将卡扎克引到西边的做法,Bornakk继续说:
If intentional means there are mechanics that allow people to move him around a bit, then sure. We will continue to watch this and make adjustments if needed. |
如果是有意的就意味着允许玩家移动他。我们会继续观察这点,如果需要的话会对此进行调整。
拍卖行和骗术
Players are allowed to place an item for sale at whatever cost they feel appropriate, it is at the buyer's discretion to view the price and agree to purchase it
While the actions of the seller may be underhanded, the problem comes down to the purchaser ensuring their money goes where they want it to, which you have full control over
Ensure it's of a reasonable price, and don't click the confirmation button unless you're confirming you want to purchase it. |
玩家们是被允许把自己要出售的物品订在一个他们觉得合适的价位上的,这基于买方对于价格期许的判断并同意购买。
由于卖方的操作可能是带有欺诈的,所以这个问题可以归结为买方应该确保他们明白金钱的去向,这是他们可以完全控制的。
确保这是一个合理的价格,否则不要按下确认件,除非你确定你要购买。
PvP服务器中的被守卫击杀导致装备耐久下降问题:
It's not really "a punishment for trying to PvP", it's a restriction on where we want you to be able to PvP. Even then the restriction is fairly fluid, you could potentially get away, or harass someone a little. We don't feel it's necessary to have uncontrolled murdering and mayhem in a place that people may just want to check their mailbox. If you want to kill them wait until the guards can't see you. They're going to leave town eventually. |
这并不是一个"试图进行PvP活动的惩罚",这是一个关于我们想让玩家在哪能够进行PvP活动的限制。即使是这样的限制也是相当灵活的,你可以逃开,或者少骚扰别人一点。我们并不认为在一个地方谋杀或者伤害是可以不受限制的,因为人们在那也许仅仅是想检查下自己的邮箱而已。如果你想杀死他们,那就等到守卫们看不到你的时候,因为他们最终都会离开城镇的。
物品模型的白盒bug:

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