The checkerboard box models will appear if the data for that object is missing. All known objects should be linked. If you end up getting any types of Error 131s and/or more of those objects, you may have to reinstall the game.
The original issue is usually seen if someone used a model editor. Possible outcomes are checkerboard objects and error 131s in certain zones after applying patch 2.4.0. |
如果某个物品信息丢失,那么就会显示这样的测试盒框架。所有已知物品都是可以被链接出来,如果你由于任何诸如131之类的错误而退出游戏或着看到更多这样的物品,那你最好还是重新安装游戏吧。
这样的问题通常是由于使用了模型修改器造成的,在更新了2.4.0之后,在一些地方就可能会显示这样的测试盒框体或者出现131之类的错误。
奎尔丹纳斯岛进阶与日常任务的影响
二阶段的每一个百分比需要完成多少个日常任务呢?
The NPC's that provide updates on your current percentage towards a goal are the quest givers for the dailies that actually work towards that objective. All other dailies continue to function towards reputation and rewards/gold, however.
So right now you probably have the two that work towards taking the armory, and one in Shattrath for opening the portal. That's going to vary from realm to realm though of course
We're not releasing specific information about unlock times, turn-ins, etc. but to give a vague estimate... hundreds and hundreds per %.
The armory takes about five times as many turn-ins to capture compared to the sanctum. Remember, only the NPC's that show your percentage of completion give quests that count towards unlocking... whatever it is they say they're trying to capture/build.
Badge Vendor comes with the anvil, which isn't available to build until after the armory is captured. Just like the portal is an "addition" to the sanctum, the anvil is added to the armory once it's been captured through a separate daily quest. |
NPC们会根据你们当前完成任务的百分比来持续更新任务,而之前的任务依然存在,并提供声望和奖励。
所以现在可以有新的两项任务来夺取军械库和在沙塔斯城进行传送门运作,当然,这对于不同服务器来说是速度是不一样的。
我们不会公会具体关于解锁时间,转换等的资料信息,但可以给出一个模糊的估计……每一个百分比都是需要完成数以百计个任务。
夺取军械库需要花费大约5倍于转换圣殿的时间。记住,只有NPC们才会显示你们的任务完成百分比,并给予任务统计解锁……不管怎样,他们会说明他们是正在试图夺取或者建造的。
徽章商人会在铁砧建成后出现,但直到军械库被夺取后,铁砧方可建造。
关于武器尺寸改动的缘由:
There were changes made to the Tauren weapons, while sheathed, to address issues where weapons would clip through the ground or the player model itself. The item size is reduced while sheathed so that they aren't dragging through the ground, etc.
My own personal opinion is also so that the weapons in Lich King can be longer and/or more complex, but I wouldn't take that as an official reason.
There is an issue though where the main hand will appear smaller than the off-hand while sheathed, which I would guess probably isn't intended.
We're of course very aware that the visual representation of a player's character is extremely important, and we attempt to make changes to it as infrequently as possible.
As the change was made to fulfill an artistic desire to reduce the amount of clipping the weapons exhibited while sheathed we have no plans to revert the change at this time.
I think the female human sheathed size change is a bug, but I'm not positive on that yet |
牛头人的武器有了一些变动,它们入鞘的时候大小有了改变是为了解决以往武器拖曳入地或者伸入玩家角色身体里之类的问题。
我个人看法是这样可以使得武器在巫妖王之怒资料片的时候,可以拥有更长或者更复杂的外形,但这并不能算是一个官方解释。
现在入鞘的时候,会出现主手武器比副手武器显得小的问题,尽管如此,我认为这大概不是有意的。
我们很明白玩家角色的视觉外观是非常重要的,而我们也努力使得对它的改变越少越好
由于修改是为了实现减少这类"插地"武器的数量的艺术期望,所以目前我们并没有计划来修改入鞘的变化。
我认为,人类女性角色的武器大小改动是一个bug,但我还不能确定这点。
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