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巫妖王之怒:副本时间将会缩短

发布时间: [2008-6-30]  游民星空 http://www.gamersky.com

Death Knights

 

    Death Knights will be able to tank 5-man, heroics, raids dungeons, but in a "different" way. It will also fill a few more roles and won't be here just to tank.

    DK可以坦5人、英雄5人、raid,坦克方式和现有的都不一样。他还可以担当更多的角色,显然他不仅是坦克

 

    The Oculus (LVL 80 Dungeon - Borean Tundra)

    北风苔原的副本OCULUS

 

    The dungeon will allow players to use flying mounts, parts of the dungeon will allow you to get a drake and combat while mounted by using different abilities of each drake. Some drakes will be able to tank, some will heal, others will DPS.

    这个以前有过了。就是骑龙打。有坦克龙。有治疗龙。有DPS

 

    Halls of Stone (LVL 77-79 - Storm Peaks)

    风暴尖顶的副本石之大厅

 

    Halls of Stone will be located in Ulduar in Storm Peaks.

All the dungeons in Ulduar were built by Titans and will really feel huge, however devs didn't want players to need a mount or anything like that to go through it and tried to keep it small.

    所有在Ulduar的副本都会让人感觉很巨大,因为他们是泰坦的造物;但是玩家不会需要坐骑之类的东西,实际可以摸到的战斗区域会很小。

 

    The storyline of Uldaman will continue in Ulduar.

    奥达曼的故事线将会在这延续

 

    Caverns of Time: Stratholme (LVL 80 - Tanaris)

    时光之穴-STSM80级,塔纳利斯)

 

    The faction requirement on the Caverns of Time teleport will be removed.

    时光之穴的传送声望要求将被移除(工程的一点小优势没了)

 

    The dungeon is fully scripted just like Old Hillsbrad. There are a couple of timed encounters, it will be non-linear and you will be able to choose your encounters.

    Players will be fighting alongside Prince Arthas before he falls to the Lich King.

    The same voice acting as Warcraft 3 will be used in the instance. (Jaina / Arthas / Uthar)

    The Infinite Dragonflight storyline will continue here.

    这个副本类似老希尔布斯莱丘陵,有很多次遭遇战,有定时事件,但没有固定的路线。玩家将在阿尔萨斯投靠巫妖王之前和王子一同战斗。和WAR3相同的配音将被使用(小阿,小吉,老乌)无尽龙军团的故事线也会在这里继续。

 

Q&A

 

    Whenever it's possible, devs would prefer to deliver legendary items through quests like Atiesh instead of having them just drop from Bosses.

    我们发展团队想让橙装的入手过程包括任务(例如橙杖),而不是简单的掉落

 

    There won't be any attunement for heroic or entry level raid instances. The remaining attunements will be very simple to understand.

    英雄副本没有入门任务(平台那样的不会再有),团队副本也没有入门等级下限,入门任务也会很简单,不会像BT的一样BT

 

    "Wipe management" is a very important part of the design and developpers are doing their best to make sure that corpse run in dungeons aren't too long.

    “灭团控制”对我们的开发很重要。我们不会让大家跑尸跑很久的(:D

 

    Titles might be added for kills, entering a specific area, etc ...

    称号获取途径很多。比如说击杀。进入一个特定的区域等等(估计是Achievements系统)

  

    More tokens will drop to minimize the impact of randomization, sometimes increasing the amount of items dropping from a boss isn't enough.

    兑换用的牌子会更多的掉落来减少装备掉落的随机性(牌子的时代),单单增加Boss的装备掉落量是不够的

 

   Dungeons aren't going to be overall easier, but will be more accessible. Bosses might not be easier to kill but will be easier to understand for new players.

    副本不会全局简单化,但是会更容易入门。BOSS不会变得更容易被击杀。但会更容易被新手理解

 

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