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《孤岛危机: 弹头》打造属于自己的武器(武器修改教程)

2008-09-25 18:14:54 来源:不详 作者:佚名 编辑:dsgames568 我要投稿

  </fire>
- <recoil>武器后坐力,个人认为后坐力没必要改,游戏菜单里可以调节后坐力的
  <param name="max_recoil" value="4" /> 最大后坐力
  <param name="attack" value="0.4" />
  <param name="decay" value="1.25" />
  <param name="maxx" value="30" />
  <param name="maxy" value="0" />
  <param name="randomness" value="0.0" />
- <hints>
  <hint x="0.02" y="0.00" />
  <hint x="0.02" y="0.00" />
  <hint x="0.10" y="0.00" />
  <hint x="0.28" y="0.00" />
  <hint x="0.35" y="0.00" />
  <hint x="0.43" y="0.00" />
  <hint x="0.50" y="0.00" />
  <hint x="0.50" y="0.00" />
  <hint x="0.50" y="0.00" />
  <hint x="0.50" y="0.00" />
  </hints>
  </recoil>
- <spread>后坐力造成的散射
  <param name="min" value="1.5" />
  <param name="max" value="3.0" />
  <param name="attack" value="0.8" />
  <param name="decay" value="0.5" />
  <param name="speed_m" value="1.5" />
  </spread>
- <muzzleflash>枪口火焰
  <firstperson effect="muzzleflash.AssaultRifle.SCAR" helper="muzzle_flash_effect" light_helper="muzzle_flash_light" light_radius="2" light_time="0.010" light_color="1,1,0.8" light_diffuse_mult="8" />
  <thirdperson effect="muzzleflash.AssaultRifle.SCAR_tp" helper="weapon_term" light_helper="weapon_term" light_radius="2.5" light_time="0.01" light_color="1,1,0.8" light_diffuse_mult="8" />
  </muzzleflash>
- <reject>弹壳弹出
  <firstperson effect="weapon_fx.shells.scar" helper="shells" />
  <thirdperson effect="weapon_fx.shells.scar" helper="shells" />
  </reject>
  </firemode>
- <firemode name="Rapid" type="Rapid">连续射击模式
- <tracer>
  <param name="geometryFP" value="objects/effects/tracer_standard_new.cgf" />
  <param name="geometry" value="objects/effects/tracer_standard_new.cgf" />
  <param name="effectFP" value="weapon_fx.tracer.standardfp" />
  <param name="effect" value="weapon_fx.tracer.standard" />
  <param name="speed" value="300" />
  <param name="speedFP" value="1100" />
  <param name="frequency" value="3" />
  <param name="helper_fp" value="weapon_term" />
  <param name="helper_tp" value="weapon_term" />
  </tracer>
- <outofammotracer>
  <param name="geometryFP" value="objects/effects/tracer_standard_red_new.cgf" />
  <param name="geometry" value="objects/effects/tracer_standard_red_new.cgf" />
  <param name="effectFP" value="weapon_fx.tracer.standardfp" />
  <param name="effect" value="weapon_fx.tracer.standard" />
  <paran name="speed" value="300" />
  <param name="speedFP" value="1100" />
  <param name="frequency" value="2" />
  <param name="helper_fp" value="weapon_term" />
  <param name="helper_tp" value="weapon_term" />
  </outofammotracer>
- <fire>
  <param name="autozoom" value="1" />   连续开火时的视野自动缩进,不喜欢可以设置为0
  <param name="ooatracer_treshold" value="5" />
  </fire>
- <rapid>
  <param name="min_speed" value="0.001" />
  <param name="max_speed" value="0.001" />
  <param name="acceleration" value="2.35" />
  <param name="deceleration" value="-3.0" />
  </rapid>
- <recoil>
  <param name="angular_impulse" value="0.3" />
  <param name="back_impulse" value="0.3" />
  </recoil>
- <muzzlesmoke>
  <firstperson effect="muzzleflash.AssaultRifle.shiten_smoke" helper="muzzle_flash_smoke" />
  <thirdperson effect="muzzleflash.AssaultRifle.shiten_smoke_tp" helper="weapon_term" />
  </muzzlesmoke>
- <muzzlesmoke_ice>
  <firstperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="muzzle_flash_smoke" />
  <thirdperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="weapon_term" />
  </muzzlesmoke_ice>
  </firemode>
- <firemode name="Single" type="Single">单发射击模式,狙击和高斯步枪没有连续开火模式,只有Single模式,这类武器涉及到开火速率,有一项<param name="rate" value="90" />  数值越大开火越快。

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