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《孤岛危机: 弹头》打造属于自己的武器(武器修改教程)

2008-09-25 18:14:54 来源:不详 作者:佚名 编辑:dsgames568 我要投稿

  </stages>
  </zoom>
- <zoomSway> 抖动,想瞄准的时候像cs那样纹丝不动吗?
  <param name="maxX" value="0.012" />   最大横向抖动值
  <param name="maxY" value="0.015" />   最大纵向抖动值,这两个一改成0就可以体验cs的狙击了
  <param name="stabilizeTime" value="3.0" />
  <param name="minScale" value="0.4" />
  <param name="strengthScale" value="0.6" />  力量模式下抖动系数,越小越稳定,0为不抖
  <param name="strengthScaleTime" value="0.75" /> 
  <param name="crouchScale" value="0.75" />   蹲下时的抖动系数,越小越稳定,0为蹲下不抖
  <param name="proneScale" value="0.0" />   趴下时的抖动系数,越小越稳定,0为趴下不抖
  </zoomSway>
- <scope>
  <param name="scope" value="scope_sniper" />
  <param name="dark_in_time" value="0.15" />
  <param name="dark_out_time" value="0.15" />
  </scope>
- <spreadMod>
  <param name="max_mod" value="0.1" />
  <param name="attack_mod" value="1.0" />
  <param name="decay_mod" value="1.0" />
  <param name="speed_m_mod" value="0.5" />
  <param name="min_mod" value="0.0001" />
  <param name="rotation_m_mod" value="1.5" />
  <param name="spread_crouch_m_mod" value="0.75" />
  <param name="spread_prone_m_mod" value="0.5" />
  <param name="spread_jump_m_mod" value="1.0" />
  </spreadMod>
- <recoilMod>
  <param name="max_recoil_mod" value="0.25" />
  <param name="attack_mod" value="0.2" />
  <param name="decay_mod" value="1.25" />
  <param name="impulse_mod" value="1.0" />
  <param name="maxx_mod" value="0.5" />
  <param name="maxy_mod" value="1.0" />
  <param name="angular_impulse_mod" value="1.0" />
  <param name="back_impulse_mod" value="1.0" />
  <param name="recoil_crouch_m_mod" value="0.75" />
  <param name="recoil_prone_m_mod" value="0.5" />
  <param name="recoil_jump_m_mod" value="2.0" />
  <param name="recoil_strMode_m_mod" value="1.25" />
  </recoilMod>
  </zoommode>
  </zoommodes>
+ <accessories>  武器副挂
- <initialsetup>  初始武器副挂,默认的只有子弹,消音器和反射镜,想一出来就要什么副挂,在这条下边粘贴。比如我要个狙击瞄准镜,加上如下绿字部分
  <accessory name="GrenadeShell" />
  <accessory name="SCARNormalAmmo" />
  <accessory name="SniperScope"/>
</initialsetup>
- <accessory name="Silencer"> 消音器
  <attach helper="silencer_attach" layer="silencer" />
  <detach />
- <params>
- <firemodes>
- <firemode type="default">
- <fire>
  <param name="damage_drop_per_meter" value="2.0" /> 由于加装消音器子弹威力每米减小值,知道为什么装了消音器离老远打不死人了吧?(SCAR的威力是120,装了消音器每米减少2点攻击,加上下边10米的保值距离,就是说无声SCAR在70米的时候就没有杀伤力了!不过实际好像不是,反正离远我都是打头,一枪解决)
  <param name="damage_drop_min_distance" value="10" />  子弹威力开始减小的距离
  </fire>
- <muzzleflash>
  <firstperson effect="muzzleflash.AssaultRifle.silenced_smoke" helper="muzzle_flash_effect" time="0.1" />
  <thirdperson effect="muzzleflash.AssaultRifle.silenced_smoke_tp" helper="weapon_term" time="0.1" />
  </muzzleflash>
- <actions>
  <param name="fire" value="fire_silenced" />
  <param name="fire_cock" value="fire_silenced" />
  <param name="rapid_fire" value="rapid_fire_silenced" />
  <param name="spin_down" value="spin_down_silenced" />
  </actions>
  </firemode>
  </firemodes>
  </params>
  </accessory>
- <accessory name="AssaultScope" zoommode="assaultscope" exclusive="1"> 低精度瞄准镜
  <attach helper="attachment_top" layer="scope" />
  <detach />
  </accessory>
- <accessory name="Reflex" zoommode="reflexsight" exclusive="1"> 反射镜
  <attach helper="attachment_top" layer="scope" />
  <detach />
  </accessory>
- <accessory name="SniperScope" zoommode="sniper" exclusive="1">  狙击瞄准镜
  <attach helper="attachment_top" layer="scope" />
  <detach />
  </accessory>
- <accessory name="GrenadeLauncher" firemodes="GrenadeLauncher" exclusive="1"> 榴弹发射器
  <attach helper="attachment_bottom" layer="gl" />
  <detach />
  </accessory>
- <accessory name="SCARNormalAmmo">   SCAR弹药
  <attach helper="magazine" layer="" />
  <detach />
  </accessory>
- <accessory name="TacticalAttachment" firemodes="Tac Sleep" exclusive="1" client_only="0">  麻醉针发射器
  <attach helper="attachment_bottom" layer="gl" />
  <detach />
  </accessory>
- <accessory name="GrenadeShell">   枪榴弹
  <attach helper="shell_grenade" layer="" />
  <detach />
  </accessory>
- <accessory name="LAMRifle">   步枪激光瞄准器
  <attach helper="attachment_side" layer="flashlight" />
  <detach />
- <params>
- <firemodes>
- <firemode type="default">
- <spread>
  <param name="min" value="0.5" />
  <param name="max" value="3.0" />
  <param name="speed_m" value="0.05" />
  <param name="rotation_m" value="0.05" />
  </spread>
  </firemode>
  </firemodes>
  </params>
  </accessory>
- <accessory name="LAMRifleFlashLight">  步枪手电筒
  <attach helper="attachment_side" layer="flashlight" />
  <detach />
  </accessory>
  </accessories>
  </item>

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