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《孤岛危机: 弹头》打造属于自己的武器(武器修改教程)

2008-09-25 18:14:54 来源:不详 作者:佚名 编辑:dsgames568 我要投稿

+ <zoommodes>缩放模式,瞄准时的一切都在这里改,包括很多人关心的瞄准时抖动的问题,一共4种瞄准方式:ironsight,reflexsight,assaultscope和Sniper scope,前三种type="Ironsight",狙击镜的type="scope"说明前三种不能缩放,狙击镜可以缩放,下边主要以狙击镜为例说明修改
- <zoommode name="ironsight" type="IronSight">   机械瞄准
- <zoom>
  <param name="suffix" value="ironsight_" />
  <param name="suffix_FC" value="fc_" />
  <param name="support_FC_IronSight" value="true" />
  <param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" />
  <param name="zoom_in_time" value="0.2" />
  <param name="zoom_out_time" value="0.2" />
- <stages>
  <stage value="1.4" />
  </stages>
  </zoom>
- <zoomSway>
  <param name="maxX" value="0.012" />
  <param name="maxY" value="0.015" />
  <param name="stabilizeTime" value="1.5" />
  <param name="minScale" value="0.25" />
  <param name="strengthScale" value="0.75" />
  <param name="strengthScaleTime" value="0.75" />
  <param name="crouchScale" value="0.75" />
  <param name="proneScale" value="0.0" />
  </zoomSway>
- <spreadMod>
  <param name="max_mod" value="0.1" />
  <param name="attack_mod" value="1.0" />
  <param name="decay_mod" value="1.0" />
  <param name="speed_m_mod" value="1.0" />
  <param name="min_mod" value="0.0001" />
  <param name="rotation_m_mod" value="1.5" />
  <param name="spread_crouch_m_mod" value="0.75" />
  <param name="spread_prone_m_mod" value="0.5" />
  <param name="spread_jump_m_mod" value="1.0" />
  </spreadMod>
- <recoilMod>
  <param name="max_recoil_mod" value="0.5" />
  <param name="attack_mod" value="0.5" />
  <param name="decay_mod" value="0.8" />
  <param name="impulse_mod" value="1.0" />
  <param name="maxx_mod" value="0.75" />
  <param name="maxy_mod" value="0.75" />
  <param name="angular_impulse_mod" value="1.0" />
  <param name="back_impulse_mod" value="1.0" />
  <param name="recoil_crouch_m_mod" value="0.75" />
  <param name="recoil_prone_m_mod" value="0.5" />
  <param name="recoil_jump_m_mod" value="2.0" />
  <param name="recoil_strMode_m_mod" value="2.0" />
  </recoilMod>
  </zoommode>
- <zoommode name="reflexsight" type="IronSight" enabled="0">  反射镜
- <zoom>
  <param name="suffix" value="reflex_" />
  <param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" />
  <param name="zoom_in_time" value="0.2" />
  <param name="zoom_out_time" value="0.2" />
  <param name="reflex_aimDot" value="0" />
  <param name="reflex_dotEffect" value="Objects/Weapons/Attachments/reflex_rifle/dot.cgf" />
  <param name="hbob_ratio" value="2.5" />
  <param name="scope_mode" value="1" />
  <param name="scope_nearFov" value="28" />
- <stages>
  <stage value="1.8" />
  </stages>
  </zoom>
- <zoomSway>
  <param name="maxX" value="0.012" />
  <param name="maxY" value="0.015" />
  <param name="stabilizeTime" value="1.5" />
  <param name="minScale" value="0.25" />
  <param name="strengthScale" value="0.75" />
  <param name="strengthScaleTime" value="0.75" />
  <param name="crouchScale" value="0.75" />
  <param name="proneScale" value="0.0" />
  </zoomSway>
- <spreadMod>
  <param name="max_mod" value="0.1" />
  <param name="attack_mod" value="1.0" />
  <param name="decay_mod" value="1.0" />
  <param name="speed_m_mod" value="0.25" />
  <param name="min_mod" value="0.0001" />
  <param name="rotation_m_mod" value="1.0" />
  <param name="spread_crouch_m_mod" value="0.75" />
  <param name="spread_prone_m_mod" value="0.5" />
  <param name="spread_jump_m_mod" value="1.0" />
  </spreadMod>
- <recoilMod>
  <param name="max_recoil_mod" value="0.5" />
  <param name="attack_mod" value="0.5" />
  <param name="decay_mod" value="0.8" />
  <param name="impulse_mod" value="1.0" />
  <param name="maxx_mod" value="0.75" />
  <param name="maxy_mod" value="0.75" />
  <param name="angular_impulse_mod" value="1.0" />
  <param name="back_impulse_mod" value="1.0" />
  <param name="recoil_crouch_m_mod" value="0.75" />
  <param name="recoil_prone_m_mod" value="0.5" />
  <param name="recoil_jump_m_mod" value="2.0" />
  <param name="recoil_strMode_m_mod" value="2.0" />
  </recoilMod>
  </zoommode>
- <zoommode name="assaultscope" type="IronSight" enabled="0">  低精度瞄准镜
- <zoom>
  <param name="suffix" value="scope_" />
  <param name="blur_amount" value="1" />
  <param name="blur_mask" value="textures/weapons/assaultscope_blur.dds" />
  <param name="dof_mask" value="textures/weapons/assaultscope_blur.dds" />
  <param name="zoom_in_time" value="0.2" />
  <param name="zoom_out_time" value="0.2" />
  <param name="scope_mode" value="1" />
  <param name="scope_nearFov" value="8" />
  <param name="scope_offset" value="-0.0005,0.17,-0.0015" />
- <stages>
  <stage value="3.5" />
  </stages>
  </zoom>
- <zoomSway>
  <param name="maxX" value="0.012" />
  <param name="maxY" value="0.015" />
  <param name="stabilizeTime" value="3.0" />
  <param name="minScale" value="0.4" />
  <param name="strengthScale" value="0.6" />
  <param name="strengthScaleTime" value="0.75" />
  <param name="crouchScale" value="0.75" />
  <param name="proneScale" value="0.0" />
  </zoomSway>
- <spreadMod>
  <param name="max_mod" value="0.1" />
  <param name="attack_mod" value="1.0" />
  <param name="decay_mod" value="1.0" />
  <param name="speed_m_mod" value="0.5" />
  <param name="min_mod" value="0.0001" />
  <param name="rotation_m_mod" value="1.5" />
  <param name="spread_crouch_m_mod" value="0.75" />
  <param name="spread_prone_m_mod" value="0.5" />
  <param name="spread_jump_m_mod" value="1.0" />
  </spreadMod>
- <recoilMod>
  <param name="max_recoil_mod" value="0.5" />
  <param name="attack_mod" value="0.4" />
  <param name="decay_mod" value="1.25" />
  <param name="impulse_mod" value="1.0" />
  <param name="maxx_mod" value="0.5" />
  <param name="maxy_mod" value="1.0" />
  <param name="angular_impulse_mod" value="1.0" />
  <param name="back_impulse_mod" value="1.0" />
  <param name="recoil_crouch_m_mod" value="0.75" />
  <param name="recoil_prone_m_mod" value="0.5" />
  <param name="recoil_jump_m_mod" value="2.0" />
  <param name="recoil_strMode_m_mod" value="1.5" />
  </recoilMod>
  </zoommode>
- <zoommode name="sniper" type="Scope" enabled="0">    狙击镜
- <zoom>
  <param name="suffix" value="scope_" />
  <param name="blur_amount" value="1" />
  <param name="blur_mask" value="textures/weapons/assaultscope_blur.dds" />
  <param name="dof_mask" value="textures/weapons/assaultscope_blur.dds" />
  <param name="zoom_in_time" value="0.15" />
  <param name="zoom_out_time" value="0.125" />
  <param name="scope_mode" value="1" />
  <param name="scope_nearFov" value="6" />
  <param name="scope_offset" value="0.0,0.23,0.0044" />
  <param name="hbob_ratio" value="2.5" />
- <stages>缩放倍数
  <stage value="4" />  4倍缩放,可以改
  <stage value="10" />  10倍缩放,可以改
  <stage value="16" />   缩放倍数还可以加,我觉得缩放倍数不够所以加了一条16倍缩放,可以任意加,游戏中有效果,不过自己添加的放大倍数没有数值显示,目前还不知道如何显示出来。(说到这顺便提一下望远镜的放大也可以改,在Warhead_GameData.pak\Scripts\Entities\Items\XML\Weapons\binoculars.xml)

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