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魔兽世界:怨念大爆发,看老外预测1.13战士改动

发布时间: [2006-8-28]  游民星空 http://www.gamersky.com

MF怨念大爆发,看看老外是如何预测1.13战士的NERF [EG]

来源自美国WOW官方论坛战士区 http://forums.worldofwarcraft.com/thread.html?topicId=12952128&pageNo=1

----------------怨念分割线----------------------

-- Because Tactical Mastery is worded "...up to x amount of rage.." the ammount of rage retained when switching is completely random but will not exceed x.

--由于战术大师的说明是“..保留最多X点怒气”,现在转换姿态时保留的怒气值是完全随机的但不会超过X点。

-- all casters cooldowns will be removed when fighting a warrior

--当目标是战士时,所有施法者技能的冷却时间都被移除了

--"Warriors will no longer be able to use 2h weapons. We are sorry for the inconveniance, but we felt that we were buffing warriors in all of our other patches.

--战士再也不能使用双手武器了,我们为由此带来的不便表示抱歉,但我们认为在过去的所有补丁里我们一直在增强战士。

-- Beserker Stance: Your critical hit chance will now be increased by 5% instead of 3%. However, all damage taken is increased by 50%.

--狂暴姿态:你的致命一击率现在增加%5而不是%3,与此同时,所有你承受的伤害量增加50%,

--intercept was not working as intended, it will now correctly cause yourself to run in fear for 5 seconds

--拦截并没有象我们所设计的那样生效,现在激活它将正确的使你自己陷入恐惧状态,持续5秒钟。

-- Piercing Howl will now only work against a maximum of one random enemy target(s). It will

also cause all friendly players near the warrior to run in fear.

--刺耳怒吼现在最多影响1个随机的敌对目标,使用它会使所有该战士附近的友方玩家陷入恐惧。

-- Overpower has been deemed overpowered, and will now be called Underpower, will damage you instead of your target, and will automatically be used upon your target dodging.

--压制被认为过于强大,现在被修正为“被压制”,会对你自己而不是你的目标造成伤害,并且在你的目标躲闪后会自动使用。

-- Fixed a glitch that actually caused Charge to be usuable out of combat.

--修正了一个使冲锋能在非战斗状态下使用的小BUG。

-- Mortal Strike will now instant kill whoever you hit with it but also you and your

party/raid members.

--致死打击现在将瞬间杀死你击中的任何目标,包括你自己和你的团队成员。

-- Fixed a glitch that caused successful melee attacks to generate rage

--修正了一个使成功的近战攻击产生怒气的小BUG。

-- Rage will no longer be generated in combat. Instead, each time you die, you will be awarded one rage point.

--现在怒气无法通过战斗获得,取而代之的是,每当你死亡,你将获得一点怒气。

-- The ability of warriors to complain has been removed until the day they are inferior to

Rogues.

--战士们抱怨的能力被移除了,直到战士不如盗贼为止。

-- NEW! Warrior Player vs. Enviornment Changes!

* Once inside instances, warriors will be forced into defensvie stance and may only use a shield and 1h weapon.

* Rogues can now use axes, due to the fact we felt giving warriors a weapon-type over rogues was not in original game design. Furthermore, warriors can no longer use 1h weapons unless

accompinied with a shield.

--全新的!战士玩家VS环境 改动!

*当处在副本中时,战士被强制切换到防御姿态并只能使用盾牌和单手武器

*盗贼现在可以使用斧子,因为我们感觉战士能使用一种盗贼不会的武器是不符合原始游戏设计的。此外,战士以后只能在装备盾牌的时候使用单手武器。

Warrior Player vs. Player Changes!

* Intercept will now cooldown with with the charge ability.

* Intercept will now cooldown when you are the victim of a snare or movement slowing effect

(roots, CoC, frost nova).

* Overpower was now further nromalized, and will cause all rogues to /lol.

* Whirlwind will now cause your screen to spin.

战士玩家VS 玩家 改动!

*拦截现在和冲锋共享冷却时间

*当你受移动缓慢效果(缠绕,冰环等)影响时,拦截自动陷入冷却。

*压制现在被显著的削弱了,现在使用它会使所有的盗贼放声大笑。

*旋风斩现在会使你的屏幕开始旋转。

General Warrior Notes

* Sword specialziation is now broke, again.

* Mortal strike is now dispellable.

* It is now possible for attacks to crit yourself.

一般战士改动。

*剑专精现在又!废柴了。

*致死打击现在可以被驱散。

*现在攻击时你有可能对自己造成致命一击。

-- Last Stand will be your last stand and after being used and dying, you will have to remake your character

--破釜沉舟现在将真的使你破釜沉舟后死亡,你的角色将被删除。

-- A new ability "Slapyourselfsilly" has been given to Warriors. Each time you use

"Slapyourselfsilly" you will be awarded 10 rage points. This ability costs 20 rage points to

use and can be reduced to 15 rage points with "Improved Slapyourselfsilly" under the new Fury Tree.

--战士们获得了一个叫做“玩命抽自己”的新能力,每次你使用“玩命抽自己”你将获得10点怒气。这个技能消耗20点怒气,你可以通过狂暴天赋树下的“强化玩命抽自己”使其减少到15点。

-- We saw that while being polymorphed/frozen in PVP combat rage would decrease as if out of

combat, This has now been fixed, now when you are polymorphed/frozen your rage will reset to 0

Edit: Sorry for the miss wording, we left out fear as well, as mentioned rage will also reset now to 0 when feared as well. Sorry for the inconvience this bug may have caused.

--我们发现在PVP战斗中当战士处于变形术/冻结效果下时,怒气会象在非战斗状态下时一样减少。这个错误被修正了,现在当你被变形/冻结时,你的怒气值直接归零。

编辑:差点忘了,我们没提到恐惧。正如上面所说,怒气在被恐惧状态下也会归零,我们为由此带来的不便感到抱歉

-- The slowing effect of Thunderclap has been increased to a 15% reduction. However, this ability now can only be used when out of combat and behind the enemy character.

--雷霆一击的减速效果增加到15%,不过你现在只能在非战斗状态下在敌人背后使用它。

-- All 31 point talents require you to be behind the target and stealthed.

--所有31点天赋的使用现在需要你处于敌人背后并且潜行。

--Fixed bug with intercept where it would somtimes get you to your target

--修正了一个使用拦截后使你接近你的目标的错误。

-- A bug have been identified that warriors were actually able to do damage to other clases, and mobs.

This has been fixed.

All warriors will now be painted pink, and armed with feather dusters.

--我们发现了一个大BUG,战士竟然能对别的职业和怪物造成伤害!

这个错误现在被修正了。

现在所有的战士都被漆成粉红色,并且装备鸡毛掸子作为武器。

-- All abilities of the Warrior class (including, Pummel, Shield Bash, Intimidating Shout, Disarm, Overpower, Execute) will now be on a 10 second timer before these abilities can take effect. During these 10 seconds a large flashing red warning light will appear above the warriors head accompanied by large glowing text stating which ability the warrior is about to use and smaller subtitle text describing various strategies to defend against it.

--所有战士职业的技能(包括拳击,盾击,挑战怒吼,缴械,压制,斩杀)现在生效前将会有一个10秒的延迟,在10秒钟内战士头顶上方会出现一个巨大的闪着光的红色提示版教导人们如何来抵御战士目前使用的技能。

--New feature: Whenever you attack, you have a chance of pulling a muscle, which slows you down by 40% and your attack speed is reduced by 65% and lasts 30 minutes.

--新特性:当你攻击时,你有一定几率拉伤肌肉,这将使你的攻击速度降低65%,移动速度降低40%,持续30秒钟。

--- Rage generation has been significantly reduced because we thought it would make you tired when you hit your enemy. The only way you can gain Rage is by consistantly typing in profanity or other words to show your stress. Has a chance of ban.

--由于我们认为你击中敌人会使你感到疲倦,怒气的产生速度被显著的降低了。 现在唯一的获得怒气的方法是不停的打些下流话来显示你的郁闷,有一定几率使你被封号。

--Tactiacl mastery havs been removed from the game. it has been determined this causes an inbalance in game mechanics. In rare instances where a warrior can actually damage another character. This has been replaced with the talent "Hysterical laughter: Causes Immense threat and any damage done instantly kills your character

--由于被认为影响游戏架构平衡性,战术大师天赋被移除了,现在战士几乎不能对任何角色造成伤害。一个新技能取代了它的位置--“歇斯底里狂笑:产生大量仇恨,并且任何伤害将瞬间杀死你的角色”。

-- Retaliation : Shield Wall : Recklessness cooldowns have been removed, now requires a Nexus Crystal to activate.

--反击风暴,盾墙,卤莽现在没有冷却时间,使用它们需要消耗一块连结水晶。

-- Warriors were intended as a big april fools joke. Have fun with your reroll.

--战士被认为是一个巨大的愚人节笑话,祝您删号愉快!

-- Tooltip for Enrage has been updated to correctly reflect what ability does: When player

is a victim of a critical strike he will become enraged and his hands will glow red. In previous versions the skill was incorrectly giving 25% damage and has been corrected.

--激怒的图标现在更换了以更好的显示这个能力的作用:当玩家受到致命一击后他将被激怒并且双手发光

,以前版本中这个技能错误的产生25%额外伤害的BUG被修正了。

--Death Wish now generates massive amounts of lag for the Warrior and is working as intended.

--死亡之愿现在使用后将使战士陷入严重的网络延迟,这本是我们设计它的目的。

--Pathfinding when using Charge and Intercept has been fixed. When targeting an enemy through a wall, warriors will now correctly crash into the wall.

--使用冲锋和拦截时会产生的寻路错误被修正了,现在当你瞄准一面墙后的敌人时,战士会正确的冲锋并卡在墙里。

--After all, WARRIOR had been removed from the game.

--再这些都被修正后,战士这个职业被从游戏里删除了。

-----------------怨念分割线------------------

最后的话:自1。5以来,无尽的NERF后战士目前正处于一个极其尴尬和无奈的境况下

也许是为了向BLZ抗议,官网战士区有了上面这些恶搞的NERF说明

作为战士的你有什么新点子吗?

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