以下是美国官方网站的资料
‘()‘内为中文翻译‘*‘后面为我的补助说明
Warriors
The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
(简单来说 就是战士的怒气获的速度将会增加15~20%)
All warriors had their critical strike chance adjusted upward slightly (about 1%).
(战士的基础暴击率提高1%)
‘Thunder Clap‘ is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
(雷霆一击 机可以在防御姿态下使用 且仇恨值增加)
The cooldown on ‘Victory Rush‘ has been removed, and it can now be used up to 20 seconds after killing an enemy.
(‘胜利冲锋‘的CD时间移除.将在杀死敌人20秒之后可以使用)
‘Unbridled Wrath‘ has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
(‘怒不可赦‘将修改所增加的怒气的机率,当武器越慢增加的机率将相对提高)
Increased the health bonus from ‘Commanding Shout‘ by 50%.
(增加‘命令怒吼‘的所增加的血量50% *从原本增加总血量730变成增加总血量1095..还真可怕= =)
‘Improved Battle Shout‘ talent renamed to ‘Commanding Presence‘ and now increases the health bonus from ‘Commanding Shout‘ in addition to increasing the melee attack power from ‘Battle Shout‘.
(‘强化战斗怒吼‘改名为‘Commanding Presence‘并且增强‘战斗怒吼‘所增加的攻击强度 和 ‘命令怒吼‘ 增加的血量 *简单收 就是 加血又加强度 1095 HP再提升)
资料来源 www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
原本还有
‘Charge‘, ‘Intercept‘, and ‘Intervene‘ now remove all snaring effects.
(冲锋,拦截 and 阻扰 可以解除一切行动限制效果 *简单说就是跟法师的闪现一样)
但是根据据Tseric解释,是因为技术上的问题,所以2.0.10中暂时没有,会在之后的版本中实现。哈哈,相信各位战士兄弟都久等了吧!小哈米在一区迪托马斯的高督战士号叫牛强强,大家一起战斗吧!