Hunter
猎人
Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.
在自动射击时装备一个投掷武器将不再导致射击的动画流出。
Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players.
在任何不可见情况下施放照明弹都不会再造成其它玩家看不到你的照明弹。
Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly overwrite Hunter’s Mark cast by Hunters without the talent.
猎人标记:天赋强化过的猎人标记现在可以覆盖没有点强化过的标记。
Improved Mend Pet now has a 50/100% chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.
强化治疗宠物移除一个诅咒、疾病、魔法或者毒药效果的几率从15/50%改为50/100%。
Multi-Shot: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
多重射击:这个技能从第二个目标开始将不再破坏处于各种被队友控制状态下的目标。
The stamina tooltip for hunter pets will now display the proper health increase.
猎人宠物的耐力栏现在将显示正确增加的生命值数值。
Track spells will now persist after death.
追踪技能现在在猎人死后仍然存在。
Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.
猎人在没有面对目标时使用瞄准射击或者稳固射击时不会转身。
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