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Eurogamer网站记者采访blizzard,资料片整体介绍

发布时间: [2008-6-12]  游民星空 http://www.gamersky.com
  这是内部采访blizzard后的文章,基本属于整体介绍。非重点部分一笔带过。另外,基本属于枪手文章,请看官自行攫取重点。

  Eurogamer眼中的WotLK


World of Warcraft: Wrath of the Lich King
Hands On by Oli Welsh

  Flying out to Blizzard's California headquarters this week to see the second World of Warcraft expansion, we felt neither apprehension nor any great excitement. After the reinvention and reinvigoration that was first expansion The Burning Crusade, Wrath of the Lich King seemed a more workmanlike sequel: ten more levels, a new continent, a new profession, a new class, a new battleground, all as expected, little of it pulse-raising. Fine; Blizzard had earned the trust that it would get it right, and the right to stop driving itself so hard.
  
来到blizzard位于加州的总部,看到了WOW第二个资料片的情况后,我们觉得充满了兴奋而没有丝毫担心。在吸取了TBC的设计经验后,WotLK是一个更加轻巧的资料片:80级的等级上限,一个全新的大陆,一个全新的专业,一个全新的职业,一个全新的战场,以及其他更多让人兴奋的东西。

  We should know better. A lot more detail and a little more time on Lich King remind us that laurels - and Lord knows there must be a mountain of them stored somewhere in this clean white campus - don't get rested on at Blizzard. A stunningly brave revamp of raiding is the big surprise; every raid dungeon in the expansion will be playable with either 10 or 25 players, opening the full sweep of the game to far more people.
  
我们知道,在这个资料片中,一个最让人惊讶的改动,来自所有的raid副本都有10人和25人模式。

  Then there is the new vehicle combat technology. And the fact that the Death Knight, the new hero class, will grant a 55-level head start on any server. And a raid encounter which changes over time.
  
将会有新的驾驶战斗系统,55级开始的英雄职业DK。

  And the deft handling of its grand narrative (the war against the Scourge and its Lich King, the former hero Arthas). And the further leap in the quality, variety, detail, and entertainment value of the quest design. And the seamless blend of dramatic high adventure with the lyrical and humorous tone of the early levels of the original game. And the sheer, electrifying beauty and scale of it all.
  
为了更好的阐述这个剧本(对抗以阿尔萨斯为首的荔枝王统帅的天灾),将会有高质量,多样化,更为细节的任务设计,富于戏剧效果和幽默的台词将贯穿其中。

  Scale is the first thing that hits you. Northrend is considerably larger than The Burning Crusade's Outland, and is composed of nine immense zones. Dragonblight, situated between the two starting areas - Borean Tundra in the west and Howling Fjord in the east - is the largest zone the WOW team has ever built.
  
波光将是你最先看到的东西。诺森德面积比整个外域要大,它将由9块区域构成。夹在两块初始区域——西面的北风苔原和东面的尖啸海湾——的龙骨荒原,是目前整个WOW里最大的区域。

  Don't expect the desolate expanses of the bigger areas of the original game, though. Setting off on a cross-continental hike, we discover a far richer variety within single zones than you can find anywhere in the existing game. A greater sense of spectacle and a more evocative sense of place, too, which is no mean feat. Blizzard's world-builders remain in a class of their own.
  
不要认为宽广的区域就意味着荒凉,在遍历这些区域时,我们发现在单一区域中有很多不同的变化,这是在目前游戏中不曾看到的。
  PS:目前游戏中,同一区域的风格大致相同,而WotLK里,将会有更多的变化。

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