We're also shown two never-before-seen zones: Zul'Drak and Sholazar Basin. Zul'Drak is a single, giant ziggurat, the broken civilisation of the ice trolls, who've gone mad after sacrificing their animal gods in an attempt to fight off the Scourge. There's another stunning dungeon here, Drak'Theron Keep, where improbable dinosaurs roam and Scourge necromancers overwhelm players with waves of resurrected Trolls. The Argent Dawn faction returns in Zul'Drak.
祖尔德拉克是巨大的巨魔之塔,这里是充满了冰巨魔的破碎文明,这些冰巨魔因为他们的动物之神在和天灾的对抗中牺牲,而变的癫狂。这里还有另一个了不起的地下城——德拉克萨隆堡,这里充满了大量的恐龙、天灾的死灵法师,以及他们复活的巨魔。重要的是,银色黎明组织将在祖尔德拉克出现。
Finally, there's Sholazar Basin, a lush tropical oasis in the midst of Arctic wastes, reminiscent of the original game's Un'Goro Crater. Here you'll take part in a faction-reputation war between the Wolvar (sentient wolves) and Oracles ("the next evolution of the Murlocs" - a worrying thought). A much lighter take on reputation gaming is promised here, with players actively encouraged to defect to the other side at will.
最后,是肖拉查盆地,一个在冰冷世界中的炎热绿洲,很容易让人想到安葛洛环行山。在这里,玩家将卷入一场由狼人和上古鱼人之间的战争。玩家将只能选择其中一个声望势力。
Of the remaining three zones, all we really know are the names: Crystal Song Forest, The Storm Peaks, and Icecrown Glacier, where the final dungeon, Icecrown Citadel, will appear after launch. Northrend is rounded out by the flying wizard capital, Dalaran, and open-world player-versus-player zone, Lake Wintergrasp.
剩下三个区域:晶歌森林,风暴之颠,以及拥有最终副本冰冠堡的冰冠冰川,都正在建设中。整个诺森德的上空,漂浮着巫师之城——达拉然,而冬拥湖将是个PVP区域。
If Blizzard does still have something to prove, it's in PVP. As popular as the game's battlegrounds and arenas are, there isn't much about them that's massive - they mostly play host to fairly standard, if enjoyable, tactical/twitch gaming archetypes on a small to medium scale. Burning Crusade's efforts to revive open-world warfare were its only major failure. We can't say for sure whether Lich King will succeed here, as Lake Wintergrasp and the new battleground weren't shown, but we can shed a little more light on them.
如果blizzard仍然有事情需要改善,那无疑是PVP。战场和竞技场很受欢迎,但世界PVP却很失败。我们不知道在新的资料片中它将如何表现,但至少我们可以看看它们现在到底被设计成什么样子了。
Wintergrasp is home to a valuable mine, guarded by a keep, which Alliance and Horde are fighting over. One side defends and the other attacks according to a set, rolling schedule; the attackers attempt to bring down the destructible defences with siege engines, and both sides fight over outlying towers and siege workshops. Successful attackers will defend in the next event, while failed attackers will be granted more resources for another go, as a balancing device. The unnamed battleground, meanwhile, is an island located off the southern coast, and described as a "D-day invasion scenario".
冬拥湖通往一个大的矿藏,并被一个堡垒固守,联盟和部落则相互争夺这个堡垒。一方防守,则另一方进攻。进攻方需要使用攻城武器去摧毁堡垒的防御,而双方也同样在防御塔和攻城武器库间争夺。如果攻方获胜,那么他们将成为下一次的防守方,如果失败,则他们需要重新累积资源,来发动下一次进攻。另外,还有一个未命名的战场,在南岸边上的小岛上。它被描述成:登陆作战。
Wintergrasp is a kitchen-sink attempt to create a single, intense focus for world PVP, with more involved gameplay and set event times to galvanise players into fighting. Both it and the battleground will also show off the new vehicle technology, which introduces physics and handling characteristics - including inertia, turning circle, grip and suspension bounce - to land and airborne vehicles and special mounts. It also allows for up to eight passengers per vehicle, and brings up bespoke action bars and skills for vehicle and turret operators. It was intended to be used solely for PVP siege weapons - Dwarven steam tanks, Forsaken plague spreaders and Orc demolishers.
冬拥湖用各种手段在创造一个简单明了的世界PVP区域,使用很多游戏体验、事件等等来刺激玩家在这里大动干戈。同样,这里的世界PVP以及战场,都允许玩家来体验全新的移动设备,包括了陆地和空中的机械装置,以及特殊的坐骑,当然,它们带有很多物理特性,比如:惯性,转弯半径等等。这些交通工具允许同时搭载8名玩家,当他们使用这些交通工具上的火炮时,将会有个特殊的动作条弹出,好控制这些火炮。这些独一无二的攻城武器,包括了:矮人蒸汽坦克,被遗忘者的拖尸车,以及兽人的投石车。
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