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08暴雪嘉年华上透露的一些职业改动

发布时间: [2008-10-13]  游民星空 http://www.gamersky.com

  Dual-Spec system 双天赋系统

  The dual-spec system will be introduced in a content patch. The goal is to let you switch specs very easily in raid, even between fights ! However it won't be possible to switch specs in the middle of an arena match.

  双天赋系统将在后续补丁中被引入。这个系统的目标是让你能在RAID甚至是两场战斗中中轻松的切换天赋,但是在竞技场的比赛中将无法切换天赋。

  With dual-spec introduced in the game, there are also discussions about an Itemrack-like mod being introduced to the default UI.

  伴随着双天赋系统被引入,同样将会有讨论将类·物品架系统引入到默认界面中。(ClosetGnome被整合?)

  Group Flexibility 团队组成弹性

  There are 30 specs but only 25 spots in a raid. The class choice should be very flexible and the buff/debuff system overhaul was done to help with that. Cancelling a buff because a class wasn't available (like Shamans for Bloodlust) was not desirable.

  我们有30个天赋但RAID中只有25个席位。所以在RAID职业的选择上将会具有弹性,BUFF/DEBUFF系统的改革就是为了做到这一点。因为一个职业没人就无法拥有那种BUFF(比如萨满的嗜血)是不可取的。

  Most buffs now affect the whole raid and multiple classes can give them, however none of them will stack. You should get more types of buffs by bringing a fewer number of players and will be able to optimize them by bringing the right spec but it definitely won't be as necessary as it was in TBC. (Note : See Raidcomp !)

  大部分BUFF现在作用于全团并且有多个职业可以提供类似BUFF,然而他们不能叠加,你可以少带一定数量的玩家来通过选择合适的天赋去优化团队。不过对这个的要求不像TBC那样高。

  Tanking 坦克(万年老生常谈)

  All the tanking classes are now suitable as a main tank and their threat has been greatly increased to make fights more fun, fights are now more about skills than dying because of a random aggro.
 
  所有坦克现在都可以作为主坦克,同时他们的仇恨制造被增强了以使得战斗变得更有趣(不用总是盯着OMEN怕OP了),战斗现在更考察技术而不是因为随机仇恨而导致团灭。

  Death Knight 死亡骑士

  The original idea behind the rune system was a totally customizable rune pool (like, 6 Unholy runes) but "it sucked". They changed it to what is it today (2 Runes of each type)

  符文系统的初衷是能够完全自己设计符文池(比如6个符文全是不洁符文),然而这个想法难产了。所以就变成了现在我们所见的每种符文各2个了。

  Death Knights shouldn't be played like a metronome and is intended to be an interactive and reactive class.

  死亡骑士的玩法不应该是机械的而应该有很多的互动。

  As a death knight, your talent trees are a good way to define "your style, but not your role". Devs want to bring this philosophy to other classes.

  作为一名死亡骑士,你的天赋树决定的是你的风格而不是你的角色,Devs将把这套理论扩展到其他职业上去。(我很怀疑这个想法有多可行,别的不说,骑士这个职业就是典型)

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