Mage 法师
Frostfire Bolt is a way to achieve an elemental tree with mages, they should be able to deal both fire and frost damage
冰火球术是一个让法师选择元素(冰火)天赋的方法,他们能同时造成冰霜和火焰的伤害。(双加成的暗示?不过不太可能,能部分加成就不错了)
Mage DPS looks pretty good now, there are still a few mana issues getting fixed very soon
法师的DPS很好,但是有耗魔问题,我们会尽快解决
Living Bomb base damage will most likely be increased and the spell mechanics might be modified slightly. Overall, the 51-points talent weren't meant to be spammed and developpers want them to be situational
塔利班的基础伤害现在看起来要增加同时法术会做轻微的修改。一言概之,51点天赋技能不代表NB到你只用这个技能就可以了,设计者想要他们变得更合适。
Frost and Fire looks pretty balanced now, but Arcane needs a few more tweaks. Arcane needs to be more "mobile"
冰火之间现在已经很平衡了,然而奥术需要一些调整从而变得更“灵活”
Paladin 圣骑士
Paladins were decent off-tanks but not great main tanks, this is fixed in WotLK. Paladins should focus on protection gear instead of spell power.
圣骑士是优秀的副坦克却不是好的主坦克,WLK将会在这点上有很大改变。圣骑士应当专注于防护装备而不是法术强度。
Holy Paladins were good healers but couldn't do much in encounters where players are required to move a lot, however they definitely don't want them as a HoT class.
神圣骑是很好的治疗职业,但当战斗需要玩家做大量的移动的时候却很无能为力。但是我们不会为此给圣骑士HOT技能。。(离题下,同样的问题也出现在TBC法师的DPS上)
Retribution paladins are supposed to deal a decent amount of DPS without running out of mana.
惩戒骑应该能造成大量伤害却不耗光魔法。
Retributions paladins have to be in control of their damage and shouldn't have to rely on lucky critical strikes to deal most of their damage
惩戒骑不应该过于依靠RP来制造伤害。
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