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08暴雪嘉年华上透露的一些职业改动

发布时间: [2008-10-13]  游民星空 http://www.gamersky.com

 

  Priest 牧师

  The goal with Shadowpriest is to make them a DPS class, not just a mana battery.

  暗影牧师不是电池!他们是DPS!!

  Discipline priests should be viable raid healer.

  戒律牧师应该可以做RAID中的治疗

  Mind sear was introduced to give priests another viable DPS ability.

  心灵灼烧设计的目的是给牧师更多的DPS技能

  Class-specific racial abilities were cool, but the idea became got "old" with time. That's why racials have been revamped

  各个种族的专有技能是很COOL的,不过已经不IN了。所以我们紧跟潮流的让他们同质化

  Rogue 盗贼

  AoE DPS was really needed and Fan of Knives was added to the game.

  刀扇是作为AOE技能被引入的。(你确定?)

  Purchasable poisons and the buff of the dagger spec should help "reintroducing" them to the game.

  可以购买毒药并加强匕首贼能让他们更多的出现在游戏中

  The goal is to have end-boss less immune to poisons and rogues less dependant of Windfury

  终极目标是让BOSS更少的免疫毒药,同时盗贼更少的依赖于风怒

  Shaman 萨满

  Totems are now physical and harder to dispell, have more life and last longer.

  图腾现在是物理技能,不易被驱散,同时具有了更多的生命值以存活更长时间。

  Hex was added to give Shamans more crowd control ability, Riptide to improve their healing, and Lava Burst their spell DPS.

  巫术是萨满的CC技能,激流用于增加治疗,熔岩爆发则是增加法术DPS。

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