第3页:
展开CODE:
sc_blur “2″
sc_count “24″
sc_debugCasterCount “24″
sc_debugReceiverCount “24″
sc_enable “0″
sc_fadeRange “0.25″
sc_length “400″
sc_offscreenCasterLodBias “0″
sc_offscreenCasterLodScale “20″
sc_shadowInRate “2″
sc_shadowOutRate “5″
sc_showDebug “0″
sc_showOverlay “0″
sc_wantCount “12″
sc_wantCountMargin “1″
scr_ctf_numlives “0″
scr_ctf_playerrespawndelay “0″
scr_ctf_roundlimit “2″
scr_ctf_roundswitch “1″
scr_ctf_scorelimit “10″
scr_ctf_timelimit “5″
scr_ctf_waverespawndelay “15″
scr_dm_numlives “0″
scr_dm_playerrespawndelay “0″
scr_dm_roundlimit “1″
scr_dm_scorelimit “150″
scr_dm_timelimit “10″
scr_dm_waverespawndelay “0″
scr_dom_numlives “0″
scr_dom_playerrespawndelay “0″
scr_dom_roundlimit “1″
scr_dom_scorelimit “200″
scr_dom_timelimit “0″
scr_dom_waverespawndelay “0″
scr_game_allowkillcam “1″
scr_game_deathpointloss “0″
scr_game_forceuav “0″
scr_game_graceperiod “0″
scr_game_hardpoints “1″
scr_game_onlyheadshots “0″
scr_game_perks “1″
scr_game_spectatetype “1″
scr_game_suicidepointloss “0″
scr_hardcore “0″
scr_hardpoint_allowartillery “1″
scr_hardpoint_allowhelicopter “1″
scr_hardpoint_allowuav “1″
scr_koth_numlives “0″
scr_koth_playerrespawndelay “0″
scr_koth_roundlimit “1″
scr_koth_roundswitch “1″
scr_koth_scorelimit “250″
scr_koth_timelimit “15″
scr_koth_waverespawndelay “0″
scr_oldschool “0″
scr_player_forcerespawn “1″
scr_player_healthregentime “5″
scr_player_maxhealth “100″
scr_player_numlives “0″
scr_player_respawndelay “0″
scr_player_sprinttime “4″
scr_player_suicidespawndelay “0″
scr_sab_bombtimer “30″
scr_sab_defusetime “5″
scr_sab_hotpotato “0″
scr_sab_numlives “0″
scr_sab_planttime “2.5″
scr_sab_playerrespawndelay “7.5″
scr_sab_roundlimit “0″
scr_sab_roundswitch “1″
scr_sab_scorelimit “1″
scr_sab_timelimit “20″
scr_sab_waverespawndelay “0″
scr_sd_bombtimer “45″
scr_sd_defusetime “5″
scr_sd_multibomb “0″
scr_sd_numlives “1″
scr_sd_planttime “5″
scr_sd_playerrespawndelay “0″
scr_sd_roundlimit “0″
scr_sd_roundswitch “3″
scr_sd_scorelimit “4″
scr_sd_timelimit “2.5″
scr_sd_waverespawndelay “0″
scr_team_fftype “0″
scr_team_kickteamkillers “0″
scr_team_respawntime “0″
scr_team_teamkillpointloss “1″
scr_team_teamkillspawndelay “20″
scr_war_numlives “0″
scr_war_playerrespawndelay “0″
scr_war_roundlimit “1″
scr_war_scorelimit “750″
scr_war_timelimit “10″
scr_war_waverespawndelay “0″
scr_xpscale “1″
sensitivity “2.5″
server1 “”
server10 “”
server11 “”
server12 “”
server13 “”
server14 “”
server15 “”
server16 “”
server2 “”
server3 “”
server4 “”
server5 “”
server6 “”
server7 “”
server8 “”
server9 “”
shortversion “1.0″
showdrop “0″
showpackets “0″
sm_enable “1″
sm_fastSunShadow “1″
sm_lightScore_eyeProjectDist “64″
sm_lightScore_spotProjectFrac “0.125″
sm_maxLights “4″
sm_polygonOffsetBias “0.5″
sm_polygonOffsetScale “2″
sm_qualitySpotShadow “1″
sm_spotEnable “1″
sm_spotShadowFadeTime “1″
sm_strictCull “1″
sm_sunEnable “1″
sm_sunSampleSizeNear “0.25″
sm_sunShadowCenter “0 0 0″
sm_sunShadowScale “1″
snaps “30″
snd_cinematicVolumeScale “0.85″
snd_draw3D “Off”
snd_drawInfo “None”
snd_enable2D “1″
snd_enable3D “1″
snd_enableEq “1″
snd_enableReverb “1″
snd_enableStream “1″
snd_errorOnMissing “0″
snd_khz “44″
snd_levelFadeTime “250″
snd_outputConfiguration “Windows default”
snd_slaveFadeTime “500″
snd_touchStreamFilesOnLoad “0″
snd_volume “0.8″
stat_version “10″
stopspeed “100″
sv_allowAnonymous “0″
sv_allowDownload “1″
sv_allowedClan1 “”
sv_allowedClan2 “”
sv_botsPressAttackBtn “1″
sv_cheats “0″
sv_clientArchive “1″
sv_clientSideBullets “1″
sv_connectTimeout “45″
sv_debugRate “0″
sv_debugReliableCmds “0″
sv_disableClientConsole “0″
sv_FFCheckSums “”
sv_FFNames “”
sv_floodProtect “1″
sv_fps “20″
sv_hostname “earpenis”
sv_iwdNames “”
sv_iwds “”
sv_keywords “”
sv_kickBanTime “300″
sv_mapRotation “map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant”
sv_mapRotationCurrent “”
sv_maxclients “24″
sv_maxPing “0″
sv_maxRate “5000″
sv_minPing “0″
sv_packet_info “0″
sv_padPackets “0″
sv_paused “0″
sv_privateClients “0″
sv_privatePassword “”
sv_punkbuster “0″
sv_pure “1″
sv_reconnectlimit “3″
sv_referencedFFCheckSums “”
sv_referencedFFNames “”
sv_referencedIwdNames “”
sv_referencedIwds “”
sv_running “0″
sv_serverid “0″
sv_showAverageBPS “0″
sv_showCommands “0″
sv_timeout “240″
sv_voice “0″
sv_voiceQuality “3″
sv_wwwBaseURL “”
sv_wwwDlDisconnected “0″
sv_wwwDownload “0″
sv_zombietime “2″
sys_configSum “4379996″
sys_configureGHz “10.8122″
sys_cpuGHz “2.80778″
sys_cpuName “Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz”
sys_gpu “NVIDIA GeForce 8800 GT”
sys_lockThreads “none”
sys_smp_allowed “1″
sys_SSE “1″
sys_sysMB “1024″
timescale “1″
ui_allow_classchange “0″
ui_allow_controlschange “1″
ui_allow_teamchange “0″
ui_bigFont “0.4″
ui_borderLowLightScale “0.35″
ui_browserFriendlyfire “-1″
ui_browserKillcam “-1″
ui_browserMod “-1″
ui_browserShowDedicated “0″
ui_browserShowEmpty “1″
ui_browserShowFull “1″
ui_browserShowPassword “-1″
ui_browserShowPunkBuster “-1″
ui_browserShowPure “1″
ui_buildLocation “-60 460″
ui_buildSize “0.3″
ui_cinematicsTimestamp “0″
ui_connectScreenTextGlowColor “0.3 0.6 0.3 1″
ui_currentMap “2″
ui_currentNetMap “2″
ui_customClassName “”
ui_customModeEditName “”
ui_customModeName “”
ui_dedicated “0″
ui_drawCrosshair “1″
ui_extraBigFont “0.55″
ui_gametype “0″
ui_hud_hardcore “0″
ui_hud_obituaries “1″
ui_hud_showobjicons “1″
ui_joinGametype “0″
ui_mapname “mp_backlot”
ui_maxclients “32″
ui_mousePitch “0″
ui_multiplayer “1″
ui_netGametype “4″
ui_netGametypeName “war”
ui_netSource “1″
ui_playerProfileAlreadyChosen “0″
ui_playerProfileCount “1″
ui_playerProfileNameNew “”
ui_playerProfileSelected “”
ui_serverStatusTimeOut “7000″
ui_showEndOfGame “0″
ui_showList “0″
ui_showmap “1″
ui_showMenuOnly “”
ui_smallFont “0.25″
ui_uav_allies “0″
ui_uav_axis “0″
ui_uav_client “0″
uiscript_debug “0″
useFastFile “1″
vehDebugClient “0″
vehDriverViewDist “300″
vehDriverViewFocusRange “50″
vehDriverViewHeightMax “50″
vehDriverViewHeightMin “-15″
version “CoD4 MP 1.0 build 525 nightly Wed Oct 03 2007 06:03:10PM win-x86″
vid_xpos “115″
vid_ypos “145″
voice_deadChat “0″
voice_global “0″
voice_localEcho “0″
waypointDebugDraw “0″
waypointDistScaleRangeMax “3000″
waypointDistScaleRangeMin “1000″
waypointDistScaleSmallest “0.8″
waypointIconHeight “36″
waypointIconWidth “36″
waypointOffscreenCornerRadius “105″
waypointOffscreenDistanceThresholdAlpha “30″
waypointOffscreenPadBottom “30″
waypointOffscreenPadLeft “103″
waypointOffscreenPadRight “0″
waypointOffscreenPadTop “0″
waypointOffscreenPointerDistance “20″
waypointOffscreenPointerHeight “12″
waypointOffscreenPointerWidth “25″
waypointOffscreenRoundedCorners “1″
waypointOffscreenScaleLength “500″
waypointOffscreenScaleSmallest “1″
waypointPlayerOffsetCrouch “56″
waypointPlayerOffsetProne “30″
waypointPlayerOffsetStand “74″
waypointSplitscreenScale “1.8″
waypointTweakY “-17″
wideScreen “0″
winvoice_mic_mute “1″
winvoice_mic_reclevel “65535″
winvoice_mic_scaler “1″
winvoice_save_voice “0″
winvoice_mic_mute “1″
winvoice_mic_reclevel “65535″
winvoice_mic_scaler “1″
winvoice_save_voice “0″
责任编辑:dsgames568