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《无人深空》NEXT版本更新内容详解 1.5版本更新了什么

2018-07-26 12:47:42 来源:新浪微博 作者:无人深空NMS 我要投稿

第3页:全详细更新文档

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以下是详细更新文档(省略了UI和音乐音效部分):

第三人称

  ·Third person camera for walking, jetpacking, swimming and in-ship flight

  ·用于行走,喷射,游泳和驾驶飞行的第三人称模式

  ·New player models

  ·新的玩家模型

  ·Completely reworked animation system

  ·重制的动画系统

  ·New animations for players, as well as NPCs and creatures

  ·玩家、NPC、生物有了新的动作动画

  ·System and animations for gestures

  ·手势系统和对应动画

  ·Character customisation

  ·角色自定义系统

  ·Player character turns to look at points of interest

  ·角色的转头系统(跟随镜头,朝向兴趣点)

  ·New get in / out of vehicle effect

  ·进出载具的动画

  ·Interactions show the player character where appropriate

  ·主角和其他物件的交互动画

  ·Warping in ship is in third person

  ·第三人称的跃迁动画

  ·Resized various deployable tech to better fit third person mode

  ·各种状态下的第三人称相机适应调整系统

任务系统

  ·Real time missions

  ·实时任务

  ·Scheduled missions

  ·定制化任务

  ·Multiplayer missions

  ·多人挑战任务

  ·Completely overhauled tutorial

  ·重制了新手教程

  ·New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions

  ·新的任务类型

  ·Guild envoy missions

  ·空间站工会任务

基地

  ·Bases can be built anywhere

  ·基地可任意布置

  ·Players can own multiple bases

  ·可拥有多个基地

  ·Hundreds of new base parts

  ·数以百计的新增部件

  ·Increased base complexity / size limits

  ·原有制造的各种限制被扩大

  ·Joint base building

  ·多人共同建造

  ·Improved teleporting and selection between teleport destinations

  ·改善了传送门目的地之间的传送和选择操作

  ·Improved terrain editor modes and options to be more intuitive

  ·改进地形编辑模式,使其更加直观

  ·Toned down saturation intensity of palette choices for colouring base building parts

  ·调低了着色基础建筑部件的色彩饱和度

  ·Base terrain editing now stops when you hit the limit rather than overwriting old edits

  ·当你打到了地形编辑复杂度的上限时,会停止地形编辑功能,除非覆写原有的地形。

  ·Bases can now be deleted

  ·基地可被直接删除

  ·Improved system for placing base building parts

  ·改进了基地部件的布置系统

  ·Increased base building radius and made it expandable

  ·增加了基地的建造半径,使其可以变得更大

  ·Disabled base auto uploading, and added manual controls

  ·增加禁止自动上传的设置,可以手动控制是否上传建造内容

  ·Enabled downloading more than one external base from other players

  ·增加了自动下载多个其他玩家的基地的设置(这个不太明白)

星舰

  ·Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance

  ·星舰舰桥上增加了新的功能——任务系统、升级系统、战斗和探索护卫系统

  ·Overhauled base building inside player freighters

  ·星舰内可用建造系统自定义设备

  ·Reworked and added procedural textures to freighter bridge hologram planet

  ·星图的纹理被重新制作

  ·Redesigned path from freighter hangar to bridge

  ·星舰内部的机库到舰桥的路径被重新设计

  ·Improved speed of airlock doors opening on freighters

  ·货舰的货轮门有更快的开启速度

​生产和资源

  ·Reworked and rebalanced all core substances and resources

  ·元素和资源的重新整理

  ·Deployable tech can now be picked up

  ·可部署的设备现在也可以被重新拾取

  ·Added refiner based crafting system

  ·增加精炼材料的机器

  ·Added Craftable ammunition

  ·增加可制造的弹药

  ·Improved damage falloff on mining beam

  ·增加了采矿光束的伤害衰减曲线

画面和星球生成技术改进

  ·Improved fog and increased draw distance

  ·改善了雾的效果和可视距离

  ·New terrain generation system for improved navigability and more varied earth-like and alien landscapes

  ·新的地形生成系统,改进了类地球行星和外星行星的地面生成效果。

  ·Reduced situations where cave props can be spawned above ground

  ·减少了很突兀的、地面上有个洞的概率。

  ·Improved particle systems fading out over distance

  ·改进粒子逐渐消散的视觉距离

  ·Added support for extremely large biome props

  ·增加了超大型生物的柱体支持(不太懂)

  ·Improved and increased variety of clouds and cloud shadows seen from space

  ·改善了地面的体积云效果和从太空看到的云效果

  ·Improved planet surface rendering from space

  ·改进了太空飞行时对行星表面的渲染

  ·Improved terrain lods and visuals when flying in from space

  ·改进了飞进星球大气层时的颜色和视觉变化效果

  ·Improved colour selection during planet generation

  ·改进了行星在描绘细节时的颜色选择机制

  ·Improved sky and fog colour selection

  ·改进了天空和雾的颜色选择机制

  ·New colour mapping system to create more varied and atmospheric visuals

  ·新的色彩映射系统,可创造更多样化和大气的视觉效果

  ·Improved tree density

  ·改善树之间的密度

  ·Tree size variation

  ·树的大小可发生变化

  ·Added empty systems, with no current inhabitants

  ·增加了空的星系类型,里面没有任何的智慧生物

  ·Added abandoned systems, with derelict space stations

  ·增加了废弃的星系类型,里面会有废弃的太空站

  ·Improved storm visuals

  ·改善了风暴的视觉效果

  ·Improved textures for ship, NPCs, and buildings

  ·改进飞船,NPC和建筑物的纹理

  ·Added planetary ring system

  ·增加了星环

  ·Increased asteroids density in space

  ·太空中小行星密度增加

  ·Improved space visuals

  ·改进了太空视觉效果

  ·Added support for larger bodies of water

  ·增加了对大型水体(海洋)的支持

  ·Character shadows for first person gameplay

  ·第一人称时的角色阴影

  ·Adjusted TAA settings to reduce shadow blurring on terrain

  ·调整TAA显卡设置以减少地形上的阴影模糊

  ·Added particle effect when flying above water

  ·在水面上飞行时增加了水花飞溅效果

  ·Splash particle effects

  ·飞溅粒子效果

  ·Inventory and pause menu now uses depth of field to blur in-game camera

  ·使用仓库和暂停菜单时,现在会使背景有景深效果

  ·Balanced intensity of lights in the Atlas station

  ·调整了阿特拉斯太空站的灯光强度

  ·Updated model of hologram backpack in suit upgrade chamber

  ·在装备升级室更新了全息图背包的模型

  ·Improved water surface and foam shaders

  ·改进的水面和泡沫着色器

  ·Improved water reflections to better match terrain

  ·改善水体倒影效果,以更好地匹配地形

  ·Improved imposter visuals and lighting to better match nearby objects

  ·改进环境光的视觉效果和照明,以更好地照亮附近的物体

  ·Switched object and terrain fading to use Blue Noise to give smoother transitions

  ·切换对象和地形渐变以使用蓝色噪音效果来提供更平滑的过渡

  ·Improved compression on some textures generated in-game

  ·改进了游戏中生成的一些纹理的压缩技术

  ·Improved terrain texture blending and selection

  ·改进了地形纹理混合和选择机制

  ·Improved sand and cave colour selection

  ·改善沙子和洞穴颜色选择机制

  ·Improved beach blending and visuals

  ·改善了海滩的过渡和整体视觉效果

  ·Brightened cave interiors, especially at night

  ·洞穴内部更明亮了,特别是在晚上

  ·Improved storm effect fading as you enter buildings

  ·进入建筑物后,风暴效果会消失

  ·Added gun model for ships

  ·增加了飞船的武器模型

  ·New high quality tree models and textures

  ·新的高品质的树的模型和纹理贴图

  ·Fixed an issue with landing pad UVs

  ·修复了降落板的UV问题

  ·Improved drone, quad and walker model

  ·改进了几个载具的模型

  ·New drone texture effects

  ·新的护卫的纹理贴图

  ·Added more varied underwater and underground objects

  ·添加了更多变化的水下和地下物体

  ·Improved appearance of Gravitino Balls

  ·改进了重力光球的外观

  ·Major improvements to biome object placement

  ·改进了生物群落的分布机制

  ·Improved crystal placement

  ·改善矿体水晶的分布机制

  ·Improved marker distances for gameplay props

  ·改进了游戏物件的标记距离

  ·Added terrain objects which cannot be destroyed by player ships

  ·增加了玩家飞船无法摧毁的地形物件

  ·Improved colours, brightness, saturation of creature textures

  ·改善了生物纹理的颜色,亮度和饱和度

  ·Tweaked rock textures

  ·调整了岩石的纹理

  ·Improved scale of underground objects

  ·改善地下物件的规模

  ·Tweaked poison blob particle effects

  ·调整毒性粒子的效果

  ·Improved cave biome glowing plant lights

  ·改进的洞穴生物群系发光植物的光照效果

  ·Optimised cave biome prop performance

  ·优化了洞穴生物群系的表现

  ·Improved bushes and underwater plants

  ·改进了灌木和水下植物的表现

  ·Improved asteroid texture balance

  ·改善了小行星纹理贴图的平衡

  ·Improved abandoned slimey diffuse colours

  ·改进废弃泥质漫反射的颜色

  ·Improved under-foot dust effects

  ·改善脚下的尘埃效果

  ·Improved heavy air in caves

  ·改善了洞穴中的灰尘效果

  ·Improved scale of gameplay plants

  ·改进了栽种植物的视觉规模

  ·Improved toxic grass diffuse texture

  ·改善了有毒草的弥漫纹理贴图

  ·Tweaked mountain fragments on certain biomes

  ·调整了特定生物群系的分支细节表现

  ·Improved vertex displacement on flags to make them wave nicer

  ·改进了定点绘图效果(没看懂,猜的)

  ·Improved smoke and damage effects on ships and distress beacons

  ·改善了飞船和遇险信标的烟雾和损害的效果

  ·Modified frequency of wordstones, crates, underground props and damaged machinery

  ·修改了遭遇石碑,板条箱,地下宝藏和受损机械的几率

  ·Improved rare gem collection effect

  ·改善了稀有宝石收藏效果

  ·Improved ship trail effects

  ·改进了飞船尾部火焰效果

  ·New engine effect for ships

  ·飞船有了新发动机效果

太空站和建筑物

  ·Overhauled space station interior

  ·太空站重新制作

  ·New space station marketplace

  ·增加了交易区

  ·New style for stairs in space station

  ·增加了新的楼梯

  ·Redesigned look of teleporter in space station

  ·远程传送器的外观发生了改变

  ·Added variation to building interior layouts and props

  ·增加了建筑内部布局和物件

  ·Added a small ramp to the drop pod for easier access

  ·为掉落板部件添加了一个小斜坡以便于交互

  ·Improved building frequency

  ·改善建筑的刷新率(猜的)

  ·Added LOD system for base building parts to increase draw distances and complexities

  ·为基地建筑零件添加了LOD,以增加基地的可视距离

​探索、生物群和植物群

  ·New underground ruins building type

  ·增加了新的地下和遗弃建筑类型

  ·Buried technology modules and blueprint analysis

  ·增加了埋藏的技术模块和蓝图分析

  ·Overhauled signal booster and navigation data input

  ·增加了修理信号增强器和导航数据输入

  ·Procedurally generated technology

  ·程序生成的技术(装备升级)

  ·Procedurally generated products

  ·程序生成的产品

  ·Improved creature pathfinding

  ·改进了生物寻路AI

  ·Improved creature response to feeding

  ·改善生物对喂养的反应

  ·Herd behaviour for creatures

  ·改善了生物群体进食行为

  ·Improved scales and maximum sizes of creatures

  ·改进了生物的尺度和最大尺寸

  ·Improved sentinel drone behaviour, proximity indicator and escape gameplay

  ·改进了哨兵的行为

  ·Improved matching of creature body parts to their role

  ·改善生物身体部位与其角色的匹配

  ·Coprite improvements

  ·Coprite(一种红色结晶稀有资源)的改进

  ·New hazardous fauna

  ·新的危险动物群

  ·New hazardous flora

  ·新的危险植物群

  ·Improved scan ranges for biome specific plants

  ·改进了生物群落特定植物的扫描范围

  ·Added new armoured drone type

  ·增加了新装甲无人机类型

  ·Must use the terrain editor to mine resource deposits

  ·必须使用地形编辑工具来挖掘地下矿产

  ·Improved Colossus speed and fuel tanks / consumption

  ·改善巨像的速度和油箱/消耗

  ·Different ship classes use different amounts of launch fuel

  ·不同的飞船使用不同量级的发射燃料

  ·New name generation system for planets / ships / weapons / creatures

  ·行星/舰船/武器/生物的新名称生成系统

  ·Increased variety in creature descriptions

  ·增加生物描述的多样性

  ·Nada + Polo’s tasks are now tracked in the Mission Log

  ·纳达和波罗的任务现在可在任务面板中被追踪

  ·Fancier descriptions for planetary weather conditions

  ·关于行星天气状况的描述有所改进

  ·Changed starting Exosuit inventory size

  ·更改了太空服的包裹大小

  ·Increased the number of Exosuit cargo slots available to purchase

  ·增加了可供购买的额外包裹

  ·Increased crafted item stack size in the Exosuit to 5

  ·制造的产物堆叠数加到5

战斗和操作

  ·Climbing traversal more challenging and rewarding

  ·攀登和穿越会更具挑战性和会有更好的回报

  ·Added ability to slide down cliffs

  ·可滑下悬崖峭壁

  ·Player movement is more dynamic

  ·运动奔跑更具动感

  ·Air resistance simulation for jetpack navigation

  ·增加了喷气背包导航的空​​气阻力模拟

  ·Multi-tool manual holstering / unholstering

  ·增加了多工具手动打孔/取消装配

  ·Ship weapons can be used against ground targets

  ·飞船可攻击地面目标

  ·Splash damage added to ship weapons when used against ground targets

  ·当攻击地面目标时,飞船的伤害会增加

  ·Improved low level flight, with destruction of terrain objects with which you collide

  ·改进超低空飞行,飞船会破坏与之碰撞的地形物体

  ·Fixed jitter on physics debris pieces

  ·修复了物理碎片上的抖动

  ·Stopped player colliding with tiny rocks on scorched biomes

  ·停止让玩家和小型岩石相撞

  ·Crit points on sentinel drones and quads

  ·护卫哨兵的机体增加弱点区域

  ·Combat scope module for the Multi-Tool

  ·多工具有作战模块

  ·Personal forcefield module for the Multi-Tool

  ·个人力场模块

  ·New grenade types

  ·新的手榴弹

  ·Improved weapon alternative mode, also with better HUD display

  ·改进武器的模式替换机制,同时具有更好的HUD显示效果

  ·Sentinel drones can repair quads and walkers in battle

  ·哨兵会在战斗中自行修理无人机和步行者

  ·Improved sentinel quadruped behaviour, pouncing, evade

  ·改进了哨兵四足动物的行为,例如蹦跳和躲避

  ·Improved walker behaviour with different attack modes

  ·改进了具有不同攻击模式的步行者的行为

  ·Extra armour plating added to sentinels arriving in combat

  ·额外支援的哨兵增加了额外的护甲

  ·Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations

  ·修复了离开行星标记的位置和改进的脉冲驱动飞行朝向标记目的地的问题

​平衡性调整/BUG修复

  ·修复了大气层和水中渲染的许多问题

  ·修复了某些语言的文本剪辑问题

  ·修复了打开设置菜单自动更改分辨率的一些情况

  ·修复了几种不常见的内存崩溃问题

  ·修复了飞向太空时光线亮度的过渡问题

  ·修复并优化让许多建筑物周围的地形变平

  ·修复了在飞行或进入行星时地形图块可能丢失或出现缓慢的情况

  ·修复了坠毁的货船、地下宝藏太深,无法开采的问题

  ·防止了死行星有大气层

  ·防止了一些与剧情有关的建筑物被放置在水下

  ·修复了双面叶子明暗的照明问题

  ·修复了在一些叶子上重复平铺纹理的问题

  ·修复了在加载一些特别大的存档时的问题

  ·修复超导锁定错误

  ·语音聊天质量和可靠性改进

  ·修复了为准备下线的玩家进行扫描事件的问题

  ·修复已编辑的地形区域反复不必要地重新生成的问题

  ·修复岩石在冷冻生物群系中显示为错误的颜色的问题

  ·修复异步IO偶尔挂起的问题

  ·修复非实例LOD

  ·添加了几何流系统

  ·节省了大量内存以提高整体稳定性

  ·完成交互后,关闭损坏的机器的火花和烟雾效果

  ·重新平衡了AI飞船的伤害

  ·平衡了飞船对地面目标的伤害

  ·为Xbox One X添加了高性能(1440p)和高质量(2160p)渲染模式

  ·优化了许多草和树叶的渲染

  ·优化了每帧渲染器内存使用情况

  ·使用异步计算优化各种引擎组件

更多相关内容请关注:无人深空专区

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