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《记忆过载》Overclocked英文版攻略

2008-04-17 13:25:01 来源:本站原创 作者:佚名 编辑:dsgames568 我要投稿

  Flashback one:

  Click on the hole in the floor – not going back there. Use the crowbar in inventory on either side of the ventilation grill until it falls (note that the crowbar and grill fell into the tunnel). Go outside, further outside, and try to climb the fence. Go back to the barrels, and try to push them. Too heavy, they’re full. Try to shoot them with the gun – you’re too close. Click on the fence again to move further away, and use the gun to shoot the barrels. Now push and roll the barrel to the fence, and use it to climb over. (end of flashback)


  Night:

  Go outside the hospital and Dave receives a message on his PDA from his wife. She’s called the hotel. Talk to the security watchman. Go to the hotel (leaving the hospital, go through the gates, to the street, to Rivington street). Use the elevator to return to the room, and Dave automatically calls his wife. Listen to the message on the answering machine. Ooops! Use the PDA to call Dave’s attorney and best friend, Terry Ingram. Click on bed to go to sleep – can’t sleep yet, need a drink.

  Go outside the hotel. Try the credit card in the cash machine to the right of the hotel. It doesn’t work (and won’t for the entire game). Go left of the hotel – look at the shop (you won’t be able to go in there for the entire game either). Go into the Nighthawk bar. Sit down on the barstool, and have a conversation with the bartender. Go and get some sleep.


  Chapter 2:

  November 12, Monday morning:

  Look at the mirror, need to tell the hotel porter. Go outside the hotel, and then back in to tell the porter about Ryker. Go to the hospital and talk to Dr. Young in the booth.

  Go to cell five, and Dave will automatically be returned to the hallway. Go to cell one. Playback the audio recording Dave made the previous day, which will be listed in the PDA according to when it occurred, not when it was recorded by Dave ( here it would be 11/10, night, part one). Highlight the pertinent audio tape, and click on play, get the PDA off the screen by clicking on the round button, and click on the patient (same procedure throughout game).


  Flashback two:

  Go down the hall until you’re stopped by a brick wall. Use the gun in inventory to shoot out the bricks to make a hole in it, and go through it (note that when you’ve made a hole, you have to right click the gun to put it back in inventory before you can do anything but shoot the bricks. You have unlimited ammo, so I guess you could shoot forever if you wanted to).

  Try and open the door to the left. It needs a code and we don’t have one. Go the other way to a barred door, can’t open it. Go straight to a ventilator fan and yet another door we can’t open. Looks like we need to get through the fan, but the blade is moving too fast. Return to the brick wall and take a brick. Return to the fan and use the brick on it. Climb through. Use the gun on the brick so the fan blade moves again and you can’t be followed. Climb up the ladder. (end of flashback)

  We know that the patient in cell one heard another man, so return to cell three. Receive a message from Moretti with a clue we need here. The logo on the clothes is 108 MHz FM. Maybe that would help jog the patient’s memory. Where have we seen a radio? Go to the booth, and try to take the radio. Dr. Young won’t let Dave take it. Have to get him out of there.

  Go outside, and set off the alarm pager. Go back to the booth, and see Young heading to the patient cells. Take the radio and head to the cells. Young isn’t too happy, so sorry.

  Go into cell three, and put the radio on the table. Turn the dial to 108 MHz (use arrows and checkmark for selection). If you get the wrong station, Dave will indicate it isn’t correct. When you get the correct station, the patient will automatically begin a flashback.

 

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