Chapter 3
November 13, Tuesday morning
As you leave the hotel, the porter asks to speak with you. Click on him to speak with him. Click the credit card on him to pay for the bill. The card is blocked, and Dave says he needs to make a call. Look at the card in inventory, and the telephone number for the credit card company will be added into the PDA. Go back to the room, and call the credit card company. The account is frozen. Call Kim, but can’t reach Terry.
Go to the hospital. On the way, a stranger stops Dave. Looks familiar. Then Moretti stops him as well. Continue on to the hospital.
Go to cell four. Play the audio recording of cell two, 11/9, night, part one. Click on the patient.
Flashback fifteen:
Go to the kitchen, and pick up the bucket and mop that is near the door. Look at the bucket in inventory to see that it needs water. Click on the sink to get a close up view, and click the bucket on it. Click the faucet to run water into it. Go back to the pool of blood in the hallway to automatically clean it up. Take the bucket outside, click on the well. Use the bloodied water bucket from inventory on the well. Go back inside to Laura’s room where the blood was. Inside her room there are drawings on the table – click on them, and take the knife. She’s going to look for Laura to see why she would draw those horrible things. Go back outside and hear Laura calling for help. Go to the watchtower. (end of flashback)
Go to cell five. Play the audio recording from cell four, 11/9, evening, part five. Click on patient.
Flashback sixteen:
Cut scene.
Go to cell one. Play the audio recording of cell five, 11/9, evening part one. Click on the patient.
Flashback seventeen:
Look to the left, and there is an area to get a close up view. Pick up the gloves. Continue down the path until it comes to a fork. Take the path to the left, a way to get out of there. The stone slab is too heavy to push on your own. Retrace your steps and go the other way, right, where the path forks. Use your gloves on the roll of barbed wire to get the metal bar. Go back the other way to the slab of rock you want to move. Use the bar on the slab. Wait, something is crying. Go back to the area you saw the barbed wire. Oh no! Look at the injured deer, and use the gun on it so it doesn’t hurt anymore. Go back towards the cave, and see someone. (end of flashback)
Click on the patient to hear about his fears of Dr. Young and Tamara.
Go to cell three. Play the audio recording from cell one, 11/9, evening, part four.
Flashback eighteen:
Try opening the door. It seems to be stuck. Take the nearby fire extinguisher (it remains in hand and not in inventory) and bash the door. OK, the wheel turns but still need a code to open it. Click on the light switch to the right of the door, and look at the code lock again. Some numbers have been partially rubbed off with use. Earlier this patient remembered a code that began with 1 and 5. Those are two of the numbers that show wear. The other numbers are 3 and 7. Try and select the numbers, but can’t because the power is flickering. Turn the light off, and select 1,5,3,7 (you can’t see the numbers but just bars to select. They’re in order though). Open the door. Looks like a radio room. (end of flashback)
Go outside the hospital to call Moretti about radio transmissions. Return inside and you get a message from Moretti. Read the message, and then scroll down in the audio clips to see the radio message.
Return to cell three. Play the radio transmission for the patient.