野兽控制系
Natural Resistance
replaces old pathfinding (the imp. cheetah thing)
2 points
requires 10 points in Beast Master
"Your pets Frost, Nature and Fire resistances are increased by 10" (up to 20?)
自然抗性(2点)
替代原有的寻路位置(加快豹守速度那个)
需要:10点野兽掌握
增加你的宠物的冰霜、自然及火焰抗性10/20。
best Friend
2 points, requires 25 points
"Your pet will be granted 10% of your agility, strength, spirit and stamina." (up to 20%?)
挚友(2点)
需要:25点野兽控制系天赋
你的宠物将得到相当于你数值10%/20%的敏捷、力量、精神和耐力。
(从30% NERF到20%了!!晕啊=.=)
Spirit of the Beast
1 pointer, requires spirit bond and 30 points in best tree
"When your pet is killed in battle its spirit will rise and inspire you to fight harder, increasing your ranged attack speed by 20% and making you immune to fear effects for 15 sec. The spirit is unable to be damaged or attack, but grants the effects of Spirit Bond while active."
野兽之灵(1点)
需要:2点灵魂连接前置
需要:30点野兽掌握系天赋
当你的宠物在战斗中被杀时,其灵魂将浮现并激励你更为奋勇地战斗,增加你的远程攻击速度20%,并使你免疫恐惧效果,持续15秒。宠物的灵魂无法被攻击或受到伤害,但激活时仍将保有灵魂连接效果。
(这个没改)...
Beastial Ally
5 points, requires 30 points in Beast Master
"Your pets critial strikes will increase the strength and agility of your party members by 2% if within 21 yards of your pet. Lasts 10 sec"
野兽盟友(5点)
需要:30点野兽掌握系天赋
你的宠物的致命一击将增加其周围21码内所有队友的力量及敏捷数值2%/4%/6%/8%/10%,持续10秒。
(哭~~5%致命改成了10%力量和敏捷~~是对猎人的NERF,因为力量对猎人自己没用...)
Master of Aspects
5 points, requires 35 points (nice :P)
"The effects of individual hunter aspects are enchaned.
Hawk - Increases the attack power bonus by 5%.(20%变成了25%...也就是多了10点强度罢了..)
Monkey - Reduces physical damage against you by 1%.
Wild - Reduces nature damage by 1% against affected targets.
Cheetah/Pack - Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 2%.
Beast - Reduces the chance you and your pet will be hit by melee and ranged attacks by 1%."(又是NERF...本来是增加对野兽类怪物5%伤害,在RAID里还有点用打野兽BOSS的时候可以开野兽守护来代替雄鹰守护,现在居然改成降低自己和宝宝被击中的概率5%...这不是垃圾是什么啊?谁没事开个野兽守护来降低伤害啊,不会开灵猴啊?)
守护大师(5点)
需要:35点野兽掌握系天赋
猎人自身所受到的守护效果将得到强化:
雄鹰守护—增加猎人的攻击强度加成1%/2%/3%/4%/5%。
灵猴守护—降低猎人所受到的物理伤害1%/2%/3%/4%/5%。
野性守护—降低被守护目标所受到的自然伤害1%/2%/3%/4%/5%。
猎豹守护/豹群守护—增加猎豹及豹群守护的速度奖励2%/4%/6%/8%/10%。
野兽守护—降低猎人和其宠物被近战及远程攻击命中的几率1%/2%/3%/4%/5%。
Call for Aid
41 point ability, requires Master of Aspects
2min cooldown
"Your pet will break free of all bonds and distractions to quickly rush to your aid. Dispells all fears, charms, disorients, stuns and movement impairing effects on your pet. Pet will run at high speed to the hunter, intercepting the next melee or ranged attack made against the hunter within 12 sec."
求援(野兽控制系终极天赋)
需要:5点守护大师前置
需要:40点野兽控制系天赋
2分钟冷却时间
你的宠物将摆脱一切束缚和限制前来助你一臂之力,其身上的一切恐惧、魅惑、迷惑、昏迷及移动限制效果将被解除。宠物会高速冲向猎人,拦截12秒内下一次针对猎人的近战或远程攻击。
(10秒提高到12秒,提高再多都没用,因为只拦截1次攻击...FC啊=.=)
生存系
Readiness
1 point ability, requires deterrance
replaces counterattack, ca is moved to the left
10 min cooldown
"When activated this ability immediately finishes the cooldown on your other hunter abilities."
预备(1点)
需要:1点威慑前置(替代原反击位置,反击被单独移置预备左侧)
需要:20点生存系天赋
10分钟冷却时间
激活后立刻使其他所有猎人技能冷却。
Fast Maneuvering
5 points, requires 25 points in survival
"Reduces the chance you will be critically hit by melee attacks by 1%"
快速机动(5点)
需要:25点生存系天赋
降低你受到的近战致命一击的几率1%/2%/3%/4%/5%。
Snake Bite
3 points, requires 30 points
"Your Mongoose Bite, Counterattack and Raptor Strike critical hits have a 33% chance to damage the target for an additional 110 Nature damage and cripple the target, reducing movement speed by 50% and attack speed by 20%. Lasts 12 sec." (100%?/330 dmg?)
蛇咬(3点)
需要:30点生存系天赋
使你的猫鼬撕咬、反击和猛禽一击的致命一击有33%/66%/100%的几率对目标造成110点自然伤害并致残目标,使其移动速度降低50%,攻击速度降低20%,持续12秒。
Bounty Hunting
2 points, requires 30 points
"Increases the critical strike chance of melee and ranged attacks by 2% against targets affected by your Hunters Mark." (4%?)
赏金猎捕(2点)
需要:30点生存系天赋
使你对受猎人印记影响目标的近战及远程攻击致命一击几率增加2%/4%。
(新加的?)
Survival Instincts
5 points, requires 35 points in survival
"When you have less than 20% health, all damage taken is reduced by 8%." (up to 40%? paladin one is 50%)
生存本能(5点)
需要:35点生存系天赋
当你的生命少于20%时,你所承受的所有伤害将降低8%/16%/24%/32%/40%。
(从45%降低到40%了,又见NERF~~~~~本来就FC的天赋还要NERF,没想法了~真以为有多少人会去加啊...)
Stinging Strikes
5 points, requires 35 points in Survival
"All ranged attacks against Dazed targets cause additional Nature damage equal to 2% of weapon damage." (to 10%?)
钉刺打击(5点)
需要:35点射击系天赋
使你所有针对眩晕目标的远程攻击都将附加相当于武器伤害2%/4%/6%/8%/10%的自然伤害。
Suppresion Fire
41 point ability, requires stinging strikes
5 min cooldown
"Increases the hunter's ranged attack speed by 30% and causes your ranged attacks not to miss, but reduces ranged attack power by 10%. Ranged attacks have a 50% to daze the target for 3 sec. This effect does not stack with rapid fire. Lasts 15 sec."
火力压制(生存系终极天赋)
需要:5点钉刺打击前置
需要:40点生存系天赋
5分钟冷却时间
增加猎人的远程攻击速度30%,使猎人的远程攻击不会出现Miss,并使得猎人的远程攻击有50%的几率眩晕目标3秒;但同时也会降低猎人的远程攻击强度10%,持续15秒。该效果无法和急速射击叠加。
射击系
Point Blank
2 points, requires 20 points in MM
"Reduces the minimum range of your ranged weapons by 1 yards" (to 2?)
死区瞄准(2点)
需要:20点射击系天赋
使你用远程武器攻击时的最小攻击距离减少1/2码。
(新加的~~盲区可以减少到6码了,锻炼法师的操作呀~~以前控制在5-8码之内,现在控制在5-6码之内还是稍微有一点点难度的恩恩...这个貌似是LR最乐观的一个修改了,盲区从3码缩小到1码了)
Focus Fire
5 points, requires 25 points in MM
"Your ranged critical strikes against targets affected by Hunters Mark increases the damage of melee and ranged attacks against that target by 1%. Lasts 10 sec." (up to 5%?)
火力集中(5点)
需要:25点射击系天赋
使你对受猎人印记影响目标的远程致命一击可以增加目标所受到的近战或远程攻击伤害1%/2%/3%/4%/5%,持续10秒。
Armor Piercing Rounds
3 points, requires 30 points in MM
"Your ranged attacks will ignore 4% of the targets armor." (12%/10%?)
穿甲绕射(3点)
使你的远程攻击可以忽略目标4%/8%/12%的护甲。
(600护甲改成12%护甲~~NERF啊!~对RAID是削弱,对PVP的话也没加强)
Deadly Aim
5 points, requires 30 points in MM
"Increases your ranged attack power by 2%." (up tp 10%?)
致死瞄准(5点)
需要:30点射击系天赋
增加你的远程攻击强度2%/4%/6%/8%/10%。
Gun Specialization
5 points, requires 35 points in MM
"Increase your damage dealt with guns by 5% and your ranged attacks have a chance to daze the target for 2 sec"
枪械专精(5点)
需要:35点射击系天赋
增加你用枪械攻击造成的伤害1%/2%/3%/4%/5%并使你的远程攻击有一定几率使目标眩晕2秒。
(改成百分比增加伤害了,比较合理`~~但是眩晕从3秒NERF到2秒...)
Bow Specialization
5 points, requires 35 points in MM
"Increase your damage dealt with bows by 5% and your ranged attacks have a chance to damage the target for 24-32 nature damage."
弓专精(5点)
需要:35点射击系天赋
增加你用弓攻击造成的伤害1%/2%/3%/4%/5%并使你的远程攻击有一定几率对目标造成24-32点自然伤害。
(也改成百分比增加伤害了,比较合理)
Crossbow Specialization
5 points, requires 35 points in MM
"Increase your damage dealt with crossbows by 5% and your ranged attacks have a chance to damage the target for 24-32 shadow damage."
弩专精(5点)
需要:35点射击系天赋
增加你用弩攻击造成的伤害1%/2%/3%/4%/5%并使你的远程攻击有一定几率对目标造成24-32点暗影伤害。
(也改成百分比增加伤害了,比较合理)
Double Shot
41 point ability, requires Deadly Aim
instant cast
20 sec cooldown
"A shot that increases ranged damage by 10 and gives you an extra attack."
双重射击(射击系终极天赋)
需要:5点致死瞄准前置
需要:41点射击系天赋
瞬发 20秒冷却时间
一次造成你的远程伤害加10的射击,同时还会给予你一次额外攻击机会。
(这个改的不错啊~~比原来的还要实用,给猎人多了一个包含武器伤害的技能,以后RAID输出和PVP都多了个能用的好技能~~爆发力实实在在的加强)
感觉射击系的新天赋比其他2个系的好哦~~~~~~~~