第4页:
展开r_parallelLightPenumbraMult
r_waterEnv
r_waterSSR
r_waterRefraction
r_waterDepth
r_waterFoam
r_waterSpec
r_waterEdge
r_hemiAmbientEnable
r_skyColor
r_groundColor
r_skyColor2
r_groundColor2
r_hemiDir
r_lightProbeIntensity
r_toneGamma
r_toneBrightness
r_screenGrainAmount
r_overrideParallelLight
r_overrideParallelLightDirY
r_overrideParallelLightDirZ
r_overrideParallelLightColR
r_overrideParallelLightColG
r_overrideParallelLightColB
r_sb_pointLightSeparateDynamic
r_forcePointLightFalloff
r_forcePointLightBrightScale
r_volumeLightEnable
r_volumeLightDirY
r_volumeLightDirZ
r_forceNoSpecularLight
mt_setupDynamicEnvironment
mt_searchLightInSpecificCondisions
mt_renderShadowBuffer
mt_renderDepth
r_lensflare
g_wsEnableAmbientLight
g_wsEnableParallelLight
g_wsEnableSceneLights
g_wsEnableCharacterLight
g_wsEnableCharacterLightsAsRealLights
g_wsEnableDiffuse
g_wsEnableSpecular
g_wsEnableEnvMap
g_wsEnableTrans
g_wsEnableGlare
g_wsEnableDiffuseOnly
g_wsEnableSpecularOnly
g_wsEnableEnvMapOnly
g_wsEnableTransOnly
g_wsEnableDiffuseMapOnly
g_wsEnableSpecularMapOnly
g_wsDetectPixelNANS
r_sb_firstLight
r_sb_lastLight
changeWetness
r_fsDebug
r_enableOctree
r_enableEditorOctree
r_oct_orientedBounds
r_enableOctreePrefetch
r_debugContext
r_d3dDeviceDebuggable
r_multiSamples 注:Select the resolution and monitor to use in fullscreen mode (hit TAB to view available modes)
r_mode 注:number of anti-aliasing samples (0 = no multi-sampled FBO)
r_displayRefresh 注ptional display refresh rate option for vid mode
toggleMegaLayers 注:toggleMegaLayers <layerId> <0/1>
toggleAllMegaLayers
listMegaLayers
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