第6页:
展开r_testVMTR
r_testVMTRLod
r_testAutosprites
r_debugLineDepthTest
r_debugPolyDepthTest
r_debugLineWidth
r_debugArrowStep
r_debugPolygonFilled
r_forceFullVirtualTextureLoad
r_skipAnalyze
r_skipUpdateInView
r_skipUiUpdateInView
r_waitForQuery
r_lazyBindPrograms
r_lazyBindParms
r_lazyBindTextures
r_stripFragmentBranches
r_skipDetailTris
r_finishEveryDraw
r_flatShadeOnMissingMegas
r_flatShadeOnMapLoad
r_showTessellationDisplacementMapDensity
r_defaultPolyOfsUnits
r_defaultPolyOfsFactor
r_currentMaterial
r_sleep
r_recordFlyThrough
r_numShadowMaps
mt_enableCommitRenderingData
mt_enablePostCommit
r_guiUseDisplayPlane
g_disableLightRotation
g_debugDisableEntityRotation
g_disableLightRotation
g_debugDisableEntityRotation
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