第11页:第七步完善MOD信息
展开第七步:完成MOD信息补录
随便打开一个你已经有的MOD复制以下四个文件至咱的MOD。
用TEXTool和Photoshop编辑好modicon.tex 这个文件就是你的mod在MOD界面显示的图标。因为无关紧要在这撸主就不改了。
Modicon.xml不用修改。
打开modinfo.lua
name = "MOD的名字ˮ"
description = "MOD的描述"
author = "作者"
version = "MOD的版本,随便填写"
forumthread = "论坛地址"
api_version = 当前MOD的版本(现在最新的应该是填写 5)
icon_atlas = "modicon.xml"(不用修改)
icon = "modicon.tex"(不用修改)
打开modmain.lua
删除原有内容写入
PrefabFiles = {
"goldcoin",
"exchange",
}
Assets=
{
Asset("ANIM", "anim/goldcoin.zip"),
Asset("ATLAS", "images/inventoryimages/goldcoin.xml"),
Asset("IMAGE", "images/inventoryimages/goldcoin.tex"),
Asset("ANIM", "anim/exchange.zip"),
Asset("ATLAS", "images/inventoryimages/exchange.xml"),
Asset("IMAGE", "images/inventoryimages/exchange.tex"),
}
local STRINGS = GLOBAL.STRINGS
local Recipe = GLOBAL.Recipe
local Ingredient = GLOBAL.Ingredient
local RECIPETABS = GLOBAL.RECIPETABS
local TECH = GLOBAL.TECH
STRINGS.NAMES.GOLDCOIN = "Goldcoin"
STRINGS.RECIPE_DESC.GOLDCOIN = "For trade."
STRINGS.CHARACTERS.GENERIC.DESCRIBE.GOLDCOIN = {"This is a goldcoin."}
STRINGS.NAMES.EXCHANGE = "Exchange"
STRINGS.RECIPE_DESC.EXCHANGE = "A place to recycle."
STRINGS.CHARACTERS.GENERIC.DESCRIBE.EXCHANGE = {"An exchange."}
local function ex()
local exchange = Recipe("exchange", { Ingredient("cutstone", 8), Ingredient("goldnugget", 4), Ingredient("boards", 2) }, RECIPETABS.TOWN, TECH.SCIENCE_TWO, "exchange_placer")
exchange.atlas = "images/inventoryimages/exchange.xml"
end
AddGamePostInit(ex)
这样MOD就做好了,就可以拿去玩咯~
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