Bow
Basic: No
Cost: E (high)
eEC: -3
Abiltiy: Master Marksman
Pro: Low reload time, good damage per shot and round
Con: Costly (ducat and AP wise), needs ammo
Conclusion: #1 Ranged weapon, imo way better than crossbows. Actually good for mages to do a Master Marksman shot as battle opening and starting to cast afterwards. Longbows have the ability to one-shot enemies with Master Marksman. And
you get a few Tenobaal's feather arrows, with a nasty (+10 iirc?) damage bonus.
Crossbow
Basis: No
Cost: C (low)
eEC: -5
Abilities: Master Marksman
Pro: Cheap, very good eEC, good damage
Con: Long reload time
Conclusion: Can't think of a reason why to choose a crossbow over a bow. Yes, they are cheaper AP wise, but their potential is much lower than bows. And you will barely be able to fire a handful of shots in combat anyway with their
horrible reload time. And eEC does not really matter for ranged combat anyway...
Throwing Weapons
Basis: Yes
Cost: C (low)
eEC: -2
Ability: Master Throw
Pro: Base talent, cheap
Con: Low dmagage, low range
Conclusion: Again, only a good weapon if you pick style of substance. Master throw may knock enemies down, but most of the time dealing wounds is better. But I guess the problem with these comes from the PnP version where all but the
best throwing weapons are basicly useless. Actually, you may survive about 10 throwing daggers in your chest if you wear thick clothings... And to hit, you have to get into point black range were an enemy with a spear can already impale
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