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异星工厂 物品/实体/创建地图数据修改方法

2014-04-24 15:09:34 来源:异星工厂吧 作者:Alone_player 编辑:天浩君 我要投稿

2.4杂项

  未列出的文件夹内文件为无关主要修改内容的文件

  X:\Factorio\data\base\prototypes\entity\demo-doodads.lua

  装饰品,珊瑚,绒毛,星点等

  X:\Factorio\data\base\prototypes\entity\demo-projectiles.lua

  虫族的唾#液,

  acceleration = 0.005,(加速度)

  damage = {amount = 10, type = "acid"}(伤害数值,伤害类型)

  X:\Factorio\data\base\prototypes\entity\demo-particles.lua

  碎屑,挖矿时周围掉落的沫,与弹壳类似

  X:\Factorio\data\base\prototypes\entity\demo-remnants.lua

  残骸

  time_before_removed = 60 * 60 * 15, -- 15 minutes(存在时间,修改后两个数字同步即可)

  :\Factorio\data\base\prototypes\entity\demo-trees.lua

  树,可以修改树的HP,开采速度,开采量,图样等等

2.5 炮塔含虫族攻击单位

  X:\Factorio\data\base\prototypes\entity\demo-turrets.lua

  name = "small-worm-turret",(小型虫族炮塔 NPC)

  max_health = 200,(生命值)

  ……

  healing_per_tick = 0.01,(生命恢复速度)

  ……

  folded_speed = 0.01,(伸缩头速度1)

  ……

  prepare_range = 25,(视野)

  preparing_speed = 0.025,(开始准备时间)

  preparing_animation = small_worm_preparing,(动画效果)

  prepared_speed = 0.015,(准备完成时间)

  ……

  starting_attack_speed = 0.03,(开始攻击速度)

  starting_attack_animation = small_worm_starting_attack,(动画效果)

  ending_attack_speed = 0.03,(结束攻击速度)

  ……

  folding_speed = 0.015,(伸缩头速度2)

  ……

  ammo_category = "bullet",(发射物效果)

  cooldown = 15,(冷却时间)

  range = 17,(射程)

  projectile_creation_distance = 1.8,(子弹被发射的初始距离)

  ……

  starting_speed = 0.5(发射物速度)

  ……

  name = "gun-turret",(机枪炮塔)

  ……

  max_health = 200,(HP)

  ……

  rotation_speed = 0.015,(转速)

  preparing_speed = 0.08,(准备攻击速度)

  folding_speed = 0.08,(伸缩头速度)

  dying_explosion = "huge-explosion",(爆炸效果)

  inventory_size = 1,(弹药仓格数)

  automated_ammo_count = 10,(自动装弹发数,打出多少发后装弹)

  ……

  ammo_category = "bullet",(弹药效果)

  cooldown = 6,(冷却时间)

  ……

  name = "shell-particle",(散落在周围的弹壳数据)

  direction_deviation = 0.1,

  speed = 0.1,

  speed_deviation = 0.03,

  center = {0, 0.6},

  creation_distance = 0.6,

  starting_frame_speed = 0.2,

  starting_frame_speed_deviation = 0.1

  },

  range = 17,(攻击范围)

  name = "small-worm-corpse",(小型虫族尸体 可以修改动画速度,动画效果,等等)

  X:\Factorio\data\base\prototypes\entity\turrets.lua

  name = "medium-worm-turret",(中型虫族炮塔 NPC)

  name = "big-worm-turret",(大型虫族炮塔)

  大部分同小型虫族炮塔条目

  特有条目

  resistances =(抗性,参照前面能源装甲注释)

  {

  {

  type = "physical",

  decrease = 4,

  },

  {

  type = "explosion",

  decrease = 5,

  percent = 15,

  ……

  rotation_speed = 1,(转速)

  ……

  ammo_category = "rocket",(发射物种类)

  cooldown = 100,冷却

  range = 20,(距离)

  projectile_creation_distance = 1.9,(发射物起始距离)

  damage_modifier = 3,(伤害倍数)

  name = "laser-turret",(激光炮塔 重要)

  大多同普通机枪炮塔,没有弹药仓

  特有条目

  energy_consumption = "1kJ",(发射炮弹的能量消耗)

  ……

  type = "projectile",

  projectile = "laser",

  starting_speed = 0.28(子弹速度)

  ……

  buffer_capacity = "200kJ",(炮塔能储存的电量)

  input_flow_limit = "100kW",(充电速度)

  drain = "6kW",(待机消耗)

  ……

  ammo_category = "electric",(弹药效果)

  cooldown = 20,(冷却)

  damage = 2,(伤害)

  damage_modifier = 2,(伤害倍数,这里是我自己添加,本身没有倍数)

  projectile_center = {0, 0},

  projectile_creation_distance = 0.6,

  range = 100,(射程)

  sound =

  name = "medium-worm-corpse",(中型虫族炮塔尸体)

  name = "big-worm-corpse",(大型虫族炮塔尸体)

  同小型虫族炮塔尸体

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