1.6 工具
X:\Factorio\data\base\prototypes\item\demo-mining-tools.lua
name = "iron-axe",(铁斧)
……
damage = { amount = 5 , type = "physical"}(伤害)
……
durability = 4000,(耐久度)
subgroup = "tool",
order = "a[mining]-a[iron-axe]",
speed = 2.5,(速度)
stack_size = 32(堆叠数量)
X:\Factorio\data\base\prototypes\item\mining-tools.lua
name = "steel-axe",(钢斧)
同上
1.7 能源装甲装备
X:\Factorio\data\base\prototypes\item\equipment.lua
name = "solar-panel-equipment",(太阳能电板装备
name = "fusion-reactor-equipment",(小型聚变反应堆
name = "energy-shield-equipment",(能量护盾
name = "energy-shield-mk2-equipment",(能量护盾2型
name = "battery-equipment",(储能电池
name = "battery-mk2-equipment",(储能电池2型
name = "basic-laser-defense-equipment",(个人激光防御
name = "basic-electric-discharge-defense-equipment",(基本放电防御装置
name = "basic-exoskeleton-equipment",(外骨骼装置
name = "night-vision-equipment",(夜视镜
1.8 炮塔
X:\Factorio\data\base\prototypes\item\demo-turret.lua
name = "gun-turret", 机枪炮塔
X:\Factorio\data\base\prototypes\item\turret.lua
name = "small-worm-turret",( 小虫炮 NPC
name = "medium-worm-turret",( 中虫炮 NPC
name = "laser-turret",( 激光炮塔
1.9 模块(重点)~~~
name = "speed-module",(速度模块1 ……-2",(速度模块2 ……-3",(速度模块3
……
effect = { speed = {bonus = 0.2}, consumption = {bonus = 0.5}} 速度增加比率,能量消耗增加比率,0.2即*1.2
……
name = "effectivity-module",(节能模块1……同上
……
effect = { consumption = {bonus = -0.3}},能量消耗增加比率,负值即为减少
……
name = "productivity-module",(生产力模块1……同上
……
effect = { productivity = {bonus = 0.04}, consumption = {bonus = 0.4}, pollution = {bonus = 0.3}, speed = {bonus = -0.15}}, 产量增加比例,能量消耗增加比例,速度增加比例,负值即为减少
……
function productivitymodulelimitation() 这边下边是可以运用模块的设备,可以通过调节实体参数或者添加条目给设备增加插件槽位
return {"sulfuric-acid",
……
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