2.2 能源装甲内装置
X:\Factorio\data\base\prototypes\entity\equipment\equipment.lua
name = "night-vision-equipment",(夜视镜)
name = "energy-shield-equipment",(能量护盾)
name = "energy-shield-mk2-equipment",(能量护盾2型)
name = "battery-equipment",(储能电池)
name = "battery-mk2-equipment",(储能电池2型)
name = "solar-panel-equipment",(太阳能电板装备)
name = "fusion-reactor-equipment",(小型聚变反应堆)
name = "basic-laser-defense-equipment",(个人激光防御)
name = "basic-electric-discharge-defense-equipment",(基本放电防御装置)
name = "basic-exoskeleton-equipment",(外骨骼装置)
可调试条目为
大小
shape =(占用能源护甲内的大小)
{
width = 3,(宽)
height = 2,(高)
type = "full"
},
filename = "__base__/graphics/equipment/battery-equipment.png",(图像来源与实际在游戏中图标的大小,需要配合前面调节,所有实体大小都可以如此调整)
width = 32,
height = 64,
priority = "medium"(优先级)
buffer_capacity = "120J",(电能缓冲容量)
input_flow_limit = "120W",(能量注入上限)
energy_input = "10W"(能量输入速度)
max_shield_value = 50,(能量护盾独有,护盾值)
energy_per_shield = "20J"(能量护盾独有,每单位护盾需要的能量)
output_flow_limit = "10KW",(能量输出速度 储存电池特有)
power = "10W"(能量产生速度,太阳能电板跟小型聚变装置特有)
cooldown = 20,(个人防御设备特有,冷却时间)
damage_modifier = 1,(伤害修正,个人防御设备特有)
energy_consumption = "100J",(能源消耗,个人防御设备特有,攻击时的能源消耗)
perimeter = 10,(攻击半径)
starting_speed(发动速度)
speed = 1,(攻击速度)
movement_bonus = 0.3(移动速度增加比率,外骨骼装置特有,0.3即*1.3)
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