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《上古卷轴5:天际》“ARROW&KNEE MOD TEAM™”光影模组介绍与配置教学

2012-05-12 14:39:53 来源:3DM论坛 作者:aronchack 我要投稿

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DUSKMODIFIERS(黄昏)

These are duskmodifiers - they are added on (or subtracted) after the multiplication is done,and only affect the sunset.

Refer to theGlobal Multipliers section for definitions on each variable.

eyeAdaptSpeedModDusk=0

bloomRadiusModDusk=0

bloomThresholdModDusk=0

bloomScaleModDusk=0

targetLum1ModDusk=0

targetLum2ModDusk=0

sunlightScaleModDusk=0

skyScaleModDusk=0

eyeAdaptStrengthModDusk=0

saturationModDusk=0

brightnessModDusk=0

contrastModDusk=0

redModDusk=0

greenModDusk=0

blueModDusk=0

alphaModDusk=0

DOFStrengthModDusk=0

DOFDistanceModDusk=0

DOFRangeModDusk=0


INTERIORMULTIPLIERS(室内)

These areinterior multipliers - they multiply the value, and affect only the interiors.

Refer to theGlobal Multipliers section for definitions on each variable.

eyeAdaptSpeedMultiplierInterior=1

bloomRadiusMultiplierInterior=1

bloomThresholdMultiplierInterior=1

bloomScaleMultiplierInterior=1

targetLum1MultiplierInterior=1

targetLum2MultiplierInterior=1.35

sunlightScaleMultiplierInterior=0.25

skyScaleMultiplierInterior=0.25

eyeAdaptStrengthMultiplierInterior=1

saturationMultiplierInterior=1

brightnessMultiplierInterior=1.25(这里我直接改成了1.5,太暗了,真心受不了)

contrastMultiplierInterior=1

redMultiplierInterior=1

greenMultiplierInterior=1

blueMultiplierInterior=1

alphaMultiplierInterior=1

DOFStrengthMultiplierInterior=1

DOFDistanceMultiplierInterior=1

DOFRangeMultiplierInterior=1


INTERIORMODIFIERS(室内)

These areinterior modifiers - they are added on (or subtracted) after the multiplicationis done, and only affect the interiors.

Refer to theGlobal Multipliers section for definitions on each variable.

eyeAdaptSpeedModInterior=0

bloomRadiusModInterior=0

bloomThresholdModInterior=0

bloomScaleModInterior=0

targetLum1ModInterior=0

targetLum2ModInterior=0

sunlightScaleModInterior=0

skyScaleModInterior=0

eyeAdaptStrengthModInterior=0

saturationModInterior=0

brightnessModInterior=0

contrastModInterior=0

redModInterior=0

greenModInterior=0

blueModInterior=0

alphaModInterior=0

DOFStrengthModInterior=0

DOFDistanceModInterior=0

DOFRangeModInterior=0

 

DUNGEONMULTIPLIERS(地牢,地下城)

这个怎么改会很好呢?自己动动脑子吧,想像一下,喜欢清冷白色系,还是绿幽幽的呢?提示,三原色搭配哟!

These aredungeon multipliers - they multiply the value, and affect only the dungeons inthe game.

Refer to theGlobal Multipliers section for definitions on each variable.

eyeAdaptSpeedMultiplierDungeon=1

bloomRadiusMultiplierDungeon=1

bloomThresholdMultiplierDungeon=1

bloomScaleMultiplierDungeon=1

targetLum1MultiplierDungeon=1.2

targetLum2MultiplierDungeon=1.2

sunlightScaleMultiplierDungeon=0.2

skyScaleMultiplierDungeon=0.2

eyeAdaptStrengthMultiplierDungeon=1

saturationMultiplierDungeon=1

brightnessMultiplierDungeon=1.3

contrastMultiplierDungeon=1

redMultiplierDungeon=1

greenMultiplierDungeon=1

blueMultiplierDungeon=1

alphaMultiplierDungeon=1

DOFStrengthMultiplierDungeon=1

DOFDistanceMultiplierDungeon=1

DOFRangeMultiplierDungeon=1

更多相关内容请关注:上古卷轴5:天际专区

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