第95页:游牧生涯
展开九十五.游牧生涯(带牛毛帽让牛群跟随,牛不集体攻击主角)
1.用记事本打开游戏目录\data\DLC0001\scripts\prefabs\hats.lua文件,将下列内容:
local function beefalo_equip(inst, owner)
onequip(inst, owner)
owner:AddTag("beefalo")
end
local function beefalo_unequip(inst, owner)
onunequip(inst, owner)
owner:RemoveTag("beefalo")
end
local function beefalo()
local inst = simple()
inst.components.equippable:SetOnEquip( beefalo_equip )
inst.components.equippable:SetOnUnequip( beefalo_unequip )
inst:AddComponent("insulator")
inst.components.insulator:SetInsulation(TUNING.INSULATION_LARGE)
inst:AddComponent("waterproofer")
inst.components.waterproofer:SetEffectiveness(TUNING.WATERPROOFNESS_SMALL)
inst:AddComponent("fueled")
inst.components.fueled.fueltype = "USAGE"
inst.components.fueled:InitializeFuelLevel(TUNING.BEEFALOHAT_PERISHTIME)
inst.components.fueled:SetDepletedFn(generic_perish)
return inst
end
替换为:
local function beefalo_disable(inst)
if inst.updatetask then
inst.updatetask:Cancel()
inst.updatetask = nil
end
local owner = inst.components.inventoryitem and inst.components.inventoryitem.owner
owner.components.leader:RemoveFollowersByTag("beefalo")
end
local function beefalo_update(inst)
local owner = inst.components.inventoryitem and inst.components.inventoryitem.owner
if owner and owner.components.leader then
local x,y,z = owner.Transform:GetWorldPosition()
local ents = TheSim:FindEntities(x,y,z, TUNING.SPIDERHAT_RANGE, {"beefalo"})
for k,v in pairs(ents) do
if v.components.follower and not v.components.follower.leader and not owner.components.leader:IsFollower(v) and owner.components.leader.numfollowers < 50 then
owner.components.leader:AddFollower(v)
end
end
end
end
local function beefalo_enable(inst)
inst.updatetask = inst:DoPeriodicTask(0.5, beefalo_update, 1)
end
local function beefalo_equip(inst, owner)
onequip(inst, owner)
beefalo_enable(inst)
owner:AddTag("beefalo")
end
local function beefalo_unequip(inst, owner)
onunequip(inst, owner)
beefalo_disable(inst)
owner:RemoveTag("beefalo")
end
local function beefalo_perish(inst)
beefalo_disable(inst)
inst:Remove()
end
local function beefalo()
local inst = simple()
inst.components.equippable:SetOnEquip( beefalo_equip )
inst.components.equippable:SetOnUnequip( beefalo_unequip )
inst:AddComponent("insulator")
inst.components.insulator.insulation = TUNING.INSULATION_LARGE
inst:AddComponent("waterproofer")
inst.components.waterproofer:SetEffectiveness(TUNING.WATERPROOFNESS_SMALL)
inst:AddComponent("fueled")
inst.components.fueled.fueltype = "USAGE"
inst.components.fueled:InitializeFuelLevel(TUNING.BEEFALOHAT_PERISHTIME)
inst.components.fueled:SetDepletedFn(beefalo_perish)
return inst
end
2.用记事本打开游戏目录\data\scripts\prefabs\beefalo.lua文件,将return not guy:HasTag("beefalo") and替换为return not guy:HasTag("beefalo") and not guy:HasTag("player") and
3.将return dude:HasTag("beefalo") and not dude:HasTag("player") and not dude.components.health:IsDead()替换为return dude:HasTag("beefalo") and dude:HasTag("player") and not dude.components.health:IsDead()
4.将inst.components.locomotor.walkspeed = 1.5替换为inst.components.locomotor.walkspeed = 3
即可带牛毛帽让牛群跟随,杀牛它们不会集体反击,也提高了牛走路的速度。加上“牛产便便速度增加1倍”、“喂牛蔬菜无限产黄油”、“牛醒着也可剪牛毛”的修改(见本修改技巧),就可以烧着便便取暖,吃牛肉、黄油,经营自己的牛群吧
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