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饥荒 全人物解锁及主角自动回血等实用修改教程

2015-01-21 11:28:46 来源:互联网 作者:易宁 我要投稿

第199页:人工女友

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一九九.人工女友(用蜂刺种三个女友之一,可背东西、做饭、换衣帽)

  用记事本打开游戏目录\data\scripts\prefabs\stinger.lua文件,

  1.在Asset("ANIM", "anim/stinger.zip"),的下一行插入以下内容:

  Asset("ANIM", "anim/wathgrithr.zip"),

  Asset("SOUND", "sound/wathgrithr.fsb"),

  2.在inst:AddComponent("inspectable")的下一行插入以下内容:

  local slotpos = {}

  for y = 5, 0, -1 do

  for x = 0, 2 do

  table.insert(slotpos, Vector3(75*x-75*2+75, 75*y-75*2+75,0))

  end

  end

  local widgetbuttoninfo = {

  text = "Do",

  position = Vector3(68, 361, 0),

  fn = function(inst)

  GetPlayer().SoundEmitter:PlaySound("dontstarve/wilson/equip_item_gold")

  if not inst:HasTag("withme") then

  inst:AddTag("withme")

  local brain = require "brains/chesterbrain"

  inst:SetBrain(brain)

  inst:RestartBrain()

  inst.components.follower:SetLeader(GetPlayer())

  else

  inst:RemoveTag("withme")

  inst.components.locomotor:Stop()

  inst:SetBrain(nil)

  inst.components.follower:SetLeader(nil)

  end

  end }

  local function OnDeploy (inst, pt)

  local girl = SpawnPrefab("stinger")

  girl.Transform:SetPosition(pt.x, pt.y, pt.z)

  girl.AnimState:SetBank("wilson")

  local girlnames = {"wendy","willow","wathgrithr"}

  girl.buildname = girlnames[math.random(#girlnames)]

  girl.AnimState:SetBuild(girl.buildname)

  girl.AnimState:PlayAnimation("idle")

  girl.AnimState:Show("ARM_normal")

  girl.AnimState:Hide("ARM_carry")

  girl.Transform:SetFourFaced()

  girl.entity:AddSoundEmitter()

  local shadow = girl.entity:AddDynamicShadow()

  shadow:SetSize( 1.3, .6 )

  MakeCharacterPhysics(girl, 75, .5)

  local minimap = girl.entity:AddMiniMapEntity()

  minimap:SetIcon( "wendy.png" )

  girl:RemoveComponent("stackable")

  girl:RemoveComponent("inventoryitem")

  girl:RemoveComponent("deployable")

  girl:AddComponent("named")

  girl.components.named:SetName("My Baby")

  girl:AddComponent("knownlocations")

  girl:AddComponent("follower")

  girl.components.follower:SetLeader(GetPlayer())

  girl:AddComponent("inventory")

  girl.components.container.canbeopened = true

  girl:AddComponent("locomotor")

  girl.components.locomotor.walkspeed = 8

  girl.components.locomotor.runspeed = 12

  girl:SetStateGraph("SGshadowwaxwell")

  local brain = require "brains/chesterbrain"

  girl:SetBrain(brain)

  girl:AddComponent("combat")

  girl:AddComponent("health")

  girl.components.health:SetMaxHealth(2000)

  girl:ListenForEvent("death", function()

  girl.components.container:DropEverything()

  end )

  girl:AddComponent("talker")

  girl:DoPeriodicTask(60, function()

  local words = {"I love you","You are my love","I like you","I want stay with you","I miss you","you are my darling","I am your sweetheart","You have to love me","Don't go","Are you hungry"}

  local word = words[math.random(#words)]

  girl.components.talker:Say(word, 4, false)

  girl.components.health:DoDelta(2000)

  end)

  girl:DoPeriodicTask(400, function()

  local names = {"waffles","turkeydinner","baconeggs"}

  local name = names[math.random(#names)]

  local foods = SpawnPrefab(name)

  girl.components.container:GiveItem(foods)

  girl.components.talker:Say("Come to eat", 4, false)

  end)

  girl:AddComponent("machine")

  girl.components.machine.turnonfn = function(girl)

  girl.components.machine.ison = true

  girl:AddTag("neat")

  local hats = {"hat_flower","hat_earmuffs","hat_feather","hat_slurper","hat_spider","hat_straw","hat_top","hat_walrus","hat_winter","hat_beefalo","hat_rain","hat_catcoon"}

  girl.hat = hats[math.random(#hats)]

  local armors = {"armor_sweatervest","armor_trunkvest_summer","armor_trunkvest_winter","armor_sanity","armor_slurper","torso_rain"}

  girl.armor = armors[math.random(#armors)]

  girl.sg:GoToState("hit")

  girl.AnimState:OverrideSymbol("swap_hat", girl.hat, "swap_hat")

  girl.AnimState:OverrideSymbol("swap_body", girl.armor, "swap_body")

  girl.AnimState:Show("HAT")

  girl.AnimState:Show("HAT_HAIR")

  girl.AnimState:Hide("HAIR_NOHAT")

  girl.AnimState:Hide("HAIR")

  local words = {"I like it","I don't loke it"}

  local word = words[math.random(#words)]

  girl.components.talker:Say(word, 4, false)

  end

  girl.components.machine.turnofffn = function(girl)

  girl.components.machine.ison = false

  girl:RemoveTag("neat")

  girl.sg:GoToState("stunned")

  girl.AnimState:Hide("HAT")

  girl.AnimState:Hide("HAT_HAIR")

  girl.AnimState:Show("HAIR_NOHAT")

  girl.AnimState:Show("HAIR")

  girl.AnimState:ClearOverrideSymbol("swap_body")

  girl.SoundEmitter:PlaySound("dontstarve/characters/wendy/hurt")

  girl.components.talker:Say("Don't, Don't, Don't", 4, false)

  end

  girl:AddComponent("sanityaura")

  girl.components.sanityaura.aura = TUNING.SANITYAURA_HUGE

  girl:ListenForEvent("attacked", function(girl, data)

  girl.sg:GoToState("stunned")

  girl.SoundEmitter:PlaySound("dontstarve/characters/wendy/hurt")

  girl.components.talker:Say("Don't, Don't, Don't", 4, false)

  end )

  girl:AddTag("fridge")

  girl:AddTag("withme")

  girl:AddTag("companion")

  girl:AddTag("girls")

  inst.components.stackable:Get():Remove()

  end

  inst:AddComponent("deployable")

  inst.components.deployable.ondeploy = OnDeploy

  inst:AddComponent("container")

  inst.components.container.widgetbuttoninfo = widgetbuttoninfo

  inst.components.container:SetNumSlots(#slotpos)

  inst.components.container.widgetslotpos = slotpos

  inst.components.container.widgetpos = Vector3(0,150,0)

  inst.components.container.side_align_tip = 160

  inst.components.container.canbeopened = false

  local function onsave(inst, data)

  if inst:HasTag("girls") then

  data.girls = true

  end

  if inst:HasTag("withme") then

  data.withme = true

  end

  if inst:HasTag("neat") then

  data.neat = true

  end

  data.buildname = inst.buildname

  data.hat = inst.hat

  data.armor = inst.armor

  end

  local function onload(inst, data)

  if data and data.girls then

  inst.AnimState:SetBank("wilson")

  local girlnames = {"wendy","willow","wathgrithr"}

  inst.buildname = girlnames[math.random(#girlnames)]

  inst.AnimState:SetBuild(inst.buildname)

  inst.AnimState:PlayAnimation("idle")

  inst.AnimState:Show("ARM_normal")

  inst.AnimState:Hide("ARM_carry")

  inst.Transform:SetFourFaced()

  inst.entity:AddSoundEmitter()

  local shadow = inst.entity:AddDynamicShadow()

  shadow:SetSize( 1.3, .6 )

  MakeCharacterPhysics(inst, 75, .5)

  local minimap = inst.entity:AddMiniMapEntity()

  minimap:SetIcon( "wendy.png" )

  inst:RemoveComponent("stackable")

  inst:RemoveComponent("inventoryitem")

  inst:RemoveComponent("deployable")

  inst:AddComponent("named")

  inst.components.named:SetName("My Baby")

  inst:AddComponent("knownlocations")

  inst:AddComponent("follower")

  inst:AddComponent("inventory")

  inst.components.container.canbeopened = true

  inst:AddComponent("locomotor")

  inst.components.locomotor.walkspeed = 8

  inst.components.locomotor.runspeed = 12

  inst:SetStateGraph("SGshadowwaxwell")

  inst:AddComponent("combat")

  inst:AddComponent("health")

  inst.components.health:SetMaxHealth(2000)

  inst:ListenForEvent("death", function()

  inst.components.container:DropEverything()

  end )

  inst:AddComponent("talker")

  inst:DoPeriodicTask(60, function()

  local words = {"I love you","You are my love","I like you","I want stay with you","I miss you","you are my darling","I am your sweetheart","You have to love me","Don't go","Are you hungry"}

  local word = words[math.random(#words)]

  inst.components.talker:Say(word, 4, false)

  inst.components.health:DoDelta(2000)

  end)

  inst:DoPeriodicTask(400, function()

  local names = {"waffles","turkeydinner","baconeggs"}

  local name = names[math.random(#names)]

  local foods = SpawnPrefab(name)

  inst.components.container:GiveItem(foods)

  inst.components.talker:Say("Come to eat", 4, false)

  end)

  inst:AddComponent("machine")

  inst.components.machine.turnonfn = function(inst)

  inst.components.machine.ison = true

  inst:AddTag("neat")

  local hats = {"hat_flower","hat_earmuffs","hat_feather","hat_slurper","hat_spider","hat_straw","hat_top","hat_walrus","hat_winter","hat_beefalo","hat_rain","hat_catcoon"}

  inst.hat = hats[math.random(#hats)]

  local armors = {"armor_sweatervest","armor_trunkvest_summer","armor_trunkvest_winter","armor_sanity","armor_slurper","torso_rain"}

  inst.armor = armors[math.random(#armors)]

  inst.sg:GoToState("hit")

  inst.AnimState:OverrideSymbol("swap_hat", inst.hat, "swap_hat")

  inst.AnimState:OverrideSymbol("swap_body", inst.armor, "swap_body")

  inst.AnimState:Show("HAT")

  inst.AnimState:Show("HAT_HAIR")

  inst.AnimState:Hide("HAIR_NOHAT")

  inst.AnimState:Hide("HAIR")

  local words = {"I like it","I don't loke it"}

  local word = words[math.random(#words)]

  inst.components.talker:Say(word, 4, false)

  end

  inst.components.machine.turnofffn = function(inst)

  inst.components.machine.ison = false

  inst:RemoveTag("neat")

  inst.sg:GoToState("stunned")

  inst.AnimState:Hide("HAT")

  inst.AnimState:Hide("HAT_HAIR")

  inst.AnimState:Show("HAIR_NOHAT")

  inst.AnimState:Show("HAIR")

  inst.AnimState:ClearOverrideSymbol("swap_body")

  inst.SoundEmitter:PlaySound("dontstarve/characters/wendy/hurt")

  inst.components.talker:Say("Don't, Don't, Don't", 4, false)

  end

  inst:AddComponent("sanityaura")

  inst.components.sanityaura.aura = TUNING.SANITYAURA_HUGE

  inst:ListenForEvent("attacked", function(inst, data)

  inst.sg:GoToState("stunned")

  inst.SoundEmitter:PlaySound("dontstarve/characters/wendy/hurt")

  inst.components.talker:Say("Don't, Don't, Don't", 4, false)

  end )

  inst:AddTag("fridge")

  inst:AddTag("companion")

  inst:AddTag("girls")

  end

  if data and data.withme then

  inst:AddTag("withme")

  local brain = require "brains/chesterbrain"

  inst:SetBrain(brain)

  inst:RestartBrain()

  inst.components.follower:SetLeader(GetPlayer())

  end

  if data and data.neat then

  inst.components.machine.ison = true

  inst:AddTag("neat")

  inst.AnimState:Show("HAT")

  inst.AnimState:Show("HAT_HAIR")

  inst.AnimState:Hide("HAIR_NOHAT")

  inst.AnimState:Hide("HAIR")

  if data and data.hat then

  inst.hat = data.hat

  inst.AnimState:OverrideSymbol("swap_hat", inst.hat, "swap_hat")

  end

  if data and data.armor then

  inst.armor = data.armor

  inst.AnimState:OverrideSymbol("swap_body", inst.armor, "swap_body")

  end

  end

  if data and data.buildname then

  inst.buildname = data.buildname

  inst.AnimState:SetBuild(inst.buildname)

  end

  end

  inst.OnSave = onsave

  inst.OnLoad = onload

  即可用蜂刺种人工女友,随机为温蒂、薇洛、瓦丝格雷斯三人之一。鼠标左键点女友,可打开她的背包格(18格),让她帮你背东西,她的背包带有冷藏功能。点格子右上方的“Do”按钮,可让女友停留在原地,再次点“Do”按钮可继续跟随,如果你殴打她,她不再跟随你,也可通过点“Do”按钮让她继续跟随。鼠标右键点女友,可为她随机更换衣帽,再次点击可脱下衣帽,搭配好的衣帽会一直保留在她身上,不受存读档影响。每天女友会为你做一份料理,在她的背包格中拿取。女友会不时对你说话,与她紧紧依偎可以补脑(不再孤独了)。女友没有战斗能力,如果遇到敌人,要保护好她哦,你也可以选择逃跑,她会努力跟上你的,如果她遇难了,背包里的物品将掉在地上。不想要女友了,杀掉即可(按Ctrl + 鼠标左键攻击)。不要与“用蜂刺种杀人蜂窝”一同修改

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责任编辑:Shy夏夏

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