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饥荒 全人物解锁及主角自动回血等实用修改教程

2015-01-21 11:28:46 来源:互联网 作者:易宁 我要投稿

第246页:警戒模式

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二四六.警戒模式(按键盘F8键主角自动巡逻并战斗,再按F8键恢复手动控制)

  用记事本打开游戏目录\data\DLC0001\scripts\prefabs\player_common.lua文件,在inst:AddComponent("playercontroller")的下一行插入以下内容:

  local items = { SWORD = "swap_spear" }

  local function EquipItem(inst, item)

  if item then

  inst.AnimState:OverrideSymbol("swap_object", item, item)

  inst.AnimState:Show("ARM_carry")

  inst.AnimState:Hide("ARM_normal")

  end

  end

  inst.items = items

  inst.equipfn = EquipItem

  EquipItem(inst)

  TheInput:AddKeyUpHandler(KEY_F8, function()

  if not inst:HasTag("patrol") then

  inst.components.locomotor:Stop()

  inst:SetBrain(nil)

  inst.components.talker:ShutUp()

  inst.components.playercontroller:Enable(false)

  inst:DoTaskInTime(0.3, function()

  inst:AddTag("patrol")

  inst.SoundEmitter:PlaySound("dontstarve/HUD/research_available")

  inst.AnimState:SetBloomEffectHandle("shaders/anim.ksh")

  inst:AddComponent("knownlocations")

  local brain = require "brains/frogbrain"

  inst:SetBrain(brain)

  inst:RestartBrain()

  local head = inst.components.inventory:GetEquippedItem(EQUIPSLOTS.HEAD)

  inst.components.inventory:DropItem(head)

  local hands = inst.components.inventory:GetEquippedItem(EQUIPSLOTS.HANDS)

  inst.components.inventory:DropItem(hands)

  local body = inst.components.inventory:GetEquippedItem(EQUIPSLOTS.BODY)

  inst.components.inventory:DropItem(body)

  inst.AnimState:OverrideSymbol("swap_object", "swap_spear", "swap_spear")

  inst.AnimState:Show("ARM_carry")

  inst.AnimState:Hide("ARM_normal")

  inst.HUD.controls.crafttabs:Hide()

  inst.HUD.controls.inv:Hide()

  local light = inst.entity:AddLight()

  light:SetIntensity(.8)

  light:SetRadius(20)

  light:SetFalloff(.6)

  light:Enable(true)

  light:SetColour(255/255,255/255,0/255)

  inst.components.locomotor.walkspeed = 10

  inst.components.locomotor.runspeed = 15

  inst:SetStateGraph("SGshadowwaxwell")

  inst.components.health:SetInvincible(true)

  inst.components.hunger:Pause()

  inst.components.sanity.ignore = true

  inst.components.temperature:SetTemp(20)

  inst.components.combat:SetDefaultDamage(200)

  inst.components.combat:SetAttackPeriod(0.25)

  inst.components.combat:SetRange(3)

  inst.components.combat:SetRetargetFunction(1, function(inst)

  if not inst.components.health:IsDead() then

  return FindEntity(inst, 50, function(guy)

  if guy.components.health and not guy.components.health:IsDead() then

  return guy.components.combat.target == inst or inst.components.combat.target == guy or guy:HasTag("monster")

  end

  end )

  end

  end )

  inst.components.combat:SetKeepTargetFunction(function(inst, target) return target and target:IsValid() end )

  end )

  else

  inst.components.locomotor:Stop()

  inst:SetBrain(nil)

  inst.components.talker:ShutUp()

  inst:DoTaskInTime(0.3, function()

  inst:RemoveTag("patrol")

  inst.SoundEmitter:PlaySound("dontstarve/HUD/research_available")

  inst.AnimState:SetBloomEffectHandle("")

  local brain = require "brains/wilsonbrain"

  inst:SetBrain(brain)

  inst:RestartBrain()

  inst:RemoveComponent("knownlocations")

  inst.AnimState:Hide("ARM_carry")

  inst.AnimState:Show("ARM_normal")

  inst.HUD.controls.crafttabs:Show()

  inst.HUD.controls.inv:Show()

  inst.Light:Enable(false)

  inst.components.locomotor.walkspeed = TUNING.WILSON_WALK_SPEED

  inst.components.locomotor.runspeed = TUNING.WILSON_RUN_SPEED

  inst:SetStateGraph("SGwilson")

  inst.components.health:SetInvincible(false)

  inst.components.hunger:Resume()

  inst.components.sanity.ignore = false

  inst.components.temperature:SetTemp(nil)

  inst.components.hunger:DoDelta(-inst.components.hunger.max*.5)

  inst.components.combat:SetDefaultDamage(TUNING.UNARMED_DAMAGE)

  inst.components.combat:SetAttackPeriod(TUNING.WILSON_ATTACK_PERIOD)

  inst.components.combat:SetRange(2)

  inst.components.combat:SetTarget(nil)

  inst.components.combat:SetRetargetFunction(nil, nil )

  inst.components.combat:SetKeepTargetFunction(nil)

  inst.components.playercontroller:Enable(true)

  end )

  end

  end )

  即可按键盘F8键,开启主角警戒模式,CPU将接管你对主角的控制权,让主角自动巡逻并保护所在地区(夜晚站岗),一旦发现敌人,会自行战斗,由于主角的生命、脑、饥饿值已全部锁死,并且无惧寒冷和黑暗,所以你无须担心主角的安全。再次按键盘F8键即可恢复手动操作,并扣减一半饥饿值,注意及时补充食物。开启警戒模式前,请将身上的装备全部卸下,否则将掉落在地上

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