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饥荒 全人物解锁及主角自动回血等实用修改教程

2015-01-21 11:28:46 来源:互联网 作者:易宁 我要投稿

第340页:逝者的赌局

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二六零.逝者的赌局(绳子种人骨,用黄金下注猪拳击手生死战)

  1.用记事本打开游戏目录\data\DLC0001\scripts\prefabs\rope.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:

  local function OnDeploy (inst, pt)

  local skeleton = SpawnPrefab("skeleton")

  if skeleton then

  skeleton:PushEvent("growfromrope")

  skeleton.Transform:SetPosition(pt.x, pt.y, pt.z)

  inst.components.stackable:Get():Remove()

  end

  end

  inst:AddComponent("deployable")

  inst.components.deployable.ondeploy = OnDeploy

  2.用记事本打开游戏目录\data\DLC0001\scripts\prefabs\skeleton.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:

  local function game(inst)

  local light = inst.entity:AddLight()

  light:Enable(true)

  local num_found = 0

  for k,v in pairs(inst.components.container.slots) do

  if v and v.prefab == "goldnugget" then

  num_found = num_found + v.components.stackable:StackSize()

  end

  end

  inst.components.container:Close(GetPlayer())

  inst.components.container.canbeopened = false

  GetPlayer().components.playercontroller:Enable(false)

  local bonuspoint1 = math.random(5)

  local bonuspoint2 = math.random(5)

  local pt = Vector3(inst.Transform:GetWorldPosition())

  local red = SpawnPrefab("pigman")

  red.Transform:SetPosition(pt.x+4+3, 0, pt.z+4-3)

  red.components.health:SetMaxHealth(100 * bonuspoint1)

  red.components.health:DoDelta(200 * bonuspoint1)

  red.AnimState:SetMultColour(255/255,0/255,0/255,1)

  red.AnimState:OverrideSymbol("swap_hat", "hat_football", "swap_hat")

  red.AnimState:Show("hat")

  local blue = SpawnPrefab("pigman")

  blue.Transform:SetPosition(pt.x+4-3, 0, pt.z+4+3)

  blue.components.health:SetMaxHealth(100 * bonuspoint2)

  blue.components.health:DoDelta(200 * bonuspoint2)

  blue.AnimState:SetMultColour(0/255,100/255,255/255,1)

  blue.AnimState:OverrideSymbol("swap_hat", "hat_football", "swap_hat")

  blue.AnimState:Show("hat")

  red.components.combat.target = blue

  blue.components.combat.target = red

  TheCamera:SetTarget(red)

  red:ListenForEvent("death", function()

  inst:DoTaskInTime(3, function() blue:Remove()

  GetPlayer().components.sanity:DoDelta(-10)

  GetPlayer().AnimState:PlayAnimation("hit")

  GetPlayer().SoundEmitter:PlaySound("dontstarve/creatures/eyeballturret/shotexplo")

  inst.components.container:DestroyContents()

  inst.components.container.canbeopened = true

  GetPlayer().components.playercontroller:Enable(true)

  TheCamera:SetTarget(GetPlayer())

  light:Enable(false)

  end )

  end )

  blue:ListenForEvent("death", function()

  inst:DoTaskInTime(3, function() red:Remove()

  GetPlayer().components.sanity:DoDelta(10)

  for k = 1, num_found do

  inst.components.container:ConsumeByName("goldnugget", -1)

  end

  GetPlayer().SoundEmitter:PlaySound("dontstarve/HUD/get_gold")

  inst.components.container.canbeopened = true

  GetPlayer().components.playercontroller:Enable(true)

  TheCamera:SetTarget(GetPlayer())

  light:Enable(false)

  end )

  end )

  end

  local slotpos = { Vector3(0,-75,0)}

  local widgetbuttoninfo = { text = "GO",

  position = Vector3(0, -165, 0),

  fn = function(inst) if not inst.components.container:IsEmpty() then game(inst) end

  end }

  local function itemtest(inst, item, slot)

  if item.prefab == "goldnugget" then

  return true

  end

  return false

  end

  inst:AddComponent("container")

  inst.components.container:SetNumSlots(#slotpos)

  inst.components.container.widgetslotpos = slotpos

  inst.components.container.widgetpos = Vector3(0,200,0)

  inst.components.container.side_align_tip = 160

  inst.components.container.itemtestfn = itemtest

  inst.components.container.widgetbuttoninfo = widgetbuttoninfo

  local light = inst.entity:AddLight()

  light:SetFalloff(1)

  light:SetIntensity(.8)

  light:SetRadius(50)

  light:Enable(false)

  light:SetColour(180/255, 195/255, 50/255)

  MakeMediumBurnable(inst)

  即可用绳子种人骨头,鼠标左键点人骨,出现1个格子及GO按钮,在格子中放入黄金后(赌金随意)按GO按钮,红、蓝两个猪拳手出击对战,如果红方获胜,你就赢得1倍奖金(在人骨的格子里领取),并增加10点脑。如果蓝方获胜,格子里的赌金将被收走(逝者获胜),同时减10点脑。平局(双方同时死)判定为逝者获胜。比赛中主角无法走动及攻击(防止作弊),但可以边吃东西边看比赛。人骨最好种在远离猪房、兔房的空旷处,以免干扰比赛。不想要人骨了,烧掉即可。逝者的赌局全天开放,不要沉迷赌博哦

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