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饥荒 全人物解锁及主角自动回血等实用修改教程

2015-01-21 11:28:46 来源:互联网 作者:易宁 我要投稿

第334页:杂货收购行

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二八四.杂货收购行(将料理、帽子、绳子等杂货卖给帐篷换黄金)

  1.用记事本打开游戏目录\data\DLC0001\scripts\prefabs\rope.lua文件,在inst:AddComponent("inspectable")的下一行插入inst:AddComponent("tradable")

  2.用记事本打开游戏目录\data\DLC0001\scripts\prefabs\boards.lua文件,在inst:AddComponent("inspectable")的下一行插入inst:AddComponent("tradable")

  3.用记事本打开游戏目录\data\DLC0001\scripts\prefabs\cutstone.lua文件,在inst:AddComponent("inspectable")的下一行插入inst:AddComponent("tradable")

  4.用记事本打开游戏目录\data\DLC0001\scripts\prefabs\tent.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:

  local function ShouldAcceptItem(inst, item)

  if item:HasTag("hat") then

  return true

  end

  if item:HasTag("preparedfood") and item.prefab ~= "wetgoop" then

  return true

  end

  if item.prefab == "rope" or item.prefab == "boards" or item.prefab == "cutstone" or item.prefab == "foliage" or item.prefab == "honey" or item.prefab == "lightbulb" or item.prefab == "manrabbit_tail" or item.prefab == "pigskin" or item.prefab == "petals" or item.prefab == "petals_evil" or item.prefab == "slurper_pelt" or item.prefab == "wormlight" then

  return true

  end

  return false

  end

  local function OnGetItemFromPlayer(inst, giver, item)

  if item:HasTag("hat") then

  for k = 1, 3 do

  local goldnugget = SpawnPrefab("goldnugget")

  giver.components.inventory:GiveItem(goldnugget)

  end

  end

  if item:HasTag("preparedfood") and item.prefab ~= "wetgoop" then

  for k = 1, 5 do

  local goldnugget = SpawnPrefab("goldnugget")

  giver.components.inventory:GiveItem(goldnugget)

  end

  end

  if item.prefab == "rope" or item.prefab == "boards" or item.prefab == "cutstone" or item.prefab == "foliage" or item.prefab == "honey" or item.prefab == "lightbulb" or item.prefab == "manrabbit_tail" or item.prefab == "pigskin" or item.prefab == "petals" or item.prefab == "petals_evil" or item.prefab == "slurper_pelt" or item.prefab == "wormlight" then

  local goldnugget = SpawnPrefab("goldnugget")

  giver.components.inventory:GiveItem(goldnugget)

  end

  end

  inst:AddComponent("trader")

  inst.components.trader.onaccept = OnGetItemFromPlayer

  inst.components.trader:SetAcceptTest(ShouldAcceptItem)

  即可将杂货卖给帐篷换黄金(拿着物品对帐篷点鼠标左键),其中料理收购价5个黄金,帽子3个黄金,绳子、木板、石砖、叶子、蜂蜜、荧光果、兔人尾巴、猪皮、花瓣、噩梦花瓣、啜食者皮、虫子果都是1个黄金

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