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饥荒 全人物解锁及主角自动回血等实用修改教程

2015-01-21 11:28:46 来源:互联网 作者:易宁 我要投稿

第336页:收藏品期货市场

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二八六.收藏品期货市场(制造栏增加期货市场选项,炒作收藏品)

  1.用记事本打开游戏目录\data\DLC0001\scripts\constants.lua文件,在DRESS = {str = "DRESS", sort=9, icon = "tab_dress.tex"},的下一行插入MARKET = {str = "MARKET", sort = 12, icon = "tab_book.tex"},

  2.用记事本打开游戏目录\data\scripts\strings.lua文件,在ANCIENT = "Ancient",的下一行插入MARKET = "Market",

  3.用记事本打开游戏目录\data\DLC0001\scripts\recipes.lua文件,在require "tuning"的下一行插入以下内容:

  ----MARKET----

  Recipe("trinket_1", {Ingredient("goldnugget", math.random(4,8))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)

  Recipe("trinket_2", {Ingredient("goldnugget", math.random(6,12))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)

  Recipe("trinket_3", {Ingredient("goldnugget", math.random(4,8))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)

  Recipe("trinket_4", {Ingredient("goldnugget", math.random(5,10))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)

  Recipe("trinket_5", {Ingredient("goldnugget", math.random(4,8))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)

  Recipe("trinket_6", {Ingredient("goldnugget", math.random(5,10))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)

  Recipe("trinket_7", {Ingredient("goldnugget", math.random(4,8))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)

  Recipe("trinket_8", {Ingredient("goldnugget", math.random(8,16))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)

  Recipe("trinket_9", {Ingredient("goldnugget", math.random(7,14))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)

  Recipe("trinket_10", {Ingredient("goldnugget", math.random(2,4))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)

  Recipe("trinket_11", {Ingredient("goldnugget", math.random(5,10))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)

  Recipe("trinket_12", {Ingredient("goldnugget", math.random(8,16))}, RECIPETABS.MARKET, TECH.NONE,nil,nil,true)

  4.用记事本打开游戏目录\data\DLC0001\scripts\prefabs\trinkets.lua文件,在inst:AddComponent("inspectable")的下一行插入inst:AddTag("trinket")

  5.用记事本打开游戏目录\data\DLC0001\scripts\prefabs\scienceprototyper.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:

  local function SpawnLootPrefab(inst, lootprefab)

  local player = GetPlayer()

  local loot = SpawnPrefab(lootprefab)

  player.components.inventory:GiveItem(loot)

  return loot

  end

  local function ShouldAcceptItem(inst, item)

  if item:HasTag("trinket") then

  return true

  end

  return false

  end

  local function OnGetItemFromPlayer(inst, giver, item)

  local recipe = GetRecipe(item.prefab)

  local loot = {}

  if item:HasTag("trinket") then

  for k,v in ipairs(recipe.ingredients) do

  if not string.find(v.type, "gem") then

  local amt = math.ceil(v.amount * 1)

  for n = 1, amt do

  table.insert(loot, v.type)

  end

  end

  end

  end

  if #loot <= 0 then

  return

  end

  for k,v in pairs(loot) do

  SpawnLootPrefab(item, v)

  end

  end

  inst:AddComponent("trader")

  inst.components.trader.onaccept = OnGetItemFromPlayer

  inst.components.trader:SetAcceptTest(ShouldAcceptItem)

  即可在主角制造栏添加收藏品期货按钮(画着3本书),收藏品价格随每次读档而改变,在低价时买入(直接从造制造栏买入),在高价时卖出(拿着收藏品对科学机器点鼠标左键),获得当时标价的黄金(自动装入主角物品栏),从而赚取差价。如果同时修改了“手动存档”、“快速读档”(见本修改技巧),就可以在不退出游戏情况下,按F5存档,再按F6读档刷新价格。本条可以与“收藏品黑市”同时修改

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