第236页:帽子戏法
展开二三六.帽子戏法(高礼帽放在地上随机变出几十种宝物)
用记事本打开游戏目录\data\DLC0001\scripts\prefabs\hats.lua文件,在inst.components.fueled:InitializeFuelLevel(TUNING.TOPHAT_PERISHTIME)的下一行插入以下内容:
local function ondropped(inst)
local names =
{"bedroll_furry","gunpowder","panflute","onemanband","armor_sanity","nightsword","batbat","armorslurper","amulet","blueamulet","purpleamulet","firestaff","icestaff","telestaff","blowdart_sleep","blowdart_fire","blowdart_pipe","featherhat","cane","trunkvest_summer","trunkvest_winter","nightmare_timepiece","orangeamulet","yellowamulet","greenamulet","orangestaff","yellowstaff","greenstaff","ruinshat","armorruins","ruins_bat","eyeturret_item","trunk_summer","trunk_winter","deerclops_eyeball","gears","nightmarefuel","livinglog","marble","minotaurhorn","krampus_sack","butter","tallbirdegg","honeyham","dragonpie","taffy","mandrakesoup","perogies","waffles","turkeydinner","honeynuggets","wormlight","beefalo","perd","koalefant_summer","koalefant_winter","lureplantbulb","slurtlehat","armorsnurtleshell","bonestew","butterflymuffin","frogglebunwich","pumpkincookie","baconeggs","fruitmedley","fishtacos","fishsticks","stuffedeggplant","meatballs","jammypreserves","bandage","healingsalve","spider_warrior","tentacle","monkey","killerbee","worm"}
inst.name = names[math.random(#names)]
SpawnPrefab(inst.name).Transform:SetPosition(inst.Transform:GetWorldPosition())
SpawnPrefab("collapse_small").Transform:SetPosition(inst.Transform:GetWorldPosition())
end
inst:ListenForEvent("ondropped", ondropped)
即可将高礼帽放在地上,随机变出几十种宝物,也有一定几率变出怪物哦,试试你的手气吧。高礼帽在穿戴选项(画着帽子)下,用6个蛛丝制造
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