第192页:毒龙兵团
展开一九二.毒龙兵团(装备暗影剑召唤坎普斯士兵)
1.用记事本打开游戏目录\data\DLC0001\scripts\prefabs\nightsword.lua文件,将inst.components.equippable.dapperness = TUNING.CRAZINESS_MED替换为以下内容:
local function cancreatelight(staff, caster, target, pos)
local ground = GetWorld()
if ground and pos then
local tile = ground.Map:GetTileAtPoint(pos.x, pos.y, pos.z)
return tile ~= GROUND.IMPASSIBLE and tile < GROUND.UNDERGROUND
end
return false
end
local function createlight(staff, target, pos)
local light = SpawnPrefab("krampus")
light.Transform:SetPosition(pos.x, pos.y, pos.z)
local caster = staff.components.inventoryitem.owner
end
inst:AddComponent("spellcaster")
inst.components.spellcaster:SetSpellFn(createlight)
inst.components.spellcaster:SetSpellTestFn(cancreatelight)
inst.components.spellcaster.canuseonpoint = true
inst.components.spellcaster.canusefrominventory = false
2.用记事本打开游戏目录\data\scripts\prefabs\krampus.lua文件,将下列内容:
local function OnAttacked(inst, data)
inst.components.combat:SetTarget(data.attacker)
--inst.components.combat:ShareTarget(data.attacker, SEE_DIST, function(dude) return dude:HasTag("hound") and not dude.components.health:IsDead() end, 5)
end
替换为:
local function Retarget(inst)
local newtarget = FindEntity(inst, 20, function(guy)
returnguy.components.combat and
inst.components.combat:CanTarget(guy) and
(guy.components.combat.target == GetPlayer() or GetPlayer().components.combat.target == guy)
end)
return newtarget
end
local function OnAttacked(inst, data)
local attacker = data.attacker
if attacker and attacker:HasTag("player") then
inst.components.health:SetVal(0)
else
inst.components.combat:SetTarget(attacker)
end
end
3.将local brain = require "brains/krampusbrain"替换为local brain = require "brains/abigailbrain"
4.将下列内容:
inst:AddComponent("sleeper")
inst:AddComponent("health")
inst.components.health:SetMaxHealth(TUNING.KRAMPUS_HEALTH)
inst:AddComponent("combat")
inst.components.combat.hiteffectsymbol = "krampus_torso"
inst.components.combat:SetDefaultDamage(TUNING.KRAMPUS_DAMAGE)
inst.components.combat:SetAttackPeriod(TUNING.KRAMPUS_ATTACK_PERIOD)
替换为:
inst:AddComponent("health")
inst.components.health:SetMaxHealth(TUNING.KRAMPUS_HEALTH*10)
inst:AddComponent("follower")
inst:AddComponent("combat")
inst.components.combat.hiteffectsymbol = "krampus_torso"
inst.components.combat:SetDefaultDamage(TUNING.KRAMPUS_DAMAGE*10)
inst.components.combat:SetAttackPeriod(TUNING.KRAMPUS_ATTACK_PERIOD*.1)
inst.components.combat:SetRetargetFunction(3, Retarget)
inst.AnimState:Hide("SACK")
inst.AnimState:Show("ARM")
即可装备暗影剑时,在空地上按鼠标右键召唤坎普斯士兵。坎普斯经过了深度改造,不会偷东西,只会为主角浴血奋战。不想要坎普斯跟随时,杀死它即可,它虽然强悍,但主角对它一击毙命
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