第224页:我是龙卷风
展开二二四.我是龙卷风(按键盘U键主角变身龙卷风,掠过之处尽毁,敌人靠近会被冻伤,再按U键变回人)
用记事本打开游戏目录\data\DLC0001\scripts\prefabs\player_common.lua文件,在inst:AddComponent("playercontroller")的下一行插入以下内容:
TheInput:AddKeyUpHandler(KEY_U, function()
if not inst:HasTag("windman") then
inst.components.locomotor:Stop()
inst.components.playercontroller:Enable(false)
inst.AnimState:PlayAnimation("idle_shiver_pre")
inst.AnimState:PushAnimation("idle_shiver_loop")
inst.AnimState:PushAnimation("idle_shiver_pst", false)
GetPlayer().SoundEmitter:PlaySound("dontstarve_DLC001/creatures/glommer/foot_ground")
inst:DoTaskInTime(0.3, function()
inst:AddTag("windman")
inst.AnimState:SetBank("tornado")
inst.AnimState:SetBuild("tornado")
inst:SetStateGraph("SGtornado")
inst.AnimState:PlayAnimation("tornado_pre")
inst.AnimState:PushAnimation("tornado_loop")
inst.Transform:SetScale(1.8,1.8,1.8)
local light = inst.entity:AddLight()
light:SetIntensity(.8)
light:SetRadius(10)
light:SetFalloff(.6)
light:Enable(true)
light:SetColour(255/255,255/255,255/255)
inst.components.locomotor.walkspeed = 20
inst.components.locomotor.runspeed = 30
inst.components.health:SetInvincible(true)
inst.components.hunger:Pause()
inst.components.temperature:SetTemp(20)
inst.Physics:SetCollisionCallback(function(inst, other)
if other and other.components.health and other.components.combat then
if other.components.combat.target == GetPlayer() or GetPlayer().components.combat.target == other or other:HasTag("monster") then
other.components.health:DoDelta(-100)
if other.components.freezable then
other.components.freezable:AddColdness(10)
other.components.freezable:SpawnShatterFX()
end
end
end
if other and other.components.workable and other.components.workable.workleft > 0 then
GetPlayer().SoundEmitter:PlaySound("dontstarve_DLC001/creatures/glommer/foot_ground")
other.components.workable:Destroy(inst)
end
end )
inst.components.playercontroller:Enable(true)
end )
else
inst.components.locomotor:Stop()
inst.components.playercontroller:Enable(false)
GetPlayer().SoundEmitter:PlaySound("dontstarve_DLC001/creatures/glommer/foot_ground")
inst.AnimState:PlayAnimation("tornado_pst")
inst:DoTaskInTime(0.3, function()
inst:RemoveTag("windman")
inst.AnimState:SetBank("wilson")
inst.AnimState:SetBuild(name)
inst:SetStateGraph("SGwilson")
inst.AnimState:PlayAnimation("idle")
inst.Transform:SetScale(1,1,1)
inst.Light:Enable(false)
inst.components.locomotor.walkspeed = TUNING.WILSON_WALK_SPEED
inst.components.locomotor.runspeed = TUNING.WILSON_RUN_SPEED
inst.components.health:SetInvincible(false)
inst.components.hunger:Resume()
inst.components.temperature:SetTemp(nil)
inst.Physics:SetCollisionCallback( nil )
inst.components.playercontroller:Enable(true)
end )
end
end )
即可按键盘U键,主角变身龙卷风,掠过之处一切建筑、植物尽毁,敌人靠近将被冻伤。龙卷风可夜视,不会饥饿,且锁血,去席卷大陆吧。再次按键盘U键可变回人
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责任编辑:Shy夏夏