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饥荒 全人物解锁及主角自动回血等实用修改教程

2015-01-21 11:28:46 来源:互联网 作者:易宁 我要投稿

第245页:如来神掌

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二四五.如来神掌(按键盘J键,主角飞起并砸向地面,引发威力巨大的地震)

  用记事本打开游戏目录\data\DLC0001\scripts\prefabs\player_common.lua文件,在inst:AddComponent("playeractionpicker")的下一行插入以下内容:

  TheInput:AddKeyUpHandler(KEY_J, function()

  if not inst:HasTag("jump") then

  inst.components.hunger:DoDelta(-50)

  inst.components.playercontroller:Enable(false)

  inst.AnimState:SetBloomEffectHandle("shaders/anim.ksh")

  shadow:SetSize( 0, 0 )

  inst:AddTag("jump")

  inst.jump = inst:DoPeriodicTask(.01, function() inst.Physics:SetMotorVelOverride(0,15,0) end)

  inst:DoTaskInTime(5, function()

  if inst.jump then inst.jump:Cancel() inst.jump = nil end

  local pos = inst:GetPosition()

  GetSeasonManager():DoLightningStrike(pos)

  inst.sg:GoToState("hit")

  inst.jump2 = inst:DoPeriodicTask(.01, function() inst.Physics:SetMotorVelOverride(0,-55,0) end)

  end )

  inst:DoTaskInTime(6.35, function()

  if inst.jump2 then inst.jump2:Cancel() inst.jump2 = nil end

  inst.sg:GoToState("hit")

  inst.AnimState:SetBloomEffectHandle("")

  shadow:SetSize( 1.3, .6 )

  SpawnPrefab("collapse_big").Transform:SetPosition(inst.Transform:GetWorldPosition())

  GetPlayer().SoundEmitter:PlaySound("dontstarve/creatures/eyeballturret/shotexplo")

  for k = 1,math.random(5) do

  local pt = Vector3(inst.Transform:GetWorldPosition())

  SpawnPrefab("rocks").Transform:SetPosition(pt.x+(math.random(3)-math.random(3)), 0, pt.z+(math.random(3)-math.random(3)))

  end

  inst.components.playercontroller:ShakeCamera(inst, "FULL", 2.5, 0.03, 2, 30)

  end )

  inst:DoTaskInTime(6.5, function()

  local pos = Vector3(inst.Transform:GetWorldPosition())

  local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, 30)

  for k,v in pairs(ents) do

  if v.components.workable and v.components.workable.workleft > 0 and not v.components.inventoryitem then

  v.components.workable:Destroy(inst)

  end

  if v:HasTag("monster") or v.prefab == "beefalo" or v.prefab == "babybeefalo" or v.prefab == "bunnyman" or v.prefab == "pigman" or v.prefab == "pigguard"

  or v.prefab == "merm" or v.prefab == "monkey" or v.prefab == "tallbird" or v.prefab == "walrus" or v.prefab == "little_walrus" or v.prefab == "wasphive"

  or v.prefab == "beehive" or v.prefab == "koalefant_summer" or v.prefab == "koalefant_winter" or v.prefab == "lureplant" or v.prefab == "penguin"

  or v.prefab == "perd" or v.prefab == "rocky" or v.prefab == "slurper" or v.prefab == "snurtle" or v.prefab == "slurtle" or v.prefab == "slurtlehole"

  or v.prefab == "spiderden" or v.prefab == "spiderden_2" or v.prefab == "spiderden_3" then

  v.components.health:DoDelta(-3000)

  end

  end

  inst:RemoveTag("jump")

  inst.components.playercontroller:Enable(true)

  end )

  end

  end )

  即可按下键盘J键使出如来神掌,你将腾空而起并砸向地面(不会伤血),引发剧烈的地震,震毁周围一切建筑、石头、树木,并震死绝大多数动物(不伤宠物等同伴)。如来神掌是迄今为止威力最大的武林绝学,追求和谐游戏的玩家请慎用。每次发功消耗50点饥饿值

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责任编辑:Shy夏夏

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