第174页:霸王枪
展开一七四.霸王枪(瓦丝格雷斯矛升级为霸王枪,鼠标左键远距离突刺并撤回,右键挑飞敌人,敌人会喷血)
用记事本打开游戏目录\data\DLC0001\scripts\prefabs\spear_wathgrithr.lua文件,
1.在local function onequip(inst, owner)的下一行插入以下内容:
inst.fire = SpawnPrefab( "campfirefire" )
local follower = inst.fire.entity:AddFollower()
follower:FollowSymbol( owner.GUID, "swap_object", 20, -88, 1 )
inst.fire.AnimState:SetMultColour(255/255,0/255,0/255,1)
inst.fire.Transform:SetScale(0.8, 0.8, 0.8)
inst.fire:RemoveComponent("heater")
inst.fire.persists = false
2.在local function onunequip(inst, owner)的下一行插入以下内容:
inst.fire:Remove()
inst.fire = nil
3.将下列内容:
inst:AddComponent("weapon")
inst.components.weapon:SetDamage(TUNING.WATHGRITHR_SPEAR_DAMAGE)
-------
inst:AddComponent("finiteuses")
inst.components.finiteuses:SetMaxUses(TUNING.WATHGRITHR_SPEAR_USES)
inst.components.finiteuses:SetUses(TUNING.WATHGRITHR_SPEAR_USES)
inst.components.finiteuses:SetOnFinished( onfinished )
替换为:
local function canattack(inst, target)
if TheInput:IsMouseDown(MOUSEBUTTON_RIGHT) then
GetPlayer().AnimState:PlayAnimation("atk")
SpawnPrefab("groundpoundring_fx").Transform:SetPosition(GetPlayer().Transform:GetWorldPosition())
SpawnPrefab("explode_small").Transform:SetPosition(target.Transform:GetWorldPosition())
GetPlayer().SoundEmitter:PlaySound("dontstarve_DLC001/creatures/glommer/foot_ground")
local pt01 = GetPlayer():GetPosition()
local pt02 = target:GetPosition()
target.Transform:SetPosition((pt02.x-pt01.x)*0.5+pt02.x, 0, (pt02.z-pt01.z)*0.5+pt02.z)
local blood = SpawnPrefab("splash")
blood.Transform:SetPosition(target.Transform:GetWorldPosition())
blood.AnimState:SetMultColour(255/255,0/255,0/255,1)
blood.Transform:SetScale(2, 2, 2)
if target.components.locomotor then target.components.locomotor:Stop() end
if target.components.combat then target.components.combat:SetTarget(GetPlayer()) end
if target.components.health then
target.components.health:DoDelta(-100)
if target.components.health:GetPercent() < 0.3 then
target.AnimState:SetMultColour(255/255,0/255,0/255,1)
end
end
end
return true
end
local function onattack(inst, attacker, target)
local pt1 = attacker:GetPosition()
local pt2 = target:GetPosition()
GetPlayer().SoundEmitter:PlaySound("dontstarve_DLC001/creatures/glommer/foot_ground")
attacker:DoTaskInTime(0.01, function()
attacker.Transform:SetPosition(pt2.x, pt2.y, pt2.z)
SpawnPrefab("explode_small").Transform:SetPosition(target.Transform:GetWorldPosition())
SpawnPrefab("groundpoundring_fx").Transform:SetPosition(target.Transform:GetWorldPosition())
if target.components.locomotor then target.components.locomotor:Stop() end
attacker:StartThread(function()
for k = 1, 3 do
local blood = SpawnPrefab("splash")
blood.Transform:SetPosition(pt2.x, 1.5, pt2.z)
blood.AnimState:SetMultColour(255/255,0/255,0/255,1)
blood.Transform:SetScale(2, 2, 2)
Sleep(.1)
end
end )
if target.components.health and target.components.health:GetPercent() < 0.3 then
target.AnimState:SetMultColour(255/255,0/255,0/255,1)
end
end )
attacker:DoTaskInTime(0.3, function()
attacker.Transform:SetPosition(pt1.x, pt1.y, pt1.z)
end )
end
inst:AddComponent("weapon")
inst.components.weapon:SetDamage(300)
inst.components.weapon:SetRange(15, 20)
inst.components.weapon:SetOnAttack(onattack)
inst.components.weapon:SetCanAttack(canattack)
即可让瓦丝格雷斯矛升级为霸王枪,装备霸王枪,鼠标左键点敌人(按住可连续攻击),会远距离突刺敌人,刺中后迅速撤回原位,不给敌人还击的机会。鼠标右键点敌人,可将敌人挑飞,按住右键扫过一群敌人,可防止被围攻。使用霸王枪时,敌人会喷血,场面极其惨烈,如果你是儿童,请捂住眼睛使用。瓦丝格雷斯矛可修改“全人物可制造瓦丝格雷斯矛、瓦丝格雷斯帽”获得
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