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饥荒 全人物解锁及主角自动回血等实用修改教程

2015-01-21 11:28:46 来源:互联网 作者:易宁 我要投稿

第206页:糖豆敢死队

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二零六.糖豆敢死队(按键盘T键召唤糖豆敢死队,对敌发动自杀式爆炸,鼠标左键点击可退钱)

  用记事本打开游戏目录\data\DLC0001\scripts\prefabs\player_common.lua文件,在inst:AddComponent("playercontroller")的下一行插入以下内容:

  TheInput:AddKeyUpHandler(KEY_T, function()

  if inst.components.inventory:Has("goldnugget", 2) then

  inst.components.inventory:ConsumeByName("goldnugget", 2)

  inst.AnimState:PlayAnimation("give")

  inst.SoundEmitter:PlaySound("dontstarve/HUD/research_available")

  local bean = SpawnPrefab("goatmilk")

  local pt = GetPlayer():GetPosition()

  bean.Transform:SetPosition(pt.x+(math.random(3)-math.random(3)), 0, pt.z+(math.random(3)-math.random(3)))

  SpawnPrefab("collapse_small").Transform:SetPosition(bean.Transform:GetWorldPosition())

  bean.AnimState:SetBank("treedrake")

  bean.AnimState:SetBuild("treedrake_build")

  bean.AnimState:PlayAnimation("enter")

  bean.AnimState:SetBloomEffectHandle("shaders/anim.ksh")

  bean.Transform:SetScale(1.2, 1.2, 1.2)

  bean.Transform:SetFourFaced()

  local sound = bean.entity:AddSoundEmitter()

  local shadow = bean.entity:AddDynamicShadow()

  shadow:SetSize(1.25, .75)

  MakeCharacterPhysics(bean, 1, .25)

  local colours= { {198/255,43/255,43/255}, {79/255,153/255,68/255}, {35/255,105/255,235/255}, {233/255,208/255,69/255}, {109/255,50/255,163/255}, {222/255,126/255,39/255} }

  bean.colour_idx = math.random(#colours)

  bean.AnimState:SetMultColour(colours[bean.colour_idx][1],colours[bean.colour_idx][2],colours[bean.colour_idx][3],1)

  bean:RemoveComponent("edible")

  bean:RemoveComponent("perishable")

  bean:RemoveComponent("stackable")

  bean:RemoveComponent("inventoryitem")

  bean:RemoveTag("catfood")

  bean.persists = false

  bean:AddComponent("named")

  bean.components.named:SetName("Jelly Bean")

  bean:AddComponent("follower")

  bean.components.follower:SetLeader(GetPlayer())

  bean:AddComponent("health")

  bean.components.health:SetMaxHealth(10)

  bean.components.health:SetInvincible(true)

  bean:AddComponent("combat")

  bean.components.combat:SetDefaultDamage(1)

  bean.components.combat:SetAttackPeriod(2)

  bean.components.combat:SetRange(0.5)

  bean.components.combat:SetRetargetFunction(1, function(bean)

  if not bean.components.health:IsDead() then

  return FindEntity(bean, 25, function(guy)

  if guy.components.combat then

  return guy.components.combat.target == GetPlayer() or GetPlayer().components.combat.target == guy or guy:HasTag("monster")

  end

  end )

  end

  end )

  bean.components.combat:SetKeepTargetFunction(function(bean, target) return target and target:IsValid() end )

  bean:AddComponent("locomotor")

  bean.components.locomotor.walkspeed = 15

  bean:SetStateGraph("SGbirchnutdrake")

  local brain = require "brains/abigailbrain"

  bean:SetBrain(brain)

  bean:DoPeriodicTask(0.25, function()

  local pos = Vector3(bean.Transform:GetWorldPosition())

  local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, 2)

  for k,v in pairs(ents) do

  if v and v.components.combat and v.components.health and not v.components.health:IsDead() then

  if v.components.combat.target == GetPlayer() or GetPlayer().components.combat.target == v or v.components.combat.target == bean or bean.components.combat.target == v or v:HasTag("monster") then

  GetPlayer().SoundEmitter:PlaySound("dontstarve_DLC001/creatures/glommer/foot_ground")

  SpawnPrefab("collapse_big").Transform:SetPosition(v.Transform:GetWorldPosition())

  SpawnPrefab("explode_small").Transform:SetPosition(v.Transform:GetWorldPosition())

  GetClock():DoLightningLighting()

  GetPlayer().components.playercontroller:ShakeCamera(v, "FULL", 0.7, 0.02, .5, 40)

  v.components.health:Kill()

  bean:Remove()

  end

  end

  end

  end )

  bean.components.inspectable.getstatus = function(bean)

  inst.SoundEmitter:PlaySound("dontstarve/HUD/research_available")

  SpawnPrefab("collapse_small").Transform:SetPosition(bean.Transform:GetWorldPosition())

  for k = 1, 2 do

  local goldnugget = SpawnPrefab("goldnugget")

  inst.components.inventory:GiveItem(goldnugget)

  end

  bean:Remove()

  end

  bean:AddTag("companion")

  bean:AddTag("beans")

  end

  end )

  即可按键盘T键召唤糖豆敢死队,花费2个黄金,身上黄金数不足时无法召唤。糖豆敢死队员将冲向你的敌人,对其发动自杀式爆炸,并杀伤周边敌人。鼠标点击多余的糖豆敢死队员,可清退它们,换回2个黄金(放入主角物品栏)。存档退出后再读档,糖豆敢死队将离开,在之前将它们都清退掉吧

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