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饥荒 全人物解锁及主角自动回血等实用修改教程

2015-01-21 11:28:46 来源:互联网 作者:易宁 我要投稿

第115页:用硝石种麦斯威尔灯

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一一五.用硝石种麦斯威尔灯(靠近自动点燃、远离自动灭)

  1.用记事本打开游戏目录\data\DLC0001\scripts\prefabs\nitre.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:

  local function OnDeploy (inst, pt)

  SpawnPrefab("maxwelllight").Transform:SetPosition(pt.x, pt.y, pt.z)

  inst.components.stackable:Get():Remove()

  end

  inst:AddComponent("deployable")

  inst.components.deployable.ondeploy = OnDeploy

  2.用记事本打开游戏目录\data\scripts\prefabs\maxwelllight.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:

  local function onhammered(inst, worker)

  SpawnPrefab("collapse_small").Transform:SetPosition(inst.Transform:GetWorldPosition())

  SpawnPrefab("nitre").Transform:SetPosition(inst.Transform:GetWorldPosition())

  inst:Remove()

  end

  inst:AddComponent("playerprox")

  inst.components.playerprox:SetDist(17, 27 )

  inst.components.playerprox:SetOnPlayerNear(function() if not inst.components.burnable:IsBurning() then inst.components.burnable:Ignite() end end)

  inst.components.playerprox:SetOnPlayerFar(extinguish)

  inst:AddComponent("workable")

  inst.components.workable:SetWorkAction(ACTIONS.HAMMER)

  inst.components.workable:SetWorkLeft(1)

  inst.components.workable:SetOnFinishCallback(onhammered)

  3.用记事本打开游戏目录\data\scripts\prefabs\maxwelllight_flame.lua文件,将下列内容:

  {anim="level1", sound="dontstarve/common/maxlight", radius=1, intensity=.75, falloff= 1, colour = {207/255,234/255,245/255}, soundintensity=.1},

  {anim="level2", sound="dontstarve/common/maxlight", radius=1.5, intensity=.8, falloff=.9, colour = {207/255,234/255,245/255}, soundintensity=.3},

  {anim="level3", sound="dontstarve/common/maxlight", radius=2, intensity=.8, falloff=.8, colour = {207/255,234/255,245/255}, soundintensity=.6},

  {anim="level4", sound="dontstarve/common/maxlight", radius=2.5, intensity=.9, falloff=.7, colour = {207/255,234/255,245/255}, soundintensity=1},

  {anim="level1", sound="dontstarve/common/maxlight", radius=2, intensity=.75, falloff=.4, colour = {207/255,234/255,245/255}, soundintensity=.1},

  {anim="level2", sound="dontstarve/common/maxlight", radius=3, intensity=.8, falloff=.4, colour = {207/255,234/255,245/255}, soundintensity=.3},

  {anim="level3", sound="dontstarve/common/maxlight", radius=4, intensity=.8, falloff=.4, colour = {207/255,234/255,245/255}, soundintensity=.6},

  {anim="level4", sound="dontstarve/common/maxlight", radius=6, intensity=.9, falloff=.4, colour = {207/255,234/255,245/255}, soundintensity=1},

  替换为:

  {anim="level1", sound="dontstarve/common/maxlight", radius=5, intensity=.75, falloff= 1, colour = {207/255,234/255,245/255}, soundintensity=.1},

  {anim="level2", sound="dontstarve/common/maxlight", radius=7.5, intensity=.8, falloff=.9, colour = {207/255,234/255,245/255}, soundintensity=.3},

  {anim="level3", sound="dontstarve/common/maxlight", radius=10, intensity=.8, falloff=.8, colour = {207/255,234/255,245/255}, soundintensity=.6},

  {anim="level4", sound="dontstarve/common/maxlight", radius=12.5, intensity=.9, falloff=.7, colour = {207/255,234/255,245/255}, soundintensity=1},

  {anim="level1", sound="dontstarve/common/maxlight", radius=10, intensity=.75, falloff=.4, colour = {207/255,234/255,245/255}, soundintensity=.1},

  {anim="level2", sound="dontstarve/common/maxlight", radius=15, intensity=.8, falloff=.4, colour = {207/255,234/255,245/255}, soundintensity=.3},

  {anim="level3", sound="dontstarve/common/maxlight", radius=20, intensity=.8, falloff=.4, colour = {207/255,234/255,245/255}, soundintensity=.6},

  {anim="level4", sound="dontstarve/common/maxlight", radius=30, intensity=.9, falloff=.4, colour = {207/255,234/255,245/255}, soundintensity=1},

  即可用硝石种麦斯威尔灯,靠近自动点燃、远离自动灭,不想要时用锤子砸毁即可。其中inst.components.playerprox:SetDist(17, 27 )语句中的17为靠近点燃距离,27为远离熄灭距离,可自行调整

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